Out of curiosity, who started that war that you dropped me into the middle of? Was it Russia who declared war on you, you and Shoshone who declared war on Russia, or something else entirely?
Probably it was just my marching units back and forth to Kilimanjaro that invoked the move-or-DOW challenge from Katherine. My end games (win or loose) have all looked like yours -- a sea of brown.
I managed to pull off a turn 310 Science Victory using your initial turn 150 save.
I think I may end up close to that with the second turn 150 that I uploaded. I got to Ideologies first (which is not usual for me at all), picked Autocracy, and Shoshone followed suit a few turns later. When I stopped that game to go pack to turn 11, I was about ten turns out from flight, so in good shape to pick up Prora.
Naturally, I kept the surviving Camel Archers from the war until the end of the game.
I keep getting them killed. I work so hard to get logistics, march, cover 2x. But then I end up being too aggressive with them as landships or maybe tanks.
Got it, but it'll take a day or two to record/process/upload the first part of the game...if you're still interested despite the lack of worker stealing.
I am more interested know that you don't plan to worker steal! But really though, I would get more out of a screen shot and few notes every 50 turns.
You should never lose cities. That slaughters your population and destroys villages. The impact is profound.
I agree completely. Usually when that happens, I chalk the game up as loss, and go back several many turns to learn what I could do differently. This run through, because of being light on defense, I was going to take a beating from Shoshone or Russia one way or the other.
How many archers did you build and upgrade to CB?
Zero. I was holding out for the CA that would upgrade to CA, and The Wheel was not on the tech path to Philosophy.
Did you consider bribing Pocatello to attack someone else? Why did he want to come after you?
I actually DOW'd on him with Katherine to avoid Katherine DOWing me. It was going to be bad either way. My other games have involved bribing them to DOW each other while I get my infrastructure up. I was not able to work that this time through. I blame that on using caravans for internal food routes to instead of trades routes to their capitals...
Why are you still trying to keep your scouts at home and mess with barbs to level them up when their job is to explore the map?
It is turn 11. First scout had just circled round cap, and second scout just spawned. Barb camp in nearby and will cause me grief if I do not clear it (Raging Barbs) I do tend to over emphasis getting scouts +2 vision asap, but this set up is win-win-win.
How is your religion doing? Did you get one? Building a shrine for me is simply not worth it. Either you'll get a religion from a decent pantheon or not. Have you examined your build order to find anything else that is slowing you down?
After the Halloween patch, when it became clear that I might never again have Stonehenge as an option, I started experimenting with shrine/monument instead of monument/shrine. This causes a noticeable delay on your first few policies, but in my experience the payoff from an early pantheon is well worth it, founding or not. From the numbers alone, X turns of any pantheon >> the 2X cpt you get from monument first. I would encourage you to try it for a few games in a row, see what you think.
This game, the dirt is so good for Tears of the God that I think shrine-before-monument is not necessary, and that founding is assured. I have been picking up Jesuit Education. Of course, that delays Rationalism, but I think it has worth the trade off.
My war with Pocatello quickly imploded. The only city I can get to is in jungle and he has the Great Wall. CA cannot stay of city range. As soon as I get the city into the red, Comanche Riders pop out and kill my CA. I probably will not return to this iteration...
EDIT: I should also confess to two worker steals from Russia. I was trying my best to comply with the instructions to have farms online for early Civil Service, so my plan was to not stop building workers (after expos) until I had eight of them. The two I got from Russia were after I had build four. One was wandering around my territory, and the other was apparently scouting tundra on the far east side of the map. I don’t think that much harmed Russia.
My next try is to go back to turn 11, monument before shrine, and open Liberty. I will still try and get to Civil Service quickly after NC, but won’t be neglecting The Wheel so as to get Chariot Archers early. My Tradition games leaves too many pearls and gems unclaimed, so I think this still might be a decent map for demonstrating that Liberty can be competitive with Tradition.
My longer term game plan is to delay guilds until closer to Oxford for Radio for Ideologies for Autocracy for Futurism. I would very much enjoy spinning this towards a CV instead of SV.