@Renata: I think it's important to distinguish between the kinds of micromanagement we're talking about here. Micromanaging citizen placement to get your capital up to 15 spt so you can produce a horse every other turn in 1000BC and thusly muster enough troops to eradicate the Evil Egyptians, I have no problem with. It's fun, and can involve alot of skill. Cycling through all 50 of your cities, ensuring that each one of them is correctly optimized for the best food/commerce combination to yield the best happy/total citizens ratio so you get a higher score is the kind of thing I don't like. Perhaps some others do. I suspect rather, that most do it simply for the sake of having a better chance of winning the competition.
As far as I can see, your 'ideal scoring system' has the premise that there is no skill involved in milking. How can one calculate what a player's score would have been, should they have milked the game, if milking is based on skill, and you don't know how well the player would have milked it?
@Bamspeedy: Yes, competition in itself can be exciting. It is concerning though, when players who want to enter the competition, have to play in ways that most people consider not to be fun, if they want to compete.
I do agree that it is unsettling how an elite few are viewed with such awe. Winning on Deity does not really make one a Deity
But, we digress....
I can understand how setting up all the settlers and temple builds to take over the entire world on the very last turn could be fun, but....you yourself admitted that that move didn't really increase your score by a significant amount. So, wasn't it purely a fun thing rather than being a milking thing at all? (And indeed, I assume it would have reduced your score slightly earlier, since building all those settlers would reduce your population for a while, and thus cost you some points).
-Sirp.
As far as I can see, your 'ideal scoring system' has the premise that there is no skill involved in milking. How can one calculate what a player's score would have been, should they have milked the game, if milking is based on skill, and you don't know how well the player would have milked it?
@Bamspeedy: Yes, competition in itself can be exciting. It is concerning though, when players who want to enter the competition, have to play in ways that most people consider not to be fun, if they want to compete.
I do agree that it is unsettling how an elite few are viewed with such awe. Winning on Deity does not really make one a Deity

I can understand how setting up all the settlers and temple builds to take over the entire world on the very last turn could be fun, but....you yourself admitted that that move didn't really increase your score by a significant amount. So, wasn't it purely a fun thing rather than being a milking thing at all? (And indeed, I assume it would have reduced your score slightly earlier, since building all those settlers would reduce your population for a while, and thus cost you some points).
-Sirp.