ezzlar
Emperor
- Joined
- Dec 21, 2001
- Messages
- 1,842
The amount of content that has been added to Civ6 is in a way truly amazing. We have a number of civs with unique abilities, buildings, districts and infrastructure. The different game modes. And of course the two expansions.
But it is also somewhat obvious that the AI really can´t handle all the fine aspects of the additions. Not by themselves and certainly not mixed together for synergy. The AI is even struggling with district planning which is kinda basic (and then there is this thing about what somebody labelled the sliding minigame puzzle movement challenge).
However, instead of another "Do you like the AI?" thread I have been thinking about two different directions the game may evolve into. The first one is with all the goodies and mechanisms. This will probably be a sandbox game where the AI opponents are there more for show and immersion. Here it is up to you to decide what the goal of the game is, roleplaying, SimCiv, yield porn or whatever. What the game lacks here is internal threats. The Rhye mechanic of stability is one way of handling this which is quite impressive. In Civ6 success breeds more success and the famous snowballing effect. Since a lot of players struggle with the game, rubberbanding or negative modifiers are usually frown upon. But I think they would need to be added to offer a "challenge yourself" game.
The other alternative is of course to scale down all the complexities and develop new features always with the limited AI in mind. By doing this your AI opponents would clearly be the main obstacle. A lot of other problems would disappear this way. The vox populi mod of Civ5 clearly makes the AI something to consider.
So what would you prefer? I don´t see how the devs could create an AI that handles all the additions to the game in a way which the playerbase would regards as competent. It would indeed be an amazing feat if they did but nothing worth hoping for this late in the game lifetime cycle.
But it is also somewhat obvious that the AI really can´t handle all the fine aspects of the additions. Not by themselves and certainly not mixed together for synergy. The AI is even struggling with district planning which is kinda basic (and then there is this thing about what somebody labelled the sliding minigame puzzle movement challenge).
However, instead of another "Do you like the AI?" thread I have been thinking about two different directions the game may evolve into. The first one is with all the goodies and mechanisms. This will probably be a sandbox game where the AI opponents are there more for show and immersion. Here it is up to you to decide what the goal of the game is, roleplaying, SimCiv, yield porn or whatever. What the game lacks here is internal threats. The Rhye mechanic of stability is one way of handling this which is quite impressive. In Civ6 success breeds more success and the famous snowballing effect. Since a lot of players struggle with the game, rubberbanding or negative modifiers are usually frown upon. But I think they would need to be added to offer a "challenge yourself" game.
The other alternative is of course to scale down all the complexities and develop new features always with the limited AI in mind. By doing this your AI opponents would clearly be the main obstacle. A lot of other problems would disappear this way. The vox populi mod of Civ5 clearly makes the AI something to consider.
So what would you prefer? I don´t see how the devs could create an AI that handles all the additions to the game in a way which the playerbase would regards as competent. It would indeed be an amazing feat if they did but nothing worth hoping for this late in the game lifetime cycle.