Since I now have a stable and optimized version of my modcomp (http://forums.civfanatics.com/showthread.php?p=6629035) I thought it would be fun to run a design competition and ask for suggestions about promotions to work with my modcomp in FFH. Depending on the number of suggestions I will select the 25 best ones and open it up to a multi-vote poll.
Rules:
1. If there are more than enough entries to fill up 25 options, I will only select the first entry from each person. If there are not 25 options I will only select from the first two from each person before I move to anyones third submisison.
2. If there are more than 25 people entering promotions I will select the top 25 that I like. Sorry but since I am the one running the show I get the vote on what to cut.
3. Each entry will consist of one promotion. In that single entry you can include several unit names (i.e. Ranger, Druid, Warrior) that provide that promotion, and several plot triggers for that one promotion.
4. I will not select incomplete submissions for the poll.
5. Next Thursday, March 27th (but don't hold me to that date, our servers might explode that day and I might be busy) I will go through the posts and select the 25 to put in the poll. You can edit your first post as many times as you like until March 27th, only at that time will I consider your submission.
6. I will leave the poll open for one week. After that time I will as best I can code the top 10 promotions (or less/more depending) and release them in a pack togeather with the modcomp on this thread. Caveat: Until I go on vacation at the end of April in Germany I will not have access to download the new version of FFH, feel free to include units from the newest release, but I can't code with them until later.
Promotion Settings:
Each promotion has four variables all must be specified to be a complete submission:
1. The promotion, include what it does in your submission. The promotion can include python or SDK related aspects (like a high priest giving out a minor spirit guide-esque promotion), but depending on the difficulty I can't promise those will be selected. I feel comfortable messing with Python, but not the SDK, but we can alway beg Kael for help if it is a great idea.
2. What units can give out the promotion, only select individual units. While this can include unique units (i.e. Donal Lugh or Rosier the Fallen) it cannot include faction versions but not the unit it replaces (i.e. cannot select bloodpets but not warriors).
3. The promotion can appear everywhere, only when the unit is in a city, on any combination of terrain types (plains), improvements (citadels), or features (forests).
4. The promotion can be for only the unit itself, all units in the tile, or only for certain unit combat types (i.e. all siege, or all melee).
Examples:
I will include four examples that will not be included in the vote to get everyone started:
Great Commanders provide a promotion to all units stacked with them that increases the XP gained from combat, lets the units attack across rivers without penalty, gives a 10% increase in city defense, and reduces upgrade costs by 25%.
Hawks provide +2 sight range to recon units in the same stack as themselves as well as provide 1 first strike.
Rangers, Satyrs, and Druids are invisible to enemy units as long as they remain in a forest, jungle, or an ancient forest.
Archmages tutor arcane units in the same stack. This provides a 20% upgrade discount. It also adds an increase in XP gain to adepts until they hit 26 XP. (Note this one uses a python onTurn event handler to add the XP)
Rules:
1. If there are more than enough entries to fill up 25 options, I will only select the first entry from each person. If there are not 25 options I will only select from the first two from each person before I move to anyones third submisison.
2. If there are more than 25 people entering promotions I will select the top 25 that I like. Sorry but since I am the one running the show I get the vote on what to cut.
3. Each entry will consist of one promotion. In that single entry you can include several unit names (i.e. Ranger, Druid, Warrior) that provide that promotion, and several plot triggers for that one promotion.
4. I will not select incomplete submissions for the poll.
5. Next Thursday, March 27th (but don't hold me to that date, our servers might explode that day and I might be busy) I will go through the posts and select the 25 to put in the poll. You can edit your first post as many times as you like until March 27th, only at that time will I consider your submission.
6. I will leave the poll open for one week. After that time I will as best I can code the top 10 promotions (or less/more depending) and release them in a pack togeather with the modcomp on this thread. Caveat: Until I go on vacation at the end of April in Germany I will not have access to download the new version of FFH, feel free to include units from the newest release, but I can't code with them until later.
Promotion Settings:
Each promotion has four variables all must be specified to be a complete submission:
1. The promotion, include what it does in your submission. The promotion can include python or SDK related aspects (like a high priest giving out a minor spirit guide-esque promotion), but depending on the difficulty I can't promise those will be selected. I feel comfortable messing with Python, but not the SDK, but we can alway beg Kael for help if it is a great idea.
2. What units can give out the promotion, only select individual units. While this can include unique units (i.e. Donal Lugh or Rosier the Fallen) it cannot include faction versions but not the unit it replaces (i.e. cannot select bloodpets but not warriors).
3. The promotion can appear everywhere, only when the unit is in a city, on any combination of terrain types (plains), improvements (citadels), or features (forests).
4. The promotion can be for only the unit itself, all units in the tile, or only for certain unit combat types (i.e. all siege, or all melee).
Examples:
I will include four examples that will not be included in the vote to get everyone started:
Great Commanders provide a promotion to all units stacked with them that increases the XP gained from combat, lets the units attack across rivers without penalty, gives a 10% increase in city defense, and reduces upgrade costs by 25%.
Hawks provide +2 sight range to recon units in the same stack as themselves as well as provide 1 first strike.
Rangers, Satyrs, and Druids are invisible to enemy units as long as they remain in a forest, jungle, or an ancient forest.
Archmages tutor arcane units in the same stack. This provides a 20% upgrade discount. It also adds an increase in XP gain to adepts until they hit 26 XP. (Note this one uses a python onTurn event handler to add the XP)