King Jason
Fleece-bearer
- Joined
- Oct 21, 2005
- Messages
- 2,078
I don't know the civ5 tech times off the top of my head, but the games we've seen played are in quick speed and even with boosts writing was taking anywhere from as little as 4 to as much as 6 turns for some players.
I can't imagine Similarly placed techs in civ5 took much longer than that to research without the boost mechanic in the game. the Tech cost of writing, which is the next tech after pottery in both games, is 36 science on quick in civ5, and 50 science in quick on civ6. The starting yield for a capital city is 2.7 science in civ6 and 4 science in civ5. So tech costs seem higher and yields are lower in civ6. Also of note, science per pop seems to be at rate of about 6.5 (rounded to .7) in civ6 and it's a 1 to 1 ratio in civ5.
Again, I didn't play a lot of quickspeed games but from first glance it actually seems like it takes longer to research techs at comparative levels of development (early game) in civ6 than it did in civ5... Boosts seem to make the tech times at best only slightly quicker, at worst, on par with the pace players should be used to.
Edit: I took a moment to compare a civ5 and civ6 let's play
Civ5: Turn 6 writing takes 9 turns. (Cap is generating 5 science)
Civ6: Turn 7 writing BOOSTED takes 6 turns. (Cap is generating 3.4 science)
I can't imagine Similarly placed techs in civ5 took much longer than that to research without the boost mechanic in the game. the Tech cost of writing, which is the next tech after pottery in both games, is 36 science on quick in civ5, and 50 science in quick on civ6. The starting yield for a capital city is 2.7 science in civ6 and 4 science in civ5. So tech costs seem higher and yields are lower in civ6. Also of note, science per pop seems to be at rate of about 6.5 (rounded to .7) in civ6 and it's a 1 to 1 ratio in civ5.
Again, I didn't play a lot of quickspeed games but from first glance it actually seems like it takes longer to research techs at comparative levels of development (early game) in civ6 than it did in civ5... Boosts seem to make the tech times at best only slightly quicker, at worst, on par with the pace players should be used to.
Edit: I took a moment to compare a civ5 and civ6 let's play
Civ5: Turn 6 writing takes 9 turns. (Cap is generating 5 science)
Civ6: Turn 7 writing BOOSTED takes 6 turns. (Cap is generating 3.4 science)