Conquest 02: Final Spoiler (End game / Modern age)

Open Class

My game was actually very simular to yours, SirPleb, but all events happened at somewhat later dates. ;)
Egypt was the one left in my game as well but they had the 1 tile island in the southwest of the eastern continent as their Elba.

I agree that using CRpMapstat makes milking do-able. I particularly like the cultural expansion tab. At some point I had to abandon the metro :eek: where I built Zeus because it was on the coast and treathened to expand, beyond workable tiles. You can't sell a Wonder, so it ha to go. I had time enough to build the Settlers to quickly regain the pop level.

edit: Added class... :blush:
 
Open class

Completed now. Space race in 1804. Jason score of about 4400. my first ever space race though - in any game! :D Now will go back and see if I could have won one of the 5 UN votes that I wasn't brave enough to hold! :rolleyes:
 
open class.

Open class
i wrote the article below about 2 weeks before. i finished the game in one night, playing till 5 o'clock am. the memory of the game has already faded away by now and i know comparing to the other players here, i played really poorly. but anyway, i'll paste it here for the participation's sake.


This is my second try in game of the month. and it's also my very first game of conquest. i haven't got the conquest yet but fortunately a dude in my lab installed it in one computer in my lab. so i'm an utterly new player for conquest but from the game i don't feel any difference. the only difference is that some of the old familiar wonders are no longer there and some new wonders are added. as a player from a non-english speaking country it's really hard for me to know what they are. this further confirms my determination not to buy conquest.

i have no specific goal at the beginning since i don't know what kind of a map we'll have.

Initial stage -- empire building
as proposed in pregame discussion by a lot of players i moved my worker and settler to the south, hoping to find a better spot for my empire's capital. i always prefer my capital to be 'inland' so that i can have more core cities. i settled down after 8 or 9 moves when i saw a lovely cattle. after setting up the settler factor (2 warrior, 1 granary and then it goes. i never counted what the number-of-turn factory it is though.) i started to fill the island with my cities.

here is a picture of the positions of my cities at a much later age. the numbering indicates the sequence of the establishment of each city.
(pic. point out the wasted tile)
according to the blueprint in my mind all the precious spaces around my capital will be fully used by my core cities. however i still miscalculated and left one tile unused. i think i can squeeze in one city there and can keep micromanage it so that that city only work the surrounding sea tiles. but i didn't bother to try that.


Research: tech broking -- catch-up and excel

normally i play on emporor level(ptw) and i kept my old habit - turn the research down to 20% at the very first (this time because there're so many river tiles and so 10% is enough) to maintain a 40 turn research speed. and i always research the techs that are only availabe for research based on the 2 techs i start with. but anyway i think as most of you found out that we're on a isolated condinent (or island if you like) and so i feel lucky that i didn't waste too much gold on research since it's very unlikely that you could have any unique tech by the time you meet others.
so when i first met spain and Inca (almost at the same time. my first 4-5 boats all sinked but after that no boat sinked for quite a while. it must be a wild random number generator. but one thing that seems to be predictable is that whenever there's a settler on the boat it would sink. at least that's what happened to two of my failed transportation of settlers. again i'm to blame because i'm too lazy to use that safer transfering methods.) i was really backward. Inca was 6 tech ahead of me. however after intensive broking i finally was on par with them. and later on i found Egypt and zulu and the tech broking became more fruitful. however this broking didn't last long because i became the leader very soon after i built the Copernicus Observatory. and the game after that went very very smoothly. i also got newton's university, theory of gravity and Bath's theater. i didn't try to get other wonders except for the last a few wasted wonders(explained later).
since i was the tech-leader ever after the building of the observatory, most of the time in the rest of the game was spent on finding the richest civ to buy my techs. i found that normally there's only 1 very rich guy (willing to spend >100gpt) at every turn. there're very very few occasions when no one could offer a >100gpt or more than 2 civ could offer >100gpt. I am not sure why this is the case. i'm constantly giving away tech to those really weak civs such as zulu and Maya. it really surprised me that with the second largest land area Maya was doing so bad in its tech.

Win!:
i was only 2 techs ahead of others when i finally built the UN because i was almost giving away tech at the late stage of the game. no one seems to be doing any research except for me. and once in a while the AI would research communisim and espinage but they just never researched any main-stream techs. with such intensive trading and tech giving-away everyone except egypt voted for me and so ends the game. :)

War:
one thing i didn't mention up to now about my game is the war. i had a 20turn war (20turn becasue i signed alliance and had to wait it out). with Inca who declared war on me after i build a city on a inscence lux on his continent. but he's very far away from that incense city and i really didn't see any reason why he should do that. the turn he declared war on me, i asked france (sharing border with Inca) and Spain (surrounding that incense city) to joined my rightful crusade against Inca. i used my spearman to kill one redlined Inca horseman and that's the only drop of blood i saw in the entire game. i also used another spearman to destroy one land improvement in the Inca territory. after 20 turns i signed peace treaty with Inca and he immiediately became polite. that's the first time i saw my enemy became polite after the war. normally they remain furious and at best became annoyed after the war. so the lesson i took home from this is that a war that can deepen the understanding of two countries can be beneficial. and normally such a war doesn't involve much killing. :)

Summary:
basiclly i enjoyed myself in this game. :) however this means that i didn't take enough effort to ensure what the game was played out the optimal way:
1) in very early stage of the game city rioting happens 3 or 4 times because i forgot to adjust the lux bar when cities grew.
2) most of the time i checked f4 screen every (or every other turn) but i was carried away with my empire planning and missed some good broking opportunity.
3) i was again enjoying myself too much in the last hour of the game and built a lot of unnecessary wonders (intelligence agency which i didn't use at all), battlefield medicine (i never had any troops on foreign soil except for that pillaging spearman who was killed the next turn). the biggest mistake is that i built the Hoove Dam while all my core cities already had hydroplant built and that also directly led to the 17 delay in the construction of UN. i ended up building UN after fission was researched. otherwise i could have finish the game 17turns earlier. i am not sure how much a difference that will make in turms of the score.
4) i saved too much money. with 100%tech speed, i was still be able to make 200-300gpt after i obtained an tech lead. but the money wasn't used. instead they were kept in the bank and got rotten. :( i only used the money in rush-building the templs and libraris and cathedrals in 4 mainland cities so that i could assimilate the two annoying AI cities on my continent and in 2 far-away cities so that they don't flip and for the coal!!! (our motherland is such resourceless continent. fortunately i didn't have a real war and never needed any horse, iron, saltpeter,etc. the only thing that pissed me off was the coal... i used more than 1000gold to rush the cultural buildings to expand that city's border. it got all the imrpvements in about 8 turns.)

anyway i enjoyed myself and spent a whole night (10pm -4:30 am) on the game. :) and i for the first time played such a peaceful game. (all the AI survived!)
score: 2911, jason: forget. something around 5100.


Thank ainwood for the game! i like download-free game! :)


p.s. after finish writing up this, i read SirPleb's GOTM32 aztec and dmanakho's COTM2, both are much better games. :)
 
voting result.i'm very glad that every AI sticked to the end.. no one is eliminated.:)
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[c3c] 1.22f

Industrial Age Link, 630 AD - 1315 AD

The Modern Age was pretty uneventful. The war I started against England kept reviving itself until Elizabeth was reduced to a one tile island city. I enjoyed my coal in peace. :D

I hadn't learned Sanitation yet, so my cities were still no larger than size 12. The first two Techs I learned (Computers and Miniaturization) took 10 turns and 11 turns respectively. Fission was next, and I finished the Seti project in one of my coastal cities with Commercial Docks, and the Internet so research times dropped into the 6-7 turns range. About this time I was able to get Sanitation from the AI, and my cities started growing again. Eventually I got down to 5-6 turn research, but never quite reached 4 turn research level.

As Luxury trades expired I renewed them with whatever Tech was available; same thing for Oil. Coal and Saltpeter I was getting from the Zulu and Maya respectively, who were still in the Industrial Age. I researched the Computers path, then the Fission Path, finally the Ecology path. I had all required SpaceShip Technologies except those that require Rocketry. About the time I finished Ecology, the AI finished Rocketry for me, so I got a little bit of help. That was it, I finished SynthFibers, then SpaceFlight. I timed a pre-build to do ApolloProgram on the same turn I researched SpaceFlight, and the SpaceRace was on!! Well, it was only a race with one entrant ... I don't think any of the other AI had even finished SpaceFlight by the time I finished and launched my spaceship. Manufacturing Plant makes a good pre-build for SpaceShip parts.

Only excitement was the Inca decided to declare on me about 6 turns before the end. I got everybody allied against him, took the one city he had in the Western Tundra area, sank a small fleet (2 destroyers and 1 transport) he sent my way, and that was all I ever saw of the Inca! Finished Satellites and the last piece, and launched in 1690 (two turns ahead of my estimate!)

Turns out the last two resources weren't much of an issue. So only strategic resources I was trading for were Coal, Saltpeter and Oil, although there was Oil in the tundra area if I'd ran out and grabbed it first. This was good experience on how to obtain resources that are not available, and it was a pretty comfortable game (just under 15 hours to complete.) Not the best score (5000'ish, Jason), but with vacation, work travel, SGOTM3, etc, this was a good time to do a fast game for me. Thank you, ainwood! Who's it going to be for Cotm3??
 
It was my first GOTM ever, so I just wanted to see whats going on. I choose OPEN CLASS (normaly I play demigod) I dont have so much free time now, so I want a quick game. I reach a diplomatic victory in 7hours, I thing it isnt bad. I had around 2600 civ points. I didnt fight a major conflict, just small let say colony wars, just to reach important resources and lux. Im looking forward to next COTM, whitch I will play with full focus.
Hey, congratulations all, who played big and long games!!! :goodjob:
 
Kubannus said:
It was my first GOTM ever, so I just wanted to see whats going on. I choose OPEN CLASS (normaly I play demigod) I dont have so much free time now, so I want a quick game. I reach a diplomatic victory in 7hours, I thing it isnt bad. I had around 2600 civ points. I didnt fight a major conflict, just small let say colony wars, just to reach important resources and lux. Im looking forward to next COTM, whitch I will play with full focus.
Hey, congratulations all, who played big and long games!!! :goodjob:

Dammit, my score was smaller sory guys... :blush:
Here is my results:
Game: COTM 02
Date submitted: 2004-07-22
Reference number: 4529
Your name: Kubannus
Your email: kubannus@seznam.cz
Software Version: C3C 1.22f for Windows
Entry class: open
Game status: Diplomatic Victory for Netherlands
Game date: 1824 AD
Firaxis score: 2162
Jason score: 3713
Time played: 07:07:38
Submitted save: William of the Dutch, 1824 AD.SAV
Renamed file: Kubannus_COTM002_C3C122_01.SAV
 
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I decided to do something different, so I played conquest-style with 20k cultural goal. The start position was bad for 20k, so I moved around until I found a river and a cow.

1000BCE stats:
8 towns (wonder city really hindered growth)
2 settlers
9 workers
2 warriors
1 curragh
Missing lots of AA techs.

Wars
330CE Zulu respawned
410CE Spain gone
450CE France gone
470CE Inca gone
760CE England has 1-tile island, I leave them there
Around 800CE: begin milking for leaders to rush small wonders.
890CE Egypt gone
1280CE Zulu gone
1300CE Maya gone

Wonders & cultural buildings
Got:
1450BCE Colossus
1250BCE Temple
850BCE Oracle
530BCE Hanging Gardens
290BCE The Great Library
280BCE Library
250CE Sun Tzu's Art of War
260CE Cathedral
290CE Colosseum
560CE Sistine Chapel
570CE University
660CE Heroic Epic
840CE Copernicus' Observatory
1010CE Newton's University
1040CE Forbidden Palace
1160CE The Pentagon
1180CE Military Academy
1265CE Shakespeare's Theater
1365CE Universal Suffrage
1405CE Theory of Evolution
1445CE Smith's Trading Company
1485CE Leonardo's Workshop
1555CE United Nations
1560CE Research Lab
1580CE Wall Street
1585CE Apollo Program
1645CE The Internet
1700CE SETI program
1705CE Intelligence Agency
1752CE Cure for Cancer
1768CE Hoover Dam
1770CE 20090 Cultural points

Lost:
1125BCE Pyramids
850BCE The Mausoleum of Mausollos
510BCE The Temple of Artemis
490BCE The Great Lighthouse
430BCE The Statue of Zeus
250CE Knights Templar
Forgot to research Navigation for Magellan's.

Here's a picture of the wonder city in the end:
drazek_cotm02_1770ce_rs.jpg


Hmm, seems like I lost a luxury somewhere when disbanding non-milkable towns. Another thing is that in the future 20k attempts in C3C I'll try to reach Industrialization ASAP, it just takes ages to complete MA wonders otherwise.

Jason score 10365. Playtime was long due to milking, 19 hours.
 
Kubannus said:
Dammit, my score was smaller sory guys... :blush:
Here is my results:
Game: COTM 02
Date submitted: 2004-07-22
Reference number: 4529
Your name: Kubannus
Your email: <removed>
Software Version: C3C 1.22f for Windows
Entry class: open
Game status: Diplomatic Victory for Netherlands
Game date: 1824 AD
Firaxis score: 2162
Jason score: 3713
Time played: 07:07:38
Submitted save: William of the Dutch, 1824 AD.SAV
Renamed file: Kubannus_COTM002_C3C122_01.SAV

Neat... you built the UN in the exact same year as me. Except in my first vote, it was a non-result - 3 votes to me, 1 to Inca, 2 abstensions, and I had to wait 'til 1848 for the win :(

Neil. :cool:
 
Kubannus and eldar, you might want to edit out Kubannus' email address so it's not picked up by any of the icky spiders roaming the web.
 
Open Class

Middles ages

The setting

The MA was coming to an end. Spain was conquered, Metallurgy had been researched but I had no Saltpeter to upgrade my Knights and my trebuchets to Cavalry and Cannon. France had been all but eliminated by the Inca in the Ancient age and held only one city on the SW coast of the northern half of the West continent. The Inca and Egyptians are the powerhouse civs, with England and Mayans as second tier and Zulu down to a size 1 island near Egypt.

The Plan
The Saltpeter resource near the coast of England was my target. I had planned to land a nice invasion force next to it and quickly upgrade my large standing army of Knights. England would fall and I would attack the Inca from both the south and from the East. As the units were gathering to launch the attack, it became clear that England had entered the Industrial Age and would be defending with Riflemen. The plan was abandoned. I had also missed my chance to attack the Inca when they had no horses and no saltpeter. I needed a new plan.

Plan v2.0
At the far West and North end of the Mayan continent a small saltpeter resources lurked by the coast. With a 9 turn trip, I could drop a settler on the tile, skip the road building and force a harbor. A small force of 5 Swiss and 2 knights, along with 2 settlers was sent in 3 Caravels to cross the ocean and colonize this spot.

A Sideline Disaster
Since I was waiting to upgrade, I decided to use my Elite force of 4 knights and one Medieval Infantry to attack the lone French city across the bay on the far west of the Northern continent. I would get several chances at a MGL while my upgrade force of ships crossed the ocean. Things started well. I only had one caravel on the west side of the continent, so I sent it across with 3 elite knights. We landed on French soil and refused to leave, so war was declared. During the French turn, units streamed past my knights to try to reach my cities by crossing through Inca land (Must have had a ROP). I guess the single French city had been building units for the last 1000 years. I attacked with the Knights and got a GL with my second attack!. As I tried to bring in some backups, I realized that a French Galley was blocking my way to reach the tile with my leader and two damaged elite Knights. My Caravel had my last Elite knight and Elite MI on it. I needed to kill a galley with 2 less hitpoints, so I attacked. I lost and the 2 Elite passengers perished. My leader was sitting on two Elite knights who were down to 1-2 hp each. I should have made a Army right there, or tried to run my leader through the Inca territory.

Instead, I passed and sat on the two remaining Knights. I rushed a Galleon, but it was too late. One Knight died on the first counterattack and then I tried a suicide run with the leader into Inca territory. Due to the ROP, the French pursued and killed it. :(.

With the rushed Galleon, a force of Veteran Knights ended the French Civ a few turns later.

Saltpeter
My small invasion force landed on the Saltpeter and I rushed a harbor. I had a few more boats following up with more Swiss, but I only really needed to hold the Saltpeter long enough to upgrade.

I had saved up around 500gp, but that was depleted upgrading to cannons. I would need to hold onto the Saltpeter longer then I had thought to upgrade my force of 15 knights.

Through a combination of luck, good terrain management and the fact that the Maya were only attacking with one to three units at a time, I held onto the saltpeter resource for 20 turns or so.

I managed to upgrade all my Knights and build a few more Cav. Since I was at war with the Maya, I completed a Railroad from the south to the north of the old French lands and moved my forces across the map edge to land at the southern and eastern edge of the Maya continent. This invasion force is much larger and rolled over the Maya. By 1645AD I held all the Maya lands.

End game
I was driving for UN victory. My conquest plans had gotten sidetracked when everyone was ahead in techs. I made a MP with the Inca and the Zulu have been down to one city for ages, but I keep giving them stuff to make them like me. The English are bit of an unknown, not sure how they will vote. I’ll bribe them as well.

Surprise Attack!
Egypt must have seen the writing on the wall, as it were. She attacked me about 10 turns before I finished Fission and built the UN. Since I was trying to finish the game, I was under prepared for this attack. My people got pretty sad during the last few turns. It may have had a small effect on the Final score.

Diplomatic Victory – 1790AD
Jason Score – 3700 or so.

StanNP
 
Open Class

Well my first GOTM and I got my but kicked. The Inca did some major conquoring. First, they destroyed the French. Then they took on the English and the Spanish. I helped a little but my longbowmen were completed out run by there knights. The Spanish were destroyed and the english were left as two small island cities. The Egyptians ended up destroying most of the Zulu but one city. I fought wars with pretty much everyone, and I'm proud to say no one ever was able to take anything on my island. Eventually I suffered a sad Space Race loss to the Zulu who owned the entire NW Continent.
Jason Score: 948 :cry:

I'm moving down a class next time.
 
Open class

Nearly finished. Takes me a long time.
Looking over some of the pics and at mine, it seems that cultural boundaries haven't expanded as I would have hoped. My capital with 9000+ still only extends two squares. I though we were due an extending reach of one square for 10, 100. 1000, 10000. Is ocean a barrier to our cultural advances?
 
Caesar of Rome said:
Open class
I though we were due an extending reach of one square for 10, 100. 1000, 10000. Is ocean a barrier to our cultural advances?
I believe you're correct; cultural boundaries never extend in to the ocean.
 
I have a question for those who managed a domination or conquest win in the late MA or early IA, or could have done that but decided to go for a different victory condition. I played the map (actually I played it twice, so I won't be submitting it) and reached the domination limit in the late IA (around 1700). I am wondering how I could have done better as some seem to have done.

Specifically, I think the main thing that went wrong was the fact that at the time I had a decent invasion force of knights ready to take on Spain, they already had plenty of pikemen. Hence, I had to wait even longer to make trebuchets. I really don't see how I could have done any better: I had a succesful republic slingshot and easily kept up with the techpace until chivalry. Meanwhile I had been building horsemen and saved money for the upgrade. How did you guys manage to take on Spain; what kind of army did it have?

Because of the delay, I reached the Incan borders with a tech deficit and they had riflemen. So instead I first took on the English and next the better part of the other continent, only to return to the Inca with artillery to take the UN and claim a domination victory.
 
I got my domination in the IA technically, though I didn't research any IA techs, and no one else had a chance to either. I posted a turnlog for my entire game in spoiler 2 if you'd like to read it. The post is here.
 
Thanks everyone (for posting).

I too ran into the Incan Juggernaught. I had to wait all the way for Modern Armor to be able to invade. By then he had taken out the English, and had computers. It was a hard slog, but I eventually got him. I did not get my first MGL until this war.

By then Egypt had conquered there continent, and after taking on the smaller Incan I was not interested in taking on the Egyptians. So I went for an easy Space Race victory.

I was surprised that one person had the Zulus dominate the other continent.
 
Open

Due to a few boredom induced wars with Spain I finished later than I could have, but had a good game in general:

Diplo win in 1764 for a total F/J score of 2932/5061
Managed to take the starting continent before anyone else could land a settler
Had a great deal of cold wars over the years, but no real ones other than with Spain

Mistakes to correct:

1. Pitting the AI in the western hemisphere against each other early on and keeping them that way was helpful in the short run, but it slowed the early tech pace too much contributing to my late finish.

2. For the love of god, on a continents map with a seafarning civ I need to prioritize the lighthouse, failing to get it was a rather large setback due to the lack of trade routes.

3. In general I played the game by ear a bit too much. I need to make plans earlier on and stick to them instead of working turn by turn.
 
Brigadier General Scoutsout watched the passing Incan cavalry cross the open grassland heading for Paris from the turret of his tank “They’ll be sitting ducks for the artillery” he said and he was correct as the Dutch artillery decimated the Incan horse soldiers and the Dutch Cavalry killed all of what remained, while a pair of Dutch Tank Armies led an armored offensive into the Incan heartland.

In the north things were not as east to evaluate. The Dutch defenders in Warwick were caught by surprise by the Incan Cavalry and fell quickly. The same could not be said of the defenders of Oxford as the single Mechanized Infantry unit absorbed wave after wave of Incan Cavalry before the 15th wave finally killed the last defender. The Incans had made the same mistake the Spanish had nearly a thousand years earlier as they had spent most of their offensive firepower on a meaningless city and now were about to face the wrath of the Dutch counteroffensive. In the north Canterbury, London, Nottingham and Andahauylas fell quickly to a second pair of Dutch Tank Armies and the newly christened Third Tank Army, while an Army of Knights was busy pillaging the Incan resources. In the south, where the Incan cities of Vilcas, Machu Pichu and Corihuayrachina once stood, only ashes remained. Dutch settlers from the homeland were in route to resettle these lands once the Incan menace was gone.

The battle for the Incan city of Victos was a particularly memorable one as an elite tank under the command of Colonel Matrix, made an innovative maneuver to out flank pair of defending Incan infantry units and was returned to Lyons to become the Brigadier General of Fourth Tank Army. The following day, another elite tank unit led by Rik Meleet completed the razing of Victos and another hero of the Dutch was born. He was also sent to Lyons to form the Fifth Tank Army. Arriving at the front with newly arrived Sixth Tank Army these offensive dreadnoughts continued to roll over the Incan defenders in the west. Four more Incan cites lay in ashes and new Dutch cities have been founded to replace them.

“Excellent report General Grahamiam, I think it’s time we begin keeping these Incan cites. I’m very pleased to hear our losses have been minimal.” William said “Congratulate the troops for me for their outstanding work. Sorry to cut you short, but I have to hurry to The Hague for the United Nations dedication this afternoon.”

From the top of his armored column Brigadier General Scoutsout witnessed the fall of the final four Incan cites. In the city of Cuzco, he sat with his staff in ex-Incan capital directing his staff to their new tasks as administrators of a fallen nation. He opened the meeting with “We’ll need a new chancellor for the War Academy and a new Chairmen for the Trading post, I want a list of candidates for both by the end of the week. The city religious leadership would like us to attend a service on Sunday at the Sistine Chapel in Huamanga and I told him we’d be honored to attend, so see that you’re all ready, we’ll be leaving at 6am so be on time unless you’d like to be reassigned to one of those little atolls on garrison duty. Any new business?” and with no response from his staff he dismissed his men.

The entire staff nearly fell to the floor, when the messenger announced that the Zulu leader had landed a Warrior next to Amsterdam caused laughter to erupt around the room. The Mechanized Infantry unit defending the city suffered a mild hearing loss to the warrior pounding on the APC before it ran him over.

William had ordered that there was no need to worry about this threat to the Republic and bade the troops to continue preparations for the visit to the Mayan lands.

The roar of the Saturn V rockets left William’s ears ringing for a couple of days, but the joy in his heart was nearly as large as the rocket to know he would soon be on his way to Alpha Centauri again. He had to hurry to the final planning meeting of Operation Chicken Pizza and was surprised to find himself the last to arrive. “Status gentlemen?”

Admiral Bugsy began with a quick review of the cruiser deployment and the task force escort plan and was followed by General Grahamiam laying out the plans for the six tank armies plans for conquest of the Mayan lands.

The declaration of war was met with trepidation by the Mayan ambassador. His threats were still lingering in the halls when the Dutch tanks rolled into Warwick and the lands of the English, French, Spanish and Incan all now fly the flag of the Dutch Republic.

It was a splendid morning for William, three Mayan cities were now his and the third piece of the spaceship puzzle had been completed. Three more Mayan cities would soon fall and by the announcement of the completion of the Internet six years hence, eight more Mayan cities would fall.

Newly promoted General Scoutsout once again stood in a fallen nations capital and was amazed at the Pyramids in the town center and the Great Lighthouse in the harbor. He was the proud new commander of the nations first Modern Armor Army thanks to the eighth hero of the Dutch people, Ruud Van Nistelrooy who personally kick a Mayan grenade into their armory and hastened the fall of Chichen Itza. The final four Mayan cites fell to the pair of Modern Armor Armies and once again the world was at peace.

William was sitting admiring the photo of the fifth piece of the spaceship, when the General burst into the room “The Egyptians are have attacked” he shouted. “Calm down general and give me the details” William countered. The damage was not that bad, three recent Mayan cities had their Mechanized Infantry garrison overwhelmed by waves of Egyptian cavalry. The front had stabilized thanks to 6 Modern Armor Armies & 6 Tank Armies forming a defensive skirmish line. “Get with Admiral and get me a complete status report and what your recommendations are for our reply, also get me the Zulu & English Ambassadors, let’s get them involved.”

The three lost cities were quickly reclaimed and another trio of Egyptian cities were added to the Dutch Republic when Cleopatra’s Ambassador came requesting peace. The peace treaty cost the Egyptian treasury dearly and the subsequent deals of obsolete technologies completed emptying of the remaining assets (gold, wines & technology).

It’s too bad that our Zulu and English friends had to miss this day, William thought as he took one final look at the all yellow map of the world before heading to the launch pad to once again head to space.

He had made it a point of donating his entire silly hat collection to the Nation’s History Museum before leaving the capital and was embarrassed to leave behind his harem to the new leader, but his stasis pod was only built for one.

A strange feeling of déjà vu hit Mursilis as he closed the door on his stasis chamber and started the automated activation sequence. The captain’s name, Ain Wood, seemed quite familiar, but he wasn’t quite sure where he heard it before. Maybe it was one of those ex-lovers of Joan and Isabella that often complained about as being so unsatisfying compared to him. As the sleep gas began to fill the chamber the answer suddenly came to him and he began to shout “That’s the son of a… “ just before he lost consciousness.


Editors note: Space Race Victory in 1914 AD - Jason 4331 - 3739 Firaxis poinits in 47.5 hours. :hatsoff: to the GOTM staff for another entertaining & challenging game.
 
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