Condensed tips for beginners?

You raze the cities instead of keeping them. You'll be over the population limit but not the land area limit because that is percentage of total land tiles, not controlled land.
 
And make sure you've got some breathing room on that land percentage. If you go over the dom limits at the same time that you kill/capitulate the last rival, the domination victory trumps conquest. :cry:

Of course you can always play a custom game and disable dom too but that doesn't help if you decide for conquest partway through.
 
When you vassalize your enemies as soon as possible (before taking too many cities) you often win by conquest not domination as the vassal's land only counts half.
 
Ok, well another thought just occured to me. How is it possible to achieve a conquest victory without accidentally winning by domination along the way.

Before you ask, yes I have yet to win a game. I have played a half dozen, all on Noble, but I have not started a new game since finding this site.

I would suggest starting on a lower difficulty first, trying out some things you have in mind and then going back to Noble. I say this because you mention not having won a game yet, and also not having tried any larger maps.
I love the larger maps, the largest I can get, because there is a better chance of more resources available, there is not that sudden incursion by a nearby(really nearby) enemy, and you are better able to build your civilization. True, the downside is that there is much more to conquer, but the above comment on vassalage is a valid one.
One warning about vassalage--you tend to find yourself bordered by all of your vassals, with no room to expand your core empire. This leaves you to have to effectively colonize to expand further, and this colonization can lead inevitably to yet another vassal.

Welcome, and you'll find tons of great stuff here.

Check out the Civ War Academy on this site. You'll find a few great articles on some of the things you've been asking about, as well as great ideas and insights on other aspects of the game.
 
Sorry if this is a dumb question, but how do you isolate a specific passage from another post, so that you don't have to quote the entire thing, or even quote multiple passages seperately within one post. I tried searching, but found no help.
 
Sorry if this is a dumb question, but how do you isolate a specific passage from another post, so that you don't have to quote the entire thing, or even quote multiple passages seperately within one post. I tried searching, but found no help.

When you hit the "Quote" button on a post, the entire text is inserted into your post within [QUOTE] ... [/QUOTE] tags; since this is now just text which is a part of your post, you can then edit it down to just the bits you are responding to and/or break it up and move it around as necessary. For multiple passages from the same post, what I generally do is simply supply my own [/QUOTE] at the end of the each extra piece and copy the original [QUOTE=whatever] to the start of the each extra piece.
 
My tip for beginners is this: get a large empire early. Immediately focus on expansion. Get a production city up so you can pump out settlers... Expand towards another civilization, blocking off a portion of the map so their settlers cannot get there, so you can fill it in later (for example, settle from coast-to-coast, blocking a portion of the continent for later settling), of course, this means you must have scouted the opposing civs. Once you get a few more cities in strategic locations, build a wonder or two in your best city (Stonehenge is good). Get that culture going. Once you have decent culture and are expanded, focus on military! It is crucial to get a respectable military to protect your civilization. Once you have a decent military, look towards further expansion. There are two choices. Either focus on filling-in the area you had previously blocked off, or build a large military and conquer another civilization. I find that conquering a civ can be more beneficial than building your own settlers. By this time you should be able to build swordsman to attack cities. Build lots of them, with a few archers/axemen for support. Once you have carved out a large empire, focus on your culture again and hold your ground. Your strategy for going into modern times will depend upon what other civs have done during this time.

Do not assume this is going to work every game however. Some times you need to be friends with the closest civ... but usually I just conquer them.
 
When you hit the "Quote" button on a post, the entire text is inserted into your post within [QUOTE] ... [/QUOTE] tags; since this is now just text which is a part of your post, you can then edit it down to just the bits you are responding to and/or break it up and move it around as necessary.

Got that part down but when I tried to split into two seperate quotes, it looked perfect on preview, but would not let me post. Any ideas
 
Got that part down but when I tried to split into two seperate quotes, it looked perfect on preview, but would not let me post. Any ideas
When you say "would not let me post" what do you mean? Was there some kind of error message? If the preview works, the post should too.
 
Sorry everyone, just trying to solve a technical issue.
 
No problem
 
The most important thing to remember in early game city planning is that you don't need to be able to work every tile in every city. You want to find locations where you can get the most hammers/food by working the least amount of tiles. Settle your first few cities on locations with food resources, floodplains, and grassland next to rivers/fresh water lakes for food, or metal/stone resources, or hills (preferably plains) for production. While your city is still small, use your city screen to adjust which tiles you work depending on whether you want to build or grow, exploiting the most valuable tiles.

Getting high production and growth from only a few tiles, you will only need small populations in each city and this allows you to use slavery to rush build units or buildings. Use the rush button at the bottom of the city screen when you have enough population. The bronze working tech enables the slavery civic, switch to slavery as soon as tech is researched. This is a very powerful method to get a jumpstart in the early game.

Other things to remember: You can also get a good production boost from chopping forests in your cities radius. Since the existing forests also provide a hammer bonus, chop tiles that you wish to improve first. It does not add to the number of turns for the improvement, you just get the hammers sooner, and they apply to whatever you are currently building. You will need to get bronze working early on to use this bonus as soon as possible (iron working to chop jungles)

When you are chopping or especially using the slavery rush (whipping), its a good idea to que up another item, preferably wonders or buildings, because they will receive the excess hammers left over after the initial item is built.

This is just a start on some of the things you can do early on to improve your position in the game. Remember to locate good food resources for each city to support these build methods, and you will be on your way to world wonders, substantial armies, and essential buildings very quickly.
 
Hi, I was wondering if anyone could give me some advice, or point me towards another thread outlining optimal expansion rate, and how to sustain you're economy. At the moment when I play I always end up with 3 or 4 cities, and feel pretty content with that. But also feel a bit discouraged when I see opponents with 7 or 8 cities when I'm still trying to put down my few cities. On the few occasions I have tried to 'REx' I have ended up with 9 or 10 cities and with no money and units disbanding. Obviously something I'm doing isn't working, and I just need some help on how quick I should be growing.
 
Hi, I was wondering if anyone could give me some advice, or point me towards another thread outlining optimal expansion rate, and how to sustain you're economy. At the moment when I play I always end up with 3 or 4 cities, and feel pretty content with that. But also feel a bit discouraged when I see opponents with 7 or 8 cities when I'm still trying to put down my few cities. On the few occasions I have tried to 'REx' I have ended up with 9 or 10 cities and with no money and units disbanding. Obviously something I'm doing isn't working, and I just need some help on how quick I should be growing.

Usually start with 5 or 6 cities and plan on taking more from opponents later through war. Make sure to build enough cottage improvements to raise commerce because each new city comes with maintenance costs. In my last post I explained some ways to boost early production. Those methods can also be used to speed up production of your settlers and workers.
If you really want to get into detailed city management, I started a thread in Strategies and Tips called "Newb forum on city specialization" and I received many replies from experienced players. I was having trouble with economy myself, and there are a lot of good ideas there if you want to try that thread out.
 
Ok, thanks for that. Also, was there a time frame to throw out each city?, or just aim to get the 6 or so out by 1ad or whatever.
 
aiming at 6-7 cities at 1ad is decent enough ... though if you can get cities out faster without your economy going south its even better
 
Anyone have any theories on how to tackle a game with no iron?

Playing on Monarch (which I've been known to lose games at without too much trouble), handed Churchill as a leader, and on a fairly large isolated landmass.

I'm not isolated, as Giggles is on his own fairly large landmass just a short galley trip to the south of my land. We've also met three other civs (Joao, Justin, and lastly Zara) pre-optics, so there are ways around via galleys and workboats.

On my island, I've got three or four sources of copper, but no iron. Giggles has three or four irons, but no copper. I also have no horses. I am hoping that I will be able to trade copper for iron, but I am not banking on it. I'll have three extra sources of silk and two extra gems to eventually trade around for other happy resources, but after that, I'm pretty much out of luck with resources.

What do you do when you're missing something as important as Iron, and have very little ability to go take it by force?


More information:

The isolation slowed down my early research, but I've caught up nicely now. It also allowed me to build military slower than I normally would, and I'm quite a bit behind on the old Power Graph. (It's not like I have a lot to fear from a Galley invasion, but it is still something I will address shortly.)

Given that I'll be able to crank out large numbers of Drill III redcoats at some point, provided I live that long and that redcoats aren't outdated by the time I get there, would it make sense to simply push off any thoughts of war until then? Do I need iron for cannons, or am I going to need trebs and redcoats?

It that sounds unreasonable, should I just hurry the heck up and settle a city on top of an iron resource down in the land that would have eventually been Summerian, creating a great deal of tension between our two nations?

If I do that, I should probably go for Feudalism, and just build a huge pile of CGIII longbows to protect my iron. A bunch of those guys behind walls and on a hill ought to be enough to secure my metal against almost any stack.
 
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