Peepers
On the road again
This is for beginners, of course, but it took a few games for me to realize the new dynamics of 'city growth limitations'.
1. Avoid unhappy citizens! They have no usefulness, they eat their 2 food and sit there glaring at you. The only time you should abide unhappy citizens in a city is if you have luxes/wonder/civic/peace effects coming online soon and can accumulate food despite their presence. Work ahead of unhappiness: try to anticipate rapid growth and give your new people something to smile about before they arrive.
2. An unhealthy city can still be a happy, productive city. Don't be overly concerned with a stink cloud and a few green-faced dudes, it won't cause any lasting harm. Just realize that if you haven't reached your happiness threshold in that city, it won't achieve full population potential as soon as if it were fully healthy.
3. Do your best to balance health and happiness for your empire. Some pointers include:
* connect one of each resource in your territory, then connect the extras for trade
* trade for both foodstuffs and luxuries with your neighbors (careful with strategic resources)
* Some buildings double the health/happy bonuses of resources you may already have. Keep your current resources in mind for your build queue
* provision for extra health points by building granaries, harbors and the like, because some useful buildings (forge, coal plant, iron works) cause unhealth
* You can live with unsanitary flood plains, but I'm afraid those jungles have to go
*As painful as it may be: when scouting city sites, settle the sandy one with the three resources before the featureless, but food-rich, green one
1. Avoid unhappy citizens! They have no usefulness, they eat their 2 food and sit there glaring at you. The only time you should abide unhappy citizens in a city is if you have luxes/wonder/civic/peace effects coming online soon and can accumulate food despite their presence. Work ahead of unhappiness: try to anticipate rapid growth and give your new people something to smile about before they arrive.
2. An unhealthy city can still be a happy, productive city. Don't be overly concerned with a stink cloud and a few green-faced dudes, it won't cause any lasting harm. Just realize that if you haven't reached your happiness threshold in that city, it won't achieve full population potential as soon as if it were fully healthy.
3. Do your best to balance health and happiness for your empire. Some pointers include:
* connect one of each resource in your territory, then connect the extras for trade
* trade for both foodstuffs and luxuries with your neighbors (careful with strategic resources)
* Some buildings double the health/happy bonuses of resources you may already have. Keep your current resources in mind for your build queue
* provision for extra health points by building granaries, harbors and the like, because some useful buildings (forge, coal plant, iron works) cause unhealth
* You can live with unsanitary flood plains, but I'm afraid those jungles have to go
*As painful as it may be: when scouting city sites, settle the sandy one with the three resources before the featureless, but food-rich, green one