Conquest 06: First Spoiler

I don't like taking notes, but here's what I can tell from memory:

- 4000 BC, not much to think about. Worker to the wines, scout moves to expose maximum number of tiles in the 'wine region' and spots some more bonus grass. Moved settler next to wines and settled the next turn.

- Research to writing, 10 %. Early production: first another scout to get to the goody huts first (it's a continents map after all) a curragh and then the granary. The extra scout was a waste, I found three huts, only got money and maps.

- Met Spain quite early and she has a good starting point: a cow, ivory, iron. Spain is outexpanding me and as soon as I found out the location of the iron and horses (the closest one already being claimed) I decided that quick military action was required before Spain got ancient cavalry or even knights. Before that, keep Spain happy with an embassy and gpt deals.

- Capital builds a few curraghs, in between settlers. Many sink but finally one makes it to another continent and meet 4 more civs before 1000 BC, still missing one or two when entering the MA (around 500 BC). Still, I had plenty of lucrative trades and my tech pace is fast compared to the rest of the world. Took some risks with trading writing and CoL, but it pays off and I am Republic before 1000 BC (CoL and Phil researched at max).

- New cities build a worker, then barracks, then archers. Archers will probably not be enough to take Spanish pop 7+ cities, so I also build catapults. My first objective is to take the horsies and then switch production to horsemen while advancing to Madrid with my petite archer/catapult SoD. Resistance is surprisingly mild and the catapults do an amazing job of redlining Madrid's 4 defenders (3 spearmen, 1 archer) in one turn. I take Madrid and make peace for additional cities and gold. Spain will be gone before they hit the MA.

- I haven't made objectives yet, but I feel the game is basically won. I will have a huge continent and a monarch level adversary. I certainly hope we will start doing demigod/deity games soon, because I feel I am up for them now. I hate to finish a 'won' game just to see what my score will be.
 
Dynamic said:
Yes, I gift many knowledges to several civs in hope they research Construction for me. Spain did this. I decreased a tech gap from AI but got early MA.
May be it will be bad thing: AI will early discover Feodalism and I will have problem if start war against Spain before MT, At this time my infrastructure don't ready to war or fast science cost, my cities haven't anything and be small.

When aiming for a fast/early domination or conquest victory, how important is the tech gap? I did not gift away techs as much in this game and I entered the MA with a 3-4 tech lead on everyone.
 
May be it will be bad thing: AI will early discover Feodalism and I will have problem if start war against Spain before MT,

Dynamic, that part I don't understand - do you really count on ainwood giving us Saltpetre, when he already gave us no Iron, and no Sea routes to other continents :lol:?

IMHO Invention is the latest possible tech to :hammer: Isabella....
 
Doc Tsiolkovski said:
IMHO Invention is the latest possible tech to :hammer: Isabella....

Not to prejudice the next spolier thread, but she didn't make it much beyond HBR in my game :) .
 
Open, noaipatrol=0

Goal - I'll see what happens. These are my two least favourite traits to play with so I've never played as Portugal before and due to this I don't know what to aim for.

Summary:
--------

3950BC - Found Lisbon
3450BC - Meet Spain
2590BC - Found Oporto
2550BC - Meet civ no.2 . Pop hut and get settler!
2470BC - Found Guimaraes
2430BC - Learn The Wheel from Spain
2270BC - Meet civ no.3
2230BC - Meet civ no.4 . Learn Masonry and Bronze Working from them.
1790BC - Learn Horseback Riding from Spain. Learn Iron Working from civ no.4. Learn Mysticism from civ no.3
1725BC - Meet civ no.5. Research Code of Laws.
1625BC - Meet civ no.6
1600BC - Found Lagos
1475BC - Research Philosophy and The Republic
1450BC - Learn Maths from civ no.2
1375BC - Found Emerita
1325BC - Found Sagres.
1300BC - Meet civ no.7
1275BC - Enter Anarchy.
1250BC - Found Coimbra
1225BC - Found Leiria
1125BC - We form a Republic. Learn Polytheism from civ no.7. Learn Mapmaking from civ no.4.
1075BC - Learn Literature.

--------------------------------------------------------

QSC Stats:

8 towns - 22 pop
116 gold.
All contacts
AA techs missing : Currency, Construction, Monarchy.
5 workers, 8 warriors, 1 archer, 1 spear
2 granaries

Not good at all. But the map isn't the nicest ever. :rolleyes:

--------------------------------------------------------

900BC - Found Evora
875BC - Learn Currency
850BC - A bully civ demands CoL. We refuse. They declare on us.
750BC - Found Braga. Trade Polytheism to Spain for Construction. Enter the Middle Ages.

I had a hideous amount of luck in the early stages of the game. Not only did i get the early settler from a GH, but I also managed to meet all civs through some extremely flukey suicide curragh runs. However, I did get punished with a 6 turn anarchy which wasn't pleasant. Wonder how the RNG is going to hold up for me later?

I've started to produce barracks and horsies in preparation for the Spanish war. It's not going to be pretty. I let them expand too far. I still really don't know what my goal is - but i'll probably go for either Diplo or Space, assuming tech speed remains fast. Need to quickly subvert this continent and another to bring me up to the dom limit though.

Minimap at 750BC ( modified to protect the innocent ) :
 

Attachments

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Doc Tsiolkovski said:
Dynamic, that part I don't understand - do you really count on ainwood giving us Saltpetre, when he already gave us no Iron, and no Sea routes to other continents :lol:?

IMHO Invention is the latest possible tech to :hammer: Isabella....

Our land is big enough and I hope contains saltpetre. If it isn't I can research Navigation and Chivalry for starting with Knights.

But I not understand about latest possible tech for Isabella. Do you mean Spain don't research on this branch or I have to not give Gunpowder to Spain? I isn't experiensed in Conquests. :confused:
 
I'll do a quick write up and then chime in on the GH discussion.

If I were to title my game, it would be Farmer's Gambit Gone Ugly.

I was doing QSC for the first time this game, humming along about 1600 BC. From the huts, I had gotten two abandoned, one maps that showed nothing, and a warrior. Whoopee. But not a big problem. I had 5 cities, two settlers due soon, and 11 pop. I looked on my way to about 16-18 by 1000 BC, which seemed a respectable amount for the map. Of course, to achieve this, I had not built units. I had two barracks, but no units. All my scouts (3) and one warrior had been disbanded to speed productiong at various stages, so I had workers. Just workers. It has been a long time since I have been attacked early on at Monarch. I had seen two Spanish warriors wandering around. But I made the terrible miscalculation of assuming an AI on Monarch wouldn't attack so early, and I really did know better.

Anyway, a Spanish warrior walked in and sacked an undefended city, one turn before my first veteran archer was to be produced. Another Spanish warrior drops by Oporto, to the south, which was size 1 and would get archer in 2. And Oporto was autorazed. Well, three cities might still allow a comeback. I sent two veteran archers and a regular warrior I had produced down to Toledo, where the horses were. And in the end, with all three I only managed to take one hp off the fortified spear on the grass and promote to elite. Well, it was still recoverable.

In that time, I had produced one more settler and a two more archers, with the settler sent north and the archers sent to the frontier, and as it turned out would arrive in my easternmost city just before two regular Spanish warriors. So they arrived in the city but were unable to fortify. Still two vets with 1 defense should beat at least one of two regulars with 1 attack. Didn't happen.

So with three defenseless cities and at this point only one barracks, I don't really see any point to continue. Not any fun.


Okay, on completely unrelated topic, since I failed miserably for reasons completely unrelated to the goody huts. As I said in the poll, if that hut hadn't been in between a wheat and a cow, there wouldn't have been a problem. As it was, it seems the luck factor involved was just too much to be fair. The argument that over the course of multiple games, the luck will even out is fair in most cases. But in this game, the effect was so big that missing out on the settler here means that to make up for it would take settlers in the next three games. Again, since I failed anyway I have little reason for complaint, but if I had not, it would be irksome to see some with empires nearly twice the size of mine based on their getting lucky on a 1/4 chance (or something like that) while I did not.
 
But I not understand about latest possible tech for :hammer: Isabella.

Don't wait longer than Longbows. Anything else is pointless. And how do you want to get Knights before Magnetism? There is no Sea route to another landmass, and the only source of Iron on ours is next to Madrid. True, one can always hope an Iron jumps to you (don't laugh, did happen to me; but later, when it was pointless) :lol:.
 
Doc Tsiolkovski said:
Don't wait longer than Longbows. Anything else is pointless. And how do you want to get Knights before Magnetism? There is no Sea route to another landmass, and the only source of Iron on ours is next to Madrid. True, one can always hope an Iron jumps to you (don't laugh, did happen to me; but later, when it was pointless) :lol:.

He said Navigation and Knights. Navigation also allows trade through ocean (doesn't it?).

-- Roland
 
Doc Tsiolkovski said:
Don't wait longer than Longbows. Anything else is pointless. And how do you want to get Knights before Magnetism? There is no Sea route to another landmass, and the only source of Iron on ours is next to Madrid. True, one can always hope an Iron jumps to you (don't laugh, did happen to me; but later, when it was pointless) :lol:.

Navigation also gives this possibility. And about Iron: if I will want to attack Spain I build several other type units may be longbows for capturing Madrid.
 
Sorry, missed the remark on Navigation.

So, you think it's a good idea to head for MilTrad (optional), and then to Navigation (optinional) before attacking Spain? Who says they won't have Muskets by then? And insane amounts of ACavs? And who tells you you will be able to trade for resources?

Note I don't say you should wait for Longbows before attacking Spain; but if you don't go for them with Horses/Archers/Cats, Longbows are the only thing that may be worth it - plus Crusaders, of course :).

Point is, that strategy is a big gamble...
 
Doc Tsiolkovski said:
So, you think it's a good idea to head for MilTrad (optional), and then to Navigation (optinional) before attacking Spain? Who says they won't have Muskets by then? And insane amounts of ACavs? And who tells you you will be able to trade for resources?

Note I don't say you should wait for Longbows before attacking Spain; but if you don't go for them with Horses/Archers/Cats, Longbows are the only thing that may be worth it - plus Crusaders, of course :).

Point is, that strategy is a big gamble...

As I wrote I suppose the war against Spain before MT. It will be depend on current situation. Now Spain is not building Statue of Zeus at all. If Spain will complete Statue I will attack her. No every civ builds muscket after discovering Gunpowder.

Well, I'm sorry about middle spoiler between AA and MA ends.
:rolleyes:
 
Goal
When I first read Charis' description of his ultrapacifistic Mongol game (http://forums.civfanatics.com/showthread.php?s=&threadid=43471), I was amazed and felt that it would be fun to try. Soccralynnek mentioned it in the pregame discussion so I decided to give it a shot. No land military will be built! Win condition will be diplomatic, good relations with all will be key. Going for a fast tech pace and hoping for peace in our time.

Summary Highlights

4000 BC: Scout e,ne. Worker n. Lisbon built (trading a fish and an unknown tile for 2 grass bonuses and 2 mountains, going for the money to accelerate research) and begins a scout. Max science on Writing. Worker will irrigate and road wine. Scout will explore.

3700 BC: Lisbon scout>scout. Scout pops hut for a warrior that is immediately disbanded.

3600 BC: Worker to bonus grass to mine and road.

3500 BC: Hut popped for 25 gold.

3450 BC: We meet the Spanish. We begin giving them gifts of gold so they can use the gold to buy our techs.

3400 BC: Lisbon scout>worker.

3200 BC: Lisbon worker>settler.

2800 BC: Pop a hut for Cermonial Burial.

2750 BC: Lisbon settler>granary. Settler moves to 3n1w of Lisbon.

2670 BC: Oporto settled, begins granary.

2550 BC: Writing finished, begin Code of Laws. Trade Writing for Bronze Working and 30 gold. Lisbon production changed to The Colossus.

1870 BC: Oporto granary>settler.

1700 BC: Code of Laws learned and Philosophy begun. Trade CoL for The Wheel and 40 gold.

1650 BC: Oporto settler>settler. Settler to 5ne of Lisbon.

1625 BC: Build an embassy to check on Madrid's progress on Colossus. They still have 29 turns.

1575 BC: Guimares settled 5ne of Lisbon, begins granary.

1475 BC: Oporto settler>settler. Settler to 3 s1sw of Lisbon.

1425 BC: We learn Philosophy and take The Republic as free tech. Begin researching Map Making. Trade Philosophy for Masonry and Republic for Iron Working, Mysticism, and Warrior Code. Revolution!

1350 BC: Lagos settled 3s1sw of Lisbon and begins curragh.

1325 BC : Portugal is a Republic! The Colossus is due in 2 turns.

1275 BC: Colossus is finished starting Golden Age and the Mauseleum begun.

1225 BC: Oporto settler>settler. Settler to 3e1se of Lisbon. Spain settles the silks.

1175 BC: Lagos curragh>worker. Curragh heads south and will move along the southern coast.

1150 BC: Map Making learned, Literature begun. Production in Lisbon changed to The Great Lighthouse.

1125 BC: Emerita settled 3e1se of Lisbon, begins temple (prebuild).

1100 BC: Guimares granary>worker.

1075 BC: Lagos worker>harbor.

1050 BC: Oporto settler>harbor.

1000 BC: Literature learned, Polytheism begun. Trade Literature for Horseback Riding and 10 gold. Production in noncapital cities except Lagos changed to library (Lagos stays on harbor).

QSC Summary
5 cities, 11 citizens
2 granaries, The Colossus, and ~160 shields towards The Great Lighthouse.
1 settler, 4 workers, 3 scouts, and 1 curragh.
1 embassy
All ancient techs except Mathematics, Currency, Construction, Polytheism, and Monarchy

I didn't keep good records after the QSC but we entered the Middle Ages around 700 BC. Sagres was built in 925 BC 1s4se of Lisbon completing the first ring of cities. By that time, Lisbon had completed the Great Lighthouse (825 BC) and begun the Mausoleum. Oporto had finished her library and gone back to settler production.

The Middle Ages will focus on expansion, exploration, and rapid research. Peace for all. Key wonders for Lisbon are the Mausoleum, Copernicus, and Newton's. Shakespeare is a very nice to have. Getting to democracy quickly is desirable.
 
Interesting! I wondered what you would do with a Conscript, disbanding is the only option... And of course exactly that happened in the first possible occasion. :lol: The RNG gods have a sens of humour, I'm tellin' ye.

Good luck. :thumbsup:
 
I though about marching him back to Lisbon and disbanding him there but that just didn't seem right. Thanks for the good wishes!
 
I think walking him home would have made you vulnerable to a Spanish attack during those turns. But I'm not sure. I also thought that leaving a conquered city empty minimised the flip risk, but I've seen a Spanish city do just that! :eek: Maybe it's fixed in C3C. Luckily I had my troops ready to retake it.

More about that later.
 
swordsman_small.gif
(predator)

Going for a space victory with a high score. Hoping to at least beat my GOTM36 date and score :)

Opening Moves

Like most people I settled NE of the start position. Moving one step before settling seemed worthwhile to get more BGs for the capital and to make water available to the wines.

There wasn't much bonus food but I decided to squeeze what there was, the wines, for all it was worth. With sedentary barbarians there was no apparent need for early military units.

Some food from the wines would be wasted by one city whether it had a granary or not. So sharing the wines with a second city was important. My first build was a settler who founded Oporto on the coast N,NW of the wines to share them.

Next I decided to build granaries in both Lisbon and Oporto before anything else. There were more shields available than necessary to build settlers as soon as these towns reached size three. So I reasoned that building granaries would be better - the granaries would be complete almost as soon as settlers could be.

The two towns with granaries would each use the wines for two turns out of every four, resulting in a growth in each town every four turns. So the two towns would have a combined result equivalent to a single regular four-turn settler factory which grows every two turns. BTW, in terms of food that's as good as five regular (two food/turn) towns. And that was part of my rationale in this - in effect building the two granaries would give me the same result (in terms of growth) as building three settlers and I could build the granaries sooner.

I was lucky to be able to trade with Spain for an extra worker early on and with his help Lisbon completed its granary in 2350BC and Oporto completed its granary in 2310BC:

sirplebc06-1a.jpg


After that I didn't do anything unusual, just pumped settlers, workers, and an occasional warrior, expanding as quickly as I could for quite a while.

Exploration and Research

It didn't take long before my starting scout had explored enough to see that more scouts were not a priority. And not much longer after that he'd explored the entire coastline.

I popped only two goody huts. I got Ceremonial Burial from one (useless because Spain already had it) and a warrior from the other.

I kept research at the maximum rate I could afford through most of Ancient Times. The seafaring trait, the commerce rich home region, and monarch level combined to result in quick initial research.

I first followed the Writing, Code Of Laws, Polytheism path to get free Republic. Got that in 1625BC, revolted immediately via "the big picture", and got the fastest non-religious revolution I've ever had - two turns! In most games that would be impossible for me. By the time I learn Republic my Civ is usually too large to get such a fast revolution. In this game I had just six towns when I learned Republic.

Along the way in 2110BC I traded with Spain to get The Wheel and saw that there were just two sources of horses in our lands. The southwest one had already been claimed by Spain and I wasn't inclined to bet on culture squeezing them from her hands. So although far away I decided to shoot for claiming the northeast horses, and I did end up getting them without any problem.

After becoming a Republic I researched Literature and then in 1425BC started on Map Making. I wanted to go exploring for other Civs of course, and I didn't think Spain would research Map Making for a while. I expected she'd go for Iron Working and perhaps even Mysticism first. But it turned out she was researching Map Making after all and I was able to trade for it in 1375BC.

Next I researched Mathematics (1250BC), Currency (1050BC), and Construction (825BC.) During this time I traded with Spain for Iron Working and saw that she had the only source of iron in our homeland. So I began planning for an attack using horsemen.

I'd started sending galleys to explore after learning Map Making of course. They had mixed luck but between them did establish contacts. After I learned Construction in 825BC I suspended research for a while to use my funds for some rushing and to see if the other Civs in the world might learn the remaining Ancient techs for me. I'd started building libraries and that was another reason to suspend research for a while - after completing a few libraries research would cost less.

Holding off worked but not as quickly as I'd hoped. I was able to trade for Polytheism in 670BC and for Horseback Riding in 510BC, entering the Middle Ages at that date.

QSC Status

At 1000BC I had:
13 towns, 25 population
2 settlers, 12 native workers, 2 foreign workers
2 warriors, 1 scout, 2 galleys
2 granaries
1 rival met
8g in treasury
all ancient tech except HR, Polytheism, Construction, Monarchy

My lands at 1000BC:

sirplebc06-1b.jpg


Planning for War

In 530BC, one turn before I traded for Horseback Riding, Spain completed the Statue of Zeus. This worried me a bit, I'd really wanted to be in position to take her capital when she completed this wonder. I did not want to face many Ancient Cavalry with Horsemen.

At the end of Ancient Times in 510BC I had 18 chariots ready for upgrade. I had funds to upgrade 9 of them and did so. My intent is to invade Spain immediately, driving toward her capital to take over the Statue of Zeus as soon as I can.

Miscellaneous

I decided not to try for the Great Lighthouse after all. My thinking was that I'd rather not have my Golden Age that early, and I don't want to risk losing my investment in a great wonder due to the AIs cascading - at monarch level they should learn Map Making long before they complete any of the earlier wonders and some of them are likely to eventually cascade shields from early investments in Colossus or Pyramids over to a Lighthouse build.

I have a Forbidden Palace build on the go, at a reasonably central location. At 510BC it is 13 turns from completion.
 
PTW (latest patch) NoAiPatrol=0
Goal: 20K Culture victory

Ancient Era update: 4000BC-0110BC

Pre-History thoughts: I normally like domination, so I’m going to try something very different: a 20K culture at the fastest pace I can do it. To do this I know I will be giving up loads of scoring potential. Unless something presents itself early on, I will make my capital my 20K city. I’ll build it in place or 1 NE. Goal is to have it produce at least 20 shields at size 12 in Republic, so moving is likely based upon what I see now. Expect to start w/ Scout, Temple, Settler, Colossus, TBD. Expect to research Republic slingshot w/ Writing min, CoL max, Phil max. Of course, I’ll need to find someone to trade with to build that Temple & Wonder, but could do the Settler first if need be. Early goal will be to make my capital size 12 w/ 12 developed squares to work. Next will be farmer/military expansion. Not sure how to trade, but suspect it’s a balance between getting help from civ’s to research quickly and not wanting to compete w/ them building Wonders. Possible wars just to stop them from building Wonders.

INITIAL SCOUT / MILITARY MOVES (to 1000BC)
Notes: ‘,’ separates directions in same year – ‘;’ separates years
Worker moved first, making decision to settler 1NE clear, so:
Initial Scout: E,E; E,SE; E,NE; NE,E see silks; E,NE; SE,NE; NE,N see GH; SE,N get Settler from GH; E,E; S,S; S,S see GH & Ivory; SE,SE get Warrior from GH; SW,S; W,W see foreign land; S,S; S,S; N,E see Spanish Settler; W,S; S; N; NW,W; NW,NW; NW,W; NW,W; W; S; W,W; N,N; N; N,E; E,E; E; SE,SE; E,E; NE,E; E,SE; E,SW; Fortify
Scout2 (3650BC): N,E; N; E,N; N,N; W,NW; W,S; W,NW; N,NW; E; NE,N; N,W;;;;; E,NE; E,S; SE,S; E,S; SE; SE,E; E; N,N; E,NE; N,E; E,N; NE,NE pops GH, get Warrior; SW,S; SW,S; S,S; NE,E; S,E; S,SW; Go NWx4 of Oporto; ; see Note2
Settler1 (3650BC): W; W; W; W; W; W; W; W; W; W; found Oporto
Warrior1 (3450BC): W; W; W; W; SW; S; SW; S; S; S; S; Fortify
Warrior2 (2950BC): S,S,SE; S; E; S; SE; E; E; E; E; Go 1NW of Ivory
Warrior3 (2670BC): S,S,SE; Go 1NW of Ivory; see Note2
Archer1 (2590BC): Go 1NW of Ivory; see Note2
Warrior4 (2550BC): S; S; S; S; SW; Go Sx6;
Archer2 (2470BC): Go 1NW of Ivory; see Note2
Archer3 (2390BC): Go 1NW of Ivory; see Note2
Archer4 (2270BC): Go 1NW of Ivory; see Note2
Curragh1 (1910BC): 1600BC – lose Curragh
Curragh2 (1650BC): delete details
Curragh3 (1525BC): 1250BC – lose Curragh
Note1 at 3650BC – find of Settler changes plans; Capital will no longer build Settler; 2nd Scout will go North to find city spot on the river I see; 1st Scout will continue East, but will turn South instead of North
Note2 at 2190BC – Spanish attempt to expand w/ 2 settlers guarded by Warriors, start to move military to take out these personnel
Note3 at 1700BC – start disbanding military: 4 archers & 1 warrior in Madrid to speed Curraghs; 2 archers return to Lisbon to provide contentment; 2 warriors remain in Madrid for general purpose; later head to Lisbon for disbandment

INITIAL WORKER MOVES (to 1000 BC)
Notes: ‘,’ separates directions in same year – ‘;’ separates years – finish multi-turn action unless otherwise stated
Initial Worker: N; Irrigate; Road; N; Mine; Road; E; Mine; Road; Go 1S Lisbon; Mine; NW; Mine; E; MineX2; N; MineX2; NW; MineX2; Road; SW,S; Road; E; Road; SW,SW; MineX2; RoadX2; NE,E; MineX2; RoadX2; N; MineX3
Worker2 (2270BC): S,S; MineX2; E; MineX2; N; MineX2; NW; MineX2; SE; Road; SW,SW; RoadX2; SE; Road; SW; MineX2; RoadX2; NE,E; MineX2; RoadX2; N; MineX3
Sold Worker (1725BC): Join City :drool:
Captured 2 Workers: reach 1S/1SE in 1700BC, Mine; Road; Go Lisbon; Join City X2 :drool: :drool: (size11 at 1425BC)

CITY FOUNDING & CONSTRUCTION (to 1000BC)
FOUNDED - NAME - PRODUCTION DETAILS
3950BC – Lisbon(1NE) – Scout(3650BC), Temple(2750BC), Archer(2590BC), Archer(2470BC), Archer(2350BC), Archer(2270BC), Archer(2110BC), Archer(1990BC), Curragh(1910BC), Colossus(1400BC), Oracle(1050BC); building Mausoleum of Mausollos
3150BC – Oporto(2N/1NW) – Warrior(2950BC), Warrior(2670BC), Archer(2390BC), Worker(2270BC), Archer(1950BC), Granary(1400BC), Settler(1300BC), Settler(1175BC), Worker(1125BC), Worker(1050BC), building Settler
1725BC – Madrid(16SE/1E) – Curragh(1650BC), Curragh(1525BC), Worker(1325BC), Curragh(1100BC), building Worker
1200BC – Guimaraes(3N,3NE) – building Granary
1100BC – Lagos(2N,4NW) – building Granary

BARBARIAN ENCOUNTERS
none; actually saw 2 warriors popped on another continent

GOODY HUTS
DATE – LOCATION - DETAILS
3650BC – E of Lisbon – Settler (yea!!, first time in a C/GOTM for me) :)
3450BC – E/SE of Lisbon – Warrior (oh, well)
2550BC – Far East – Warrior (oh, well)

DATE
MET CIV

3250BC Spain
1450BC Civ II
1150BC Civ III
0975BC Civ IV
0850BC Civ V
0825BC Civ VI
0775BC Civ VII

TRADES
DATE – CIVILIZATION - DETAILS
3250BC – Spain – Pottery+10g for Ceremonial Burial
2800BC – Spain – 70g + 9g/t for Warrior Code
1725BC - Spain - Peace for Bronze Working + Worker + 183g
1400BC – Civ II – 270g for Mysticism
1225BC – Civ II – Writing for 294g
1150BC – Civ III – Writing for Masonry + 1g

TECHNOLOGY - DATE/HOW
Pottery, 4000BC, start
Alphabet, 4000BC, start
Ceremonial Burial, 3250BC, trade Spanish
Warrior Code, 2800BC, trade Spanish
Writing, 1725BC, research
Bronze Working, 1725BC, trade Spanish
Mysticism, 1400BC, trade CivII
Code of Laws, 1425BC, research
Philosophy, 1225BC, research
Republic, 1225BC, free tech
Masonry, 1150BC, trade CivIII
Literature, 1025BC, research
Mathematics, 0875BC, research
The Wheel, 110BC, Great Library Sages
Iron Working, 110BC, Great Library Sages
Map Making, 110BC, Great Library Sages
Horseback Riding, 110BC, Great Library Sages
Literature, 110BC, Great Library Sages
Polytheism, 110BC, Great Library Sages
Currency, 110BC, Great Library Sages
Monarchy, 110BC, Great Library Sages
Construction, 110BC, Great Library Sages
Details: Writing at Min, Code of Laws at Max, Philosophy at Max, Literature at Max, Mathematics at Max; NONE.

Embassy/Spying
110BC 3 of them, details deleted

20K CULTURE CITY CONSTRUCTION :queen:
3950BC – Lisbon(1NE) – Scout(3650BC), Temple(2750BC), Archer(2590BC), Archer(2470BC), Archer(2350BC), Archer(2270BC), Archer(2110BC), Archer(1990BC), Curragh(1910BC), Colossus(1400BC), Oracle(1050BC); Mausoleum of Mausollos(0800BC), Library(0730BC), Statue of Zeus(530BC), Barracks(510BC), Great Library(130BC), going for Great Lighthouse

WARS & MAJOR EVENTS

2070BC-1725BC War vs. Spain :hammer: :beer:
When I realized they had ivory and I didn’t, I couldn’t help myself. Domination is my favorite thing and I just had to have the Statue of Zeus since I’ve never had it in a C/GOTM. This may cost me serious time for my 20K goal, but I’m having fun.
destroy 2 Warriors, 1 Archer, 2 Spearmen; capture 2 Workers; 1 City destroy worth 60gp; lost 1 Archer; Offer Spain Peace for Bronze Working + Worker + 183g; 1725BC Immediately break peace treaty; capture Madrid; Spain integrated into Portuguese society

1400BC-0900BC Golden Age started w/ Colossus :banana:

0800BC-0750BC Revolution (only 2 turns!)

0290BC-0110BC War vs. Civ III
CivIII declare WAR since I won’t give them Philosophy; Peace Granted in 110BC

0170BC-TBD War vs. Civ V
Same crap as CivIII.

1000BC, QSC status
5 Cities, 18 Population, 0 Settler, 5 Workers
2 Scouts, 2 Warriors, 2 Archers, 2 Curraghs (pairs are good)
Missing 11 AA Technologies (could trade, but counting on future Great Library)

0110BC, Entering Middle Ages
14 Cities, 44 Population, 2 Settler, 20 Workers
1 Scouts, 1 Warriors, 2 Archers, 1 Curraghs, 4 Ancient Cavalry :hammer:

Future
Construction: Capital – culture; 4 cities dedicated to settlers/workers; FP in Coimbra(6E); near cities are/will build(ing) barracks; medium cities building temples; far cities building workers
Military: After I get the Great Lighthouse & Knights, I have a target continent in mind; goal is Great Leader/Army/win battle/Heroic Epic; will target cities building MY wonders whenever possible :hammer:
Expansion: Will fill in Continent first with cities
Research: None unless needed to build culture; eventually will make a run

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