Blackwolf803
Chieftain
- Joined
- Jul 26, 2017
- Messages
- 12
When R&F introduced loyalty, I was hyped to have a mechanic again like in civ IV where cities come under non violent pressure from neighbours. Over time I did feel it needed some changes, that's what this post is about.
My idea is to have loyalty pressure not depend on the size of the cities population but rather on the culture output of the city. A stronger culture instills a larger loyalty in a city rather then it having a lot of people in it. The loyalty pressure would still suffer from dark age and golden age modifiers like it does now, and policies etc.
This has the added benefit of making culture a more important yield, where now science is king in most games. Pure science focussed civs will suffer at the hands of less technologically advanced but more cultured neighbours.
I'm curious what anybody else thinks on the subject of loyalty and perhaps integrating culture with it.
My idea is to have loyalty pressure not depend on the size of the cities population but rather on the culture output of the city. A stronger culture instills a larger loyalty in a city rather then it having a lot of people in it. The loyalty pressure would still suffer from dark age and golden age modifiers like it does now, and policies etc.
This has the added benefit of making culture a more important yield, where now science is king in most games. Pure science focussed civs will suffer at the hands of less technologically advanced but more cultured neighbours.
I'm curious what anybody else thinks on the subject of loyalty and perhaps integrating culture with it.