yanner39
Emperor
Thanks for the replies henrebotha. Much appreciated.
If you don't want the worldbuilder to be available, check the "locked modified assets" option when starting a game (mandatory for hof).
Cheers
Favourite civic is only relevant for AI leaders, it gives a diplomatic bonus if you and the AI both run that civic.Looking at the Civilopedia, I am reading the description of a leader, the traits and favorite civic. Does running the favorite civic give the civ an advantage over running another civic? So say an industrious/organized leader's favorite civic is Representation. Is it better to run the Representation civic over Universal Suffrage? I mean, I can see how anything is better than Universal Suffrage.
Trying to get better in the last/latter stages of marathon games. Here it is in 1977 and I still have chariots and other weak units with my Modern armor. Can someone give me a general guideline about how/when to trash old units for newer ones. I realize that old units have value in warfare, but you get my drift.
Is there anything we can do about global warming???
In the end of the game I don't know maybe around "flight" time can someone name off maybe five or so top priority wonders??
PS I LOVE SPYS !!!!! First time I played with them, I destoyed Capnacs 6 productions before being caught. I LOVE IT !!!!!!!!!!!!!!
I start deleting out older units (warriors,archers,chariots,spears) once I start hitting middle-ages. ie, you have warriors/archers defending, build a longbow - delete archer, build axe/mace - delete warrior, etcetc.. The ONLY time you keep an older unit if it's a super medicIII or a WoodsIIIMedicIII disagree. IMO, having any unit is better than NOT having one.
For example, you have three out-dated units in a behind-the-lines city. They still give you a garrison boost, and they can be upgraded at any point you have the money the do so. Likewise, if an enemy attacks, they are still a target to be taken by any one attacking unit.
So, if a city is attacked by four cannon and a six cavalry and all it's fourteen defenders are axemen, archers, and swordsmen, even after the barrage, the cavalry can only take out six units, leaving eight more to contend with. That means that in the three turns of combat needed for that stack to take the city, you can find a way to get more and better defenders in there--possibly upgrading a couple if you can.
Point is--better to have it and not need it than need it and not have it!
NEVER delete units.
Except units cost money.I start deleting out older units (warriors,archers,chariots,spears) once I start hitting middle-ages. ie, you have warriors/archers defending, build a longbow - delete archer, build axe/mace - delete warrior, etcetc.. The ONLY time you keep an older unit if it's a super medicIII or a WoodsIIIMedicII
I disagree. IMO, having any unit is better than NOT having one.
For example, you have three out-dated units in a behind-the-lines city. They still give you a garrison boost, and they can be upgraded at any point you have the money the do so. Likewise, if an enemy attacks, they are still a target to be taken by any one attacking unit.
So, if a city is attacked by four cannon and a six cavalry and all it's fourteen defenders are axemen, archers, and swordsmen, even after the barrage, the cavalry can only take out six units, leaving eight more to contend with. That means that in the three turns of combat needed for that stack to take the city, you can find a way to get more and better defenders in there--possibly upgrading a couple if you can.
Point is--better to have it and not need it than need it and not have it!
NEVER delete units.
If your productive capacity exceeds your need for troops, then it makes a lot of sense to delete old, inexperienced units and just replace them. However, keep and upgrade any that have more promotions than you can build (for instance, if the most XP you can build a unit with is 8, keep units that have 9 or more XP).
Global warming turns random tiles into desert. It can be quite brutal if nuclear war starts early.
Look at the state of your army. Do you need more troops? Or do you already have a big enough army? If you already have a big enough army, then obviously you are capable of producing more troops than you actually need. So then delete and rebuild.
If you need more troops, then obviously your capacity for building is insufficient for your needs. In a case like this, you can't afford to delete units; you will want to upgrade everything you can.
Oh, that you'll just have to figure out.
I don't know how I know when my army is big enough. I just know.
I think power rating = number of soldiers, but I'm not sure.
Since you're offering free advice...
I read that one military unit should be left in your cities to keep the popukation happy (more if you are running HR civic). However, where should I be placing the army once the units are completed? I know I should properly defend border cities or coast cities.
But should I, for example, place my units along the border in stacks or near resources, just outside cities? It seems that when I have 3 or 4 units completed, I don't know where to place them so I just leave them in my cities.
Thanks for all the tips guys !!
Here is a small tip for the newbies...Make sure you place a spy on a valuable resource! I had ONE source of uranium and was producing 7 icbms...then darn it I had to stop producing all the icbm's !!!! I was shocked !! seemed a enemy spy sabotaged my uranium and I blew it big time. Also, the MORE units placed on a resource will help the odds on stopping a spy mission from succeeding !!!!!!!!!!!!!!!!