Puppeteer
Emperor
I did a rare thing and actually played an entire Civ III game to completion this past week. Monarch, standard continents, 5 billion years, won by domination in about 1285 AD.
I have almost universally eschewed the Civ III automation options as much poorer than micromanaging, but I found a good use for a bit of it: the city governor on conquered cities.
I leave cultural conversions on, so conquering and keeping cities is always a pain. I used to raze and replace, but this time I kept cities so I could mass build military instead of military *and* settlers. Every. Single. Time. The city is in resistance, then even with 8 luxuries hooked up and Hanging Gardens (captured) and all non-resisting citizens as entertainers the city goes into disorder as soon as the resistance ends, and sometimes more than once if resisters peel off one or two at a time. And they always seemed to culture flip during disorder and not during plain resistance.
I'm not sure what made me think to try it, but I set the city governor to manage citizen moods. Holy crap, it (usually) prevents the city from going into disorder when the resistance ends! And in these newly-conquered cities the corruption is usually 90%+ anyway, and even if it isn't I'm way too busy trying to win a war and optimize the core than I am trying to get the most out of a newly-conquered city.
I would never set this in a core city or even a productive or to-be-productive city, but I'm going to start using it for conquered cities in a war, at least until I feel like the flip threat is gone.
The downsides exist. The default governor settings seem to be what the capital city is set to, and I don't want my capital managed by the AI, so I have to set it every time I capture a city. Also, for some reason in the next game it was set for my first city and I had to change it.
But the war for domination went a lot smoother after I started setting that for conquered cities. I just needed them to not go into disorder, and I wasn't going to change the luxury slider for them. I just needed them to get to where I could rush a temple and then start building workers or settlers or whatnot.
Prior to this, the only automation options I ever used were automated pollution clean-up late-game, and setting "emphasize food/production" in the governor to micromanage how new citizens are auto-assigned when growing or otherwise scrambled (border expansion, shrinking population).
I have almost universally eschewed the Civ III automation options as much poorer than micromanaging, but I found a good use for a bit of it: the city governor on conquered cities.
I leave cultural conversions on, so conquering and keeping cities is always a pain. I used to raze and replace, but this time I kept cities so I could mass build military instead of military *and* settlers. Every. Single. Time. The city is in resistance, then even with 8 luxuries hooked up and Hanging Gardens (captured) and all non-resisting citizens as entertainers the city goes into disorder as soon as the resistance ends, and sometimes more than once if resisters peel off one or two at a time. And they always seemed to culture flip during disorder and not during plain resistance.
I'm not sure what made me think to try it, but I set the city governor to manage citizen moods. Holy crap, it (usually) prevents the city from going into disorder when the resistance ends! And in these newly-conquered cities the corruption is usually 90%+ anyway, and even if it isn't I'm way too busy trying to win a war and optimize the core than I am trying to get the most out of a newly-conquered city.
I would never set this in a core city or even a productive or to-be-productive city, but I'm going to start using it for conquered cities in a war, at least until I feel like the flip threat is gone.
The downsides exist. The default governor settings seem to be what the capital city is set to, and I don't want my capital managed by the AI, so I have to set it every time I capture a city. Also, for some reason in the next game it was set for my first city and I had to change it.
But the war for domination went a lot smoother after I started setting that for conquered cities. I just needed them to not go into disorder, and I wasn't going to change the luxury slider for them. I just needed them to get to where I could rush a temple and then start building workers or settlers or whatnot.
Prior to this, the only automation options I ever used were automated pollution clean-up late-game, and setting "emphasize food/production" in the governor to micromanage how new citizens are auto-assigned when growing or otherwise scrambled (border expansion, shrinking population).