Ambreville
Deity
Is it possible to modify the components of a game's Victory Score? I understand that in the standard game, the Victory Score includes several things like Technology, Culture, Land, Population, etc.
I want to remove some of these standard components, and add a new one that is directly linked to combat ==> combat XP's would plug directly into Victory Score, either 1 XP = 1 VP -- or something to that effect, 2 for 1, or 3 for 1 (etc) depending on the chosen game difficulty.
Another change would modify the definition of the Domination Victory so that it would not represent land controlled and population, but would represent the balance of certain forces in play. So for example, if a civ reaches a point at which it owns 80% of the air power on the board, it would win an "Air Superiority" victory.
Makes sense??
I want to remove some of these standard components, and add a new one that is directly linked to combat ==> combat XP's would plug directly into Victory Score, either 1 XP = 1 VP -- or something to that effect, 2 for 1, or 3 for 1 (etc) depending on the chosen game difficulty.
Another change would modify the definition of the Domination Victory so that it would not represent land controlled and population, but would represent the balance of certain forces in play. So for example, if a civ reaches a point at which it owns 80% of the air power on the board, it would win an "Air Superiority" victory.
Makes sense??