Conquering the World?

Helmling

Philosopher King
Joined
May 2, 2004
Messages
1,680
Given the crippling limitations on rapid expansion, especially in the early game, is it even possible to conquer the world anymore?

I guess I should clarify. I've always played on the largest available map with the highest number of opponents. Now, it was a serious chore in terms of patience to conquer a Huge map on Emperor in Civ3. But it wasn't really very hard.

I haven't tried in Civ 4, but considering that even getting up to 8 cities fast enough to beat the AI to the plots of land puts a serious crimp on my budget (this is on Prince, btw) I don't see how one could really ever hope to conquer the whole huge map without using some exploit like the Legion/Choprush/Anarchy strategy...and even then.

Thoughts, anyone?
 
It is possible. You just need to manage your money and do some pretty big planning.

One tip I can offer you is to have a Religion, spread it around as much as you can, and the get the Religious building from a Great Prophet. That should give you quite a lot of income right there.
 
Yeah, I'd forgotten about that. So you'd want to pick a Civ that starts with mysticism, build stonehenge to get the great prophet and found either Buddhism or Hinduism to get the rush on the other religions. Then I suppose you'd bee-line to organized religion or theocracy, whichever gives you the ability to build missionaries.

I guess I hadn't been thinking in that direction because I usually play Greeks and usually only pick up a later religion and then don't exploit it much.

Yes...hmmm.
 
Helmling said:
Yeah, I'd forgotten about that. So you'd want to pick a Civ that starts with mysticism, build stonehenge to get the great prophet and found either Buddhism or Hinduism to get the rush on the other religions. Then I suppose you'd bee-line to organized religion or theocracy, whichever gives you the ability to build missionaries.

I guess I hadn't been thinking in that direction because I usually play Greeks and usually only pick up a later religion and then don't exploit it much.

You don't need Mysticism to found a religion, just to nab the early religions. Confucianism comes with Code of Laws, which any would-be conqueror will want anyway for Courthouses. Taoism, Christianity, & Islam are all late enough in the game that your overall tech-discovery rate will matter much more than who starts with Mysticism. You can usually found a religion if you really want one....

Also, consider that you don't need to found a religion to get the Holy City. Let someone else found the religion, then build a stack of Axemen/Swordsmen/whatever and take the Holy City.... One game when I was playing the English (Lizzy), I took two Holy Cities from the Spanish, and all of the English people became HinduJews.....
 
Helmling said:
Yeah, I'd forgotten about that. So you'd want to pick a Civ that starts with mysticism, build stonehenge to get the great prophet and found either Buddhism or Hinduism to get the rush on the other religions. Then I suppose you'd bee-line to organized religion or theocracy, whichever gives you the ability to build missionaries.

I guess I hadn't been thinking in that direction because I usually play Greeks and usually only pick up a later religion and then don't exploit it much.

Yes...hmmm.
I think you will find that being organised is the most important trait. Mostly for the cheap courthouses (just 2 chops required), but also for the reduced civic cost.
 
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