Complete Camera Control

Pulseczar

Chieftain
Joined
Oct 30, 2010
Messages
12
Even with Auto Unit Cycling disabled, the camera still jumps from time to time when I would much prefer that it didn't.

Is there a way to control every camera jump in the game? In the Lua code, a lot of jumps are triggered using a LookAt() function (or variation of that). I can see where I can remove some of the jumping in the Lua code, but haven't been able to find every jump event. For example, every time a new turn begins, if I have a unit selected, the camera will jump to that unit. I hate that. I have not been able to find that event in the Lua code, which leaves me to believe it's outside of the mod code and in the core C++ code.

Has anyone else looked into this?
 
Have you tried unchecking "auto unit cycle" in the interface options?
 
well he did open with "even with auto unit cycling disabled"....
 
Excellent trouble shooting there Shiggs. :D Was going thru the threads too fast I guess. My eyes must have skipped the first line.
 
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