- Joined
- Aug 12, 2010
- Messages
- 18,929
i really do like this new scenario. it feels more dynamic and fun than the original. the new religious stuff is perfect and feel much better than the base game. and i like the separate ideologies. they greatly add to the depth of the game. and the tipi is a cool improvement! but that said, the scenario feels very incomplete.
-as others have said, i too get no icon for cacao in the diplomacy screen (for trades)
-why are there only 4 wonders to build? and why are they all at the beginning, requiring no tech, thereby necessitating a re-roll if you want a chance at a wonder?
- i wish there was an actual world map as well, so that we could play a historical game as an option.
-i wish there was more customization allowed: how many civs, how big a map, how many CS, etc. i get that its a scenario, but it wouldnt hurt to allow this extra as well.
some bugs:
playing as shoshone:
native caravels dont seem to have the scurvy promotion/need the navigation school which they cant build.
the +1 faith per shrine and temple doesnt work (still at original values)
playing as Spain:
-i was given a quest from a city state to produce a great musician!
game crashed at the map recap of the victory screen.
I suspect the cure for scurvy is only available to Europeans, not Natives.