Even with Auto Unit Cycling disabled, the camera still jumps from time to time when I would much prefer that it didn't.
Is there a way to control every camera jump in the game? In the Lua code, a lot of jumps are triggered using a LookAt() function (or variation of that). I can see where I can remove some of the jumping in the Lua code, but haven't been able to find every jump event. For example, every time a new turn begins, if I have a unit selected, the camera will jump to that unit. I hate that. I have not been able to find that event in the Lua code, which leaves me to believe it's outside of the mod code and in the core C++ code.
Has anyone else looked into this?
Is there a way to control every camera jump in the game? In the Lua code, a lot of jumps are triggered using a LookAt() function (or variation of that). I can see where I can remove some of the jumping in the Lua code, but haven't been able to find every jump event. For example, every time a new turn begins, if I have a unit selected, the camera will jump to that unit. I hate that. I have not been able to find that event in the Lua code, which leaves me to believe it's outside of the mod code and in the core C++ code.
Has anyone else looked into this?