stealth_nsk
Deity
Guaranteed is that you get some random ones each time you play.
Yes, but different ones. And you may have to adopt your strategy to them. That's part of the idea.
Guaranteed is that you get some random ones each time you play.
But is that really the case with anything other than the early water ones? Most of the requirements are extremely generic, and those that are not require such low investment that literally anybody could get them. That's not "learning by living", that's just doing a bit of everything to get massive tech cost decreases.So imho, Eurekas and Inspirations are made to create a logic between your experience in the game and the tech you'll unlock
But is that really the case with anything other than the early water ones? Most of the requirements are extremely generic, and those that are not require such low investment that literally anybody could get them. That's not "learning by living", that's just doing a bit of everything to get massive tech cost decreases.
Well, at least that's how it looks to me currently.
I still feel Eurekas should only give you the first half of the tech regardless of your actual progress in that tech. If you made 30% progress, then gaining the Eureka will only provide 20%. If you're already beyond 50%, well too bad it's too late, maybe work on the next Eureka.
I won't know how easy or hard to time the Eurekas. On paper they look easy (own 3 tanks for e.g.), but with many other competing interests in the late game, this might not be a straightforward thing. Certainly from marbz videos, and he was actively working on timing his Eurekas, it was still difficult to boost everything.