Conquering cities

T'bone

Chieftain
Joined
Nov 12, 2016
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hi need a bit of help, I have conquered La Rochelle from the French a level 1 city and there is no food growth even though city says 5 food and 2 eaten, is there something I should build In city to make it grow?
in city info box states "occupied no growth
 
When you make peace or eliminate the civ, the occupied status goes away. It seems that previously you needed to get them to cede the city in a peace deal, but currently it's bugged. Any peace deal is fine.
 
When you make peace or eliminate the civ, the occupied status goes away. It seems that previously you needed to get them to cede the city in a peace deal, but currently it's bugged. Any peace deal is fine.

This. It will start growing when the war is over.
 
There is still a bug in this area.
When you capture the city it asks the question of whether you want to keep or raise it. If that happens on the same turn as a peace deal and you do the peace deal before answering the keep city option the city will remain in occupied status for the rest of the game... either restore and do in the right order or sell the city
 
I think the initial bug was that 'cede city' was intended to eliminate the 'you occupy one of their cities' penalty, but it didn't work, and still doesn't.
 
I learnt the hard way (like the OP) that "occupied" city status meant the city would not grow (having a conquered city on a river in the middle of grassland farms at 2 for 100 turns did not seem right), even after the pace deal was signed.

If they removed this, (or if a bug removed this), indeed the city cesion seems nonsense.l

I found this a "logical" representation of real politics - if a civ ceded a city it is supposed it renounces to any claim over it (and its citizens start thinking they are your citizens now, as there is no hope for reconquest). If a city is not ceded, however, it means that even peace is signed the original owner continues exercising "cultural" influence, there is resistance in the city to being in your civ because of hopes of a future war or deal, and therefore something does not work correctly (why it is growth, well, that's another discusion).

If there is no penalties for not getting the city cesion (or even if these are only diplomatic ones), It's prettly much a wasted mechanic.
 
Victoria, you mentioned about selling cities, how is this achieved?

In the trade screen you can make them part of a deal.
 
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