Conquest of the New World DLC Scenario Map Location?

gijas

Chieftain
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Jul 3, 2010
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Does anyone know where the map file for this DLC scenario is located or is it a random map somewhere else? I found the map file for the Mongol Scenario but I want to open the map up in SDK World Builder to edit it but I can't locate the map file in my DLC folder or the main Civ 5 directory?
 
Check out the CiV folder in Documents/My Games
Not sure if it's in there or if you could even load it in the map editor because it's not a static map but a map script. The New World is supposed to appear differently every time.
 
Im pretty sure this map is actually a lua file

Basiclly, I want to get rid of the turn limit but also wanted a more realistic map of the Americas instead of a random one. I found the New World Scenario Map Script lua file in the DLC folder for the scenario. Is this what I want? Can I open this in WB or a similar program? I also found a turns remaining lua/xml files. Maybe these could be edited?
 
It's a combo trick by using the scenario settings & a pre-loaded "region" (Europe 1/4 top-left) that uses half of a regular random NewWorld_Scenario_MapScript.lua (in your DLC_02 folder, 95Kbs worth at that!) scripted custom process with supplemental layers such as China triggering tiles area and mostly large islands for the Natives.
I've never tried "Saving" any of these maps maybe someone could if only to grab Europe and the rest for further editing in WorldBuilder.

PS; after reading the above... then, you'll have to simply create an all new scenario.

PS2; Yep, anybody can save such maps - one included below!
 

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Basiclly, I want to get rid of the turn limit but also wanted a more realistic map of the Americas instead of a random one. I found the New World Scenario Map Script lua file in the DLC folder for the scenario. Is this what I want? Can I open this in WB or a similar program? I also found a turns remaining lua/xml files. Maybe these could be edited?

If your able to change the turn time limit, can you send me a copy, of the mod or something, or directions how to do this. I tired to awhile back and was unsuccessful. I was playing and was having a huge amount of fun then the turns ended, it was very disappointing. For some reason it would not let me continue on anyway. At that point I did not care about points. Having fun was much much more intriguing.
 
That would be in the first paragraph of the TurnsRemaining.lua file...

From this: Local iTurnsRemaining = 100 - Game.GetGameTurn();
To that: Local iTurnsRemaining = xxx - Game.GetGameTurn();
xxx being any value you'd care replacing 100 with (but not above 500, i guess.)

But haven't tested it yet. Use such an indirect "solution" at your own risk.
 
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