Peglegasus
Warlord
Conquest class
I'm playing conquest class for 2 reasons: first, I've been getting pounded on Emperor lately, and second this is my first C3C game. I made the mistake of buying the PTW expansion a while back and didn't realize it would have been included in the C3C release. Gotm 31 was my first. Couldn't finish 32 in time because of computer problems. Gotm 33 I got a really bad start and was overrun by barbs and did a poor job of early expansion. Don't think I'll finish it by the deadline. I've been learning tons in my succession games with Team Peanut and hopefully I'll be able to put some of it to use here in this game.
Opening moves: settler goes west and finds ivory and game, the workers go for the cattle immediately, and my second settler goes SW. In 3850 BC Constantinople is founded, nestled between the 3 ivories. Adrianople is founded on the coast and on the river the same year, 2 tiles SW of the start. The two cities will be able to alternate using the game and bonus grass tiles if need be. Workers first tasks will be to irrigate and road the cattle, hook up ivory, chop the game for granary and then irrigate and road it. Research is pottery at max.
My first warrior goes south from Adrianople and finds a volcano?! Cool! Build an MP in Adrianople and then a curragh. Constantinople sends one warrior north, then one south, then builds one for an MP, before starting the granary. The first curragh heads south and then east. My northern scouting warrior finds the tip of the land mass and a barb camp there. He attacks and dies. After researching pottery we go for min research on writing. I'm sure someone will beat us to it so we'll probably have to buy it. Second curragh goes north and then west around the northern peninsula. In 2710 BC we have met India and sold them pottery, have finished our granary in the capitol, and have found yellow territorial border in the northeast.
Early Expansion and Exploration Adrianople builds a settler around the time that Constantinople finishes its granary, so the settler moves out towards the land bridge to the southwest and Constantinople starts a settler. The yellow border is the Dutch territory. They are annoyed with us and William sure has a goofball look on his face. Is that a pout? A scowl? A pouty scowl? In 2350 BC we found our next 2 cities. Caesarea is founded on the land bridge just before the hill. Nicaea is founded just SW of the choke point. Reading the other posts it looks like most everyone else founded ON that hill and ON the bonus grassland chokepoint. Hope that doesn't bite me in the future. I'm hoping to get a couple settlers down there just north and SW of the chokepoint to take some of Ghandi's land and allow some room for a future attack.
We meet the Vikings in 2230 BC. They have writing already so I'm glad we didn't research it. They want all our treasury plus gold per turn for it. Buy Iron working from India for 220, then trade it to Scandinavia with an additional 65 coins for writing. Trade writing to the Dutch for Ceremonial Burial, Warrior Code, +110. Trade writing to India for the Wheel +170. Set research for Code of Laws in 19 turns. I'm going to try for this philosophy to republic slingshot that everyone talks about.
Meet Russia in 2190 BC. Trade Iron W for Masonry +46. Trade Alphabet for Mysticism. We sell Masonry to Ghandi for 100. I'm starting to worry a bit about sharing the continent with India. At some point I need to go to war for his land, but it needs to be somewhat on my terms to be successful. So for now I need him to be my friend. We give Ghandi Mysticism... he is gracious. I realize after the fact that this may encourage him to research polytheism to monarchy too, possibly leaving philosophy for me. With that thought in mind, I sell Ceremonial Burial to the Vikings for all their gold, then give them Mysticism. They are polite. We build an embassy in Delhi.
2150 BC, Varna is built down by the volcano. Do these things do anything? Or is it just for looks? In 2070 BC we meet Persia and trade Alphabet for Horseback riding +60. Again, the gift of Mysticism. They are polite now as well. 1990 BC: Smyrna founded. 1870 BC: we meet the Ottomans, and the Vikings have Map Making. In 1750 BC the Ottomans have Polytheism. The tech pace is starting to pick up. I'm thinking now that I may need to try for the Great Library. Will try and build it in Adrianople. Adrianople switched to a Pyramids build in 1910 BC so we are already on our way. In 1600 BC we meet Carthage, and IBT barbs start coming out of the nearby camps. There is a barb camp on the iron just NE of the capitol.
The Mad Dash We make it to Code of Laws first and now we are racing to Philosophy. 1525 BC: Sell masonry tothe Dutch for 100. 1500 BC: Heraclea founded. 1475 BC: Trebizond and Chalcedon founded on the fringe of India's culture. I will need temples and libraries in these towns asap. In 1425 BC we make it to Philosophy and... Republic! Trade Horseback riding to Dutch for Map Making +25. Sell Philosphy to Ghandi for 86. Gift Ghandi Code of Laws- he is gracious again. Sell Vikings Code of Laws for Math. Gift them Philosophy. Gift Philosophy to Russia. Trade Iron working, Horseback Riding, writing, and Math to Ottomans for Polytheism +27. And the revolt begins... our advisors say it will be about 6 turns. Adrianople starves from size 7 to size 4. I think Constantinople starved from 6 to 5. Bother.
In 1275 BC the Republic of Byzantium is born. The entertainment slider goes to 20 and the research slider to 40. I'm trying to get the discovery of Literature to coincide with my pre-build in Adrianople. This is similar to what Team Peanut did in our current succession game, although we ended up rushing with a leader when it became available. Anyway this is what Civ_Steve explained to us: If you research a tech at full or at least as fast as you are able, it becomes cheaper for the AI to research that same tech. And after you have researched it fully it becomes still cheaper. What we did in the succession game was research Lit almost all the way, and then turned off research completely until our pre build could catch up and the other civs could finish some wonders. We didn't want them to "cascade" into the Great Library. Anyway, I'm hoping that C3C works in a similar way.
I'm forced to switch over to the Temple of Artemis in my pre-build. Don't remember who built what wonders. I'm able to cash rush temples in the border towns. The Indian towns there have not had cultural expansion yet.
In 1250 BC we build Sardica on the northern peninsula just below the barb camp and next to the horses. The camp is dispersed but the barbs just sit there! Of course this is explained to me a bit in the spoliers now, but at the time I found it most bizarre.
In 1175 BC the wonder cascade begins! Switch to palace in 21 and literature in 21. The only wonders being built are the Temple of Artemis and The Hanging Gardens. 1000 BC: lose a settler to a barb horseman. Bah! I forget to take a screenshot and write my stuff down.
So in 975 BC I have:
1 settler
12 workers
2 spears
7 warriors
11 towns
2 granaries
2 barracks
3 temples
1 city wall
Literature is in 4 turns now. We have 329 gold, and the Vikings have just discovered construction. And IBT we learn that Byzantium is the Happiest civilization We build Dyrrachium on the coast just NE of the iron, dispersing the barb camp there.
950 BC: play with the slider and rearrange some citizens in Adrianople so we are due for the palace in 5 and Lit in 3. Don't want to grow again and get too many extra shields that I end up accidentally building a palace.
900 BC: the Ottomans demand Republic. I think long and hard about this. Eventually I decide no, because if something goes wrong with my Great Library build I may need to use Republic as a bargaining tool to get some MA techs. We refuse the Ottomans, and they DON'T DECLARE! That was a big surprise. He tells me: "Your insolence has been noted, Theodora".
875 BC: We have Literature! Switch Adrianople over to Great Library in 9 turns. Decide that this would be a really bad time for Ghandi to start getting uptight. We give Ghandi a gift of 5 gold per turn, and he is still gracious. Cash rush a library in Chalcedon. In 860 The Temple of Artemis and The Hanging Gardens are complete! Only pre build going now is the Great Wall by the Vikings. 800 BC: Persia demands polytheism. We give it to him. 775 BC: hurry a library in Nicaea. 690 BC: India and Russia are now building the Great Library! Won't they be surprised when we finish it on the next turn. The volcano down by Varna erupts! Holy cow! That's pretty cool. I wonder if I had placed my city right next to it if it would have been destroyed... does that happen? Our first Dromon is built.
670 BC: Ghandi offers furs for ivory +1 gold per turn. Sure, sounds great! First techs from the Great Library roll in: Monarchy and Construction. I check with the other civs to see if they are worth trading around. Not really. Better to keep them in the dark as long as possible probably. 650 BC: Septum founded. 610 BC: the first and only dromon we've built is sunk by barb galleys after spewing a bit of dramatic fire. Kind of reminded me of those oriental dragons in parades: lots of smoke and noise, but no danger. We'll see. I'm determined to build a few more and try to see if they can be successful maybe in packs.
And Finally... In 570 BC we get currency from the Great Library, launching us into the Middle Ages. Our free tech is Engineering. The Ottomans and Russians got Feudalism, so we should get that free next turn. The Vikings, Dutch, and Persians still in the Ancient Age. We give Persia currency and construction to bring them up to speed. They get Engineering too.
And there you have it. At the end of the Ancient Age we have
2 settlers, 14 workers, 6 warriors, 5 archers, 5 spears, and 2 dromons. We have built 2 granaries, 2 barracks, 4 temples, 3 libraries, 1 harbor, 2 city walls.
India is 1st in score with 871. We are 6th with 583 with the Netherlands and Vikings trailing. Ottomans are first in culture. Carthage is first in military.
For the future: I need to take on India soon. I'm sure that they will be able to get Feudalism from the Russians or Ottomans, so I will be facing pikes and MI. My horses are nearly hooked up and the iron can be hooked up pretty quickly. My 3 border towns all have walls and each has an archer and a spear. Will upgrade those to pikes for defense and maybe add a catapult to each for defensive shot. My assault should come from both Chalcedon and Trebizond so they have to divide defenders. Hopefully My dromons will be of some use, bombarding from the coast.
So my deals with Ghandi expire in 20 turns... We'll see if I can prepare an assault in that time. My other concern is technology. I need to get libraries put in soon so that when the benefits of The Great Library expire, we are ready to do some self research and stay in the game.
I'm playing conquest class for 2 reasons: first, I've been getting pounded on Emperor lately, and second this is my first C3C game. I made the mistake of buying the PTW expansion a while back and didn't realize it would have been included in the C3C release. Gotm 31 was my first. Couldn't finish 32 in time because of computer problems. Gotm 33 I got a really bad start and was overrun by barbs and did a poor job of early expansion. Don't think I'll finish it by the deadline. I've been learning tons in my succession games with Team Peanut and hopefully I'll be able to put some of it to use here in this game.
Opening moves: settler goes west and finds ivory and game, the workers go for the cattle immediately, and my second settler goes SW. In 3850 BC Constantinople is founded, nestled between the 3 ivories. Adrianople is founded on the coast and on the river the same year, 2 tiles SW of the start. The two cities will be able to alternate using the game and bonus grass tiles if need be. Workers first tasks will be to irrigate and road the cattle, hook up ivory, chop the game for granary and then irrigate and road it. Research is pottery at max.
My first warrior goes south from Adrianople and finds a volcano?! Cool! Build an MP in Adrianople and then a curragh. Constantinople sends one warrior north, then one south, then builds one for an MP, before starting the granary. The first curragh heads south and then east. My northern scouting warrior finds the tip of the land mass and a barb camp there. He attacks and dies. After researching pottery we go for min research on writing. I'm sure someone will beat us to it so we'll probably have to buy it. Second curragh goes north and then west around the northern peninsula. In 2710 BC we have met India and sold them pottery, have finished our granary in the capitol, and have found yellow territorial border in the northeast.
Early Expansion and Exploration Adrianople builds a settler around the time that Constantinople finishes its granary, so the settler moves out towards the land bridge to the southwest and Constantinople starts a settler. The yellow border is the Dutch territory. They are annoyed with us and William sure has a goofball look on his face. Is that a pout? A scowl? A pouty scowl? In 2350 BC we found our next 2 cities. Caesarea is founded on the land bridge just before the hill. Nicaea is founded just SW of the choke point. Reading the other posts it looks like most everyone else founded ON that hill and ON the bonus grassland chokepoint. Hope that doesn't bite me in the future. I'm hoping to get a couple settlers down there just north and SW of the chokepoint to take some of Ghandi's land and allow some room for a future attack.
We meet the Vikings in 2230 BC. They have writing already so I'm glad we didn't research it. They want all our treasury plus gold per turn for it. Buy Iron working from India for 220, then trade it to Scandinavia with an additional 65 coins for writing. Trade writing to the Dutch for Ceremonial Burial, Warrior Code, +110. Trade writing to India for the Wheel +170. Set research for Code of Laws in 19 turns. I'm going to try for this philosophy to republic slingshot that everyone talks about.
Meet Russia in 2190 BC. Trade Iron W for Masonry +46. Trade Alphabet for Mysticism. We sell Masonry to Ghandi for 100. I'm starting to worry a bit about sharing the continent with India. At some point I need to go to war for his land, but it needs to be somewhat on my terms to be successful. So for now I need him to be my friend. We give Ghandi Mysticism... he is gracious. I realize after the fact that this may encourage him to research polytheism to monarchy too, possibly leaving philosophy for me. With that thought in mind, I sell Ceremonial Burial to the Vikings for all their gold, then give them Mysticism. They are polite. We build an embassy in Delhi.
2150 BC, Varna is built down by the volcano. Do these things do anything? Or is it just for looks? In 2070 BC we meet Persia and trade Alphabet for Horseback riding +60. Again, the gift of Mysticism. They are polite now as well. 1990 BC: Smyrna founded. 1870 BC: we meet the Ottomans, and the Vikings have Map Making. In 1750 BC the Ottomans have Polytheism. The tech pace is starting to pick up. I'm thinking now that I may need to try for the Great Library. Will try and build it in Adrianople. Adrianople switched to a Pyramids build in 1910 BC so we are already on our way. In 1600 BC we meet Carthage, and IBT barbs start coming out of the nearby camps. There is a barb camp on the iron just NE of the capitol.
The Mad Dash We make it to Code of Laws first and now we are racing to Philosophy. 1525 BC: Sell masonry tothe Dutch for 100. 1500 BC: Heraclea founded. 1475 BC: Trebizond and Chalcedon founded on the fringe of India's culture. I will need temples and libraries in these towns asap. In 1425 BC we make it to Philosophy and... Republic! Trade Horseback riding to Dutch for Map Making +25. Sell Philosphy to Ghandi for 86. Gift Ghandi Code of Laws- he is gracious again. Sell Vikings Code of Laws for Math. Gift them Philosophy. Gift Philosophy to Russia. Trade Iron working, Horseback Riding, writing, and Math to Ottomans for Polytheism +27. And the revolt begins... our advisors say it will be about 6 turns. Adrianople starves from size 7 to size 4. I think Constantinople starved from 6 to 5. Bother.
In 1275 BC the Republic of Byzantium is born. The entertainment slider goes to 20 and the research slider to 40. I'm trying to get the discovery of Literature to coincide with my pre-build in Adrianople. This is similar to what Team Peanut did in our current succession game, although we ended up rushing with a leader when it became available. Anyway this is what Civ_Steve explained to us: If you research a tech at full or at least as fast as you are able, it becomes cheaper for the AI to research that same tech. And after you have researched it fully it becomes still cheaper. What we did in the succession game was research Lit almost all the way, and then turned off research completely until our pre build could catch up and the other civs could finish some wonders. We didn't want them to "cascade" into the Great Library. Anyway, I'm hoping that C3C works in a similar way.
I'm forced to switch over to the Temple of Artemis in my pre-build. Don't remember who built what wonders. I'm able to cash rush temples in the border towns. The Indian towns there have not had cultural expansion yet.
In 1250 BC we build Sardica on the northern peninsula just below the barb camp and next to the horses. The camp is dispersed but the barbs just sit there! Of course this is explained to me a bit in the spoliers now, but at the time I found it most bizarre.
In 1175 BC the wonder cascade begins! Switch to palace in 21 and literature in 21. The only wonders being built are the Temple of Artemis and The Hanging Gardens. 1000 BC: lose a settler to a barb horseman. Bah! I forget to take a screenshot and write my stuff down.
So in 975 BC I have:
1 settler
12 workers
2 spears
7 warriors
11 towns
2 granaries
2 barracks
3 temples
1 city wall
Literature is in 4 turns now. We have 329 gold, and the Vikings have just discovered construction. And IBT we learn that Byzantium is the Happiest civilization We build Dyrrachium on the coast just NE of the iron, dispersing the barb camp there.
950 BC: play with the slider and rearrange some citizens in Adrianople so we are due for the palace in 5 and Lit in 3. Don't want to grow again and get too many extra shields that I end up accidentally building a palace.
900 BC: the Ottomans demand Republic. I think long and hard about this. Eventually I decide no, because if something goes wrong with my Great Library build I may need to use Republic as a bargaining tool to get some MA techs. We refuse the Ottomans, and they DON'T DECLARE! That was a big surprise. He tells me: "Your insolence has been noted, Theodora".
875 BC: We have Literature! Switch Adrianople over to Great Library in 9 turns. Decide that this would be a really bad time for Ghandi to start getting uptight. We give Ghandi a gift of 5 gold per turn, and he is still gracious. Cash rush a library in Chalcedon. In 860 The Temple of Artemis and The Hanging Gardens are complete! Only pre build going now is the Great Wall by the Vikings. 800 BC: Persia demands polytheism. We give it to him. 775 BC: hurry a library in Nicaea. 690 BC: India and Russia are now building the Great Library! Won't they be surprised when we finish it on the next turn. The volcano down by Varna erupts! Holy cow! That's pretty cool. I wonder if I had placed my city right next to it if it would have been destroyed... does that happen? Our first Dromon is built.
670 BC: Ghandi offers furs for ivory +1 gold per turn. Sure, sounds great! First techs from the Great Library roll in: Monarchy and Construction. I check with the other civs to see if they are worth trading around. Not really. Better to keep them in the dark as long as possible probably. 650 BC: Septum founded. 610 BC: the first and only dromon we've built is sunk by barb galleys after spewing a bit of dramatic fire. Kind of reminded me of those oriental dragons in parades: lots of smoke and noise, but no danger. We'll see. I'm determined to build a few more and try to see if they can be successful maybe in packs.
And Finally... In 570 BC we get currency from the Great Library, launching us into the Middle Ages. Our free tech is Engineering. The Ottomans and Russians got Feudalism, so we should get that free next turn. The Vikings, Dutch, and Persians still in the Ancient Age. We give Persia currency and construction to bring them up to speed. They get Engineering too.
And there you have it. At the end of the Ancient Age we have
2 settlers, 14 workers, 6 warriors, 5 archers, 5 spears, and 2 dromons. We have built 2 granaries, 2 barracks, 4 temples, 3 libraries, 1 harbor, 2 city walls.
India is 1st in score with 871. We are 6th with 583 with the Netherlands and Vikings trailing. Ottomans are first in culture. Carthage is first in military.
For the future: I need to take on India soon. I'm sure that they will be able to get Feudalism from the Russians or Ottomans, so I will be facing pikes and MI. My horses are nearly hooked up and the iron can be hooked up pretty quickly. My 3 border towns all have walls and each has an archer and a spear. Will upgrade those to pikes for defense and maybe add a catapult to each for defensive shot. My assault should come from both Chalcedon and Trebizond so they have to divide defenders. Hopefully My dromons will be of some use, bombarding from the coast.
So my deals with Ghandi expire in 20 turns... We'll see if I can prepare an assault in that time. My other concern is technology. I need to get libraries put in soon so that when the benefits of The Great Library expire, we are ready to do some self research and stay in the game.