Condensed tips for beginners?

If you don't want the worldbuilder to be available, check the "locked modified assets" option when starting a game (mandatory for hof). :)

Cheers
 
Looking at the Civilopedia, I am reading the description of a leader, the traits and favorite civic. Does running the favorite civic give the civ an advantage over running another civic? So say an industrious/organized leader's favorite civic is Representation. Is it better to run the Representation civic over Universal Suffrage? I mean, I can see how anything is better than Universal Suffrage.
 
Looking at the Civilopedia, I am reading the description of a leader, the traits and favorite civic. Does running the favorite civic give the civ an advantage over running another civic? So say an industrious/organized leader's favorite civic is Representation. Is it better to run the Representation civic over Universal Suffrage? I mean, I can see how anything is better than Universal Suffrage.
Favourite civic is only relevant for AI leaders, it gives a diplomatic bonus if you and the AI both run that civic.
 
Trying to get better in the last/latter stages of marathon games. Here it is in 1977 and I still have chariots and other weak units with my Modern armor. Can someone give me a general guideline about how/when to trash old units for newer ones. I realize that old units have value in warfare, but you get my drift.
Is there anything we can do about global warming???
In the end of the game I don't know maybe around "flight" time can someone name off maybe five or so top priority wonders??
PS I LOVE SPYS !!!!! First time I played with them, I destoyed Capnacs 6 productions before being caught. I LOVE IT !!!!!!!!!!!!!!
 
Trying to get better in the last/latter stages of marathon games. Here it is in 1977 and I still have chariots and other weak units with my Modern armor. Can someone give me a general guideline about how/when to trash old units for newer ones. I realize that old units have value in warfare, but you get my drift.

I start deleting out older units (warriors,archers,chariots,spears) once I start hitting middle-ages. ie, you have warriors/archers defending, build a longbow - delete archer, build axe/mace - delete warrior, etcetc.. The ONLY time you keep an older unit if it's a super medicIII or a WoodsIIIMedicII

Is there anything we can do about global warming???

nope..just like the real world

In the end of the game I don't know maybe around "flight" time can someone name off maybe five or so top priority wonders??
PS I LOVE SPYS !!!!! First time I played with them, I destoyed Capnacs 6 productions before being caught. I LOVE IT !!!!!!!!!!!!!!

Hollywood, UN, Kremlin(-33% hurry costs), Eiffel Tower, The Internet
Spies are great when you use them right. Look up Role Play Challenge: The Return of the Russian Spy , Peter Spy Extraordinaire: Part I http://forums.civfanatics.com/showthread.php?t=257510 and II http://forums.civfanatics.com/showthread.php?t=257858, The Power of Settled Great Spies, Walkthrough for Settled Great Spy game and a RPC (Role Playing Challenge) games. Lots of stuff around here for spies:goodjob::goodjob:
There's more on EE (Espionage Economy) my favorite kind of economy
 
I start deleting out older units (warriors,archers,chariots,spears) once I start hitting middle-ages. ie, you have warriors/archers defending, build a longbow - delete archer, build axe/mace - delete warrior, etcetc.. The ONLY time you keep an older unit if it's a super medicIII or a WoodsIIIMedicII
I disagree. IMO, having any unit is better than NOT having one.
For example, you have three out-dated units in a behind-the-lines city. They still give you a garrison boost, and they can be upgraded at any point you have the money the do so. Likewise, if an enemy attacks, they are still a target to be taken by any one attacking unit.
So, if a city is attacked by four cannon and a six cavalry and all it's fourteen defenders are axemen, archers, and swordsmen, even after the barrage, the cavalry can only take out six units, leaving eight more to contend with. That means that in the three turns of combat needed for that stack to take the city, you can find a way to get more and better defenders in there--possibly upgrading a couple if you can.
Point is--better to have it and not need it than need it and not have it!
NEVER delete units.
 
I start deleting out older units (warriors,archers,chariots,spears) once I start hitting middle-ages. ie, you have warriors/archers defending, build a longbow - delete archer, build axe/mace - delete warrior, etcetc.. The ONLY time you keep an older unit if it's a super medicIII or a WoodsIIIMedicII


I disagree. IMO, having any unit is better than NOT having one.
For example, you have three out-dated units in a behind-the-lines city. They still give you a garrison boost, and they can be upgraded at any point you have the money the do so. Likewise, if an enemy attacks, they are still a target to be taken by any one attacking unit.
So, if a city is attacked by four cannon and a six cavalry and all it's fourteen defenders are axemen, archers, and swordsmen, even after the barrage, the cavalry can only take out six units, leaving eight more to contend with. That means that in the three turns of combat needed for that stack to take the city, you can find a way to get more and better defenders in there--possibly upgrading a couple if you can.
Point is--better to have it and not need it than need it and not have it!
NEVER delete units.
Except units cost money.
 
So just to be clear, it's better to delete outdated units than to upgrade them? All this time, I've just been upgrading my warriors to Macemen, archers to longbowmen, etc.


Also, what impact does global warming have again?
 
If your productive capacity exceeds your need for troops, then it makes a lot of sense to delete old, inexperienced units and just replace them. However, keep and upgrade any that have more promotions than you can build (for instance, if the most XP you can build a unit with is 8, keep units that have 9 or more XP).

Global warming turns random tiles into desert. It can be quite brutal if nuclear war starts early.
 
If your productive capacity exceeds your need for troops, then it makes a lot of sense to delete old, inexperienced units and just replace them. However, keep and upgrade any that have more promotions than you can build (for instance, if the most XP you can build a unit with is 8, keep units that have 9 or more XP).

Global warming turns random tiles into desert. It can be quite brutal if nuclear war starts early.

And again, thanks for the info henrebotha. For the bolded part, how would you know? Is it just a question of looking at how much it would cost to upgraded the unit, versus how many turns it would take at your current to production to produce a better one?

So for example, my warrior could be upgraded to a maceman for 80 gold but I could delete the unit, save the maintenance cost and produce a macemen in 2 or 3 turns. Is that about right?
 
Look at the state of your army. Do you need more troops? Or do you already have a big enough army? If you already have a big enough army, then obviously you are capable of producing more troops than you actually need. So then delete and rebuild.

If you need more troops, then obviously your capacity for building is insufficient for your needs. In a case like this, you can't afford to delete units; you will want to upgrade everything you can.
 
Look at the state of your army. Do you need more troops? Or do you already have a big enough army? If you already have a big enough army, then obviously you are capable of producing more troops than you actually need. So then delete and rebuild.

If you need more troops, then obviously your capacity for building is insufficient for your needs. In a case like this, you can't afford to delete units; you will want to upgrade everything you can.

Thanks. Makes perfect senses. However...;)

How do I know if I have a big enough army? I know if the current game I am playing, I am #1 in terms of size of army (based on the demographics screen). However, what is big enough? 2-1 ratio? 3-1? I'm sure I'll figure in out by playing more.

Also, my power rating, is that what I just mentioned above? The size of the army on the demographics screen?
 
Oh, that you'll just have to figure out. :)

I don't know how I know when my army is big enough. I just know.

I think power rating = number of soldiers, but I'm not sure.
 
Oh, that you'll just have to figure out. :)

I don't know how I know when my army is big enough. I just know.

I think power rating = number of soldiers, but I'm not sure.

Since you're offering free advice...;)

I read that one military unit should be left in your cities to keep the popukation happy (more if you are running HR civic). However, where should I be placing the army once the units are completed? I know I should properly defend border cities or coast cities.

But should I, for example, place my units along the border in stacks or near resources, just outside cities? It seems that when I have 3 or 4 units completed, I don't know where to place them so I just leave them in my cities.
 
Since you're offering free advice...;)

I read that one military unit should be left in your cities to keep the popukation happy (more if you are running HR civic). However, where should I be placing the army once the units are completed? I know I should properly defend border cities or coast cities.

But should I, for example, place my units along the border in stacks or near resources, just outside cities? It seems that when I have 3 or 4 units completed, I don't know where to place them so I just leave them in my cities.

1. If you upgrade a unit, it will lose always all experience beyond 10 exp, but it will keep its promotions. Exception: Units with generals attached

2. Create 1 Stack as you want to use it and place it where you most likely will need it.
If you have one possible front, place it near that front, if you do not know where the next fight will be , place it in the middle of you empire (a good road network assumed). I tend to place it outside of a city (3 squares away) because human spies tend to watch a city directly and if my some of cities are visible due to low spionage points, the enemy can see a stack placed up to 2 squares around your cities.
Human players wo do not see the current strength of your stack and do no knwo where it is tend to overestimate you ..
A small mobile force in the backyard does help to delay sea enemy landings until you real troops are there.
 
Thanks for all the tips guys !!
Here is a small tip for the newbies...Make sure you place a spy on a valuable resource! I had ONE source of uranium and was producing 7 icbms...then darn it I had to stop producing all the icbm's !!!! I was shocked !! seemed a enemy spy sabotaged my uranium and I blew it big time. Also, the MORE units placed on a resource will help the odds on stopping a spy mission from succeeding !!!!!!!!!!!!!!!!
 
Thanks for all the tips guys !!
Here is a small tip for the newbies...Make sure you place a spy on a valuable resource! I had ONE source of uranium and was producing 7 icbms...then darn it I had to stop producing all the icbm's !!!! I was shocked !! seemed a enemy spy sabotaged my uranium and I blew it big time. Also, the MORE units placed on a resource will help the odds on stopping a spy mission from succeeding !!!!!!!!!!!!!!!!

More units dont increase the odds of stopping a spy mission or detecting a spy. Refer to Bhruic's spy detection thread here for more info.

If you only have a single source of a valuable resource, have your workers build a fort on the tile to within one turn of completion. Station a worker and a spy there. The spy will help in detecting enemy spies and the worker can immediately build a fort if the tile improvement is sabotaged which will allow continued access to the resource.
 
I am playing a lower level and it is very easy. I am ready to move up a couple of levels.

However, I have a question for as the game progresses in terms of how to use or what to build in my cities. When you run out of buildings, is it just units that you build even though you are pursuit a peaceful victory? I found myself building military units in my commerce cities because I didn't know what else to build.

Also, in terms of techs to research, is there a rule of thumb or a strategy in terms of what I should be researching? I have to admit that most of the time, I go with the recommended options. Is it simply based on what victory I am going for? If I am going for conquest, then military techs are a priority but I should neglect economic ones right? If so, what is the property mix? I'm thinking this will come with experience, but I thought I'd ask.
 
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