I started out by sending my scout SE to see if there was any hidden river/floodplains nearby, after trekking one move I reconsider and send him north because all I could see was deserts and two hills in the distance. No outline of floodplains or anything.
I decided to trek with my settler for a while untill I found some food in the form of game, cattle or wheat. In 3800 my scout climb a hill and spots tobacco and BG further NW of my settler. Not prime lands, but I was running very short of options and my competition had been settled for many rounds.
With such a start there is allways the question of corruption zones and fertile cities around my capitol. Settling at the edge of the desert with the possibility of even more deserts southwest of there would be quite risky, and my new spot would at least give me 1-2 cities between my capitol and the desert in the SW.
In 3650 we met arabs in the NE, they had 10g and ceremonial burial to offer for alphabetics. I had allways a chance to deny it, but wouldn't pass up the chance to get Mysticism instead of Burial from any nearby goodyhuts... And I was also alerted to the slow AI tech level at Regent level, so I would probably only be doing myself a favour in the long run.
We settled our capitol, Hasttusas in 3600 S SE of the tobacco. I couldn't get it next to any rivers, but I had 4 juicy BG and the tobacco telling me that it would have to do. And it would give me a nice bonus from the hills in a distant future when we would be able to mine them. I started by producing a scout for then to switch to granary to try to gain my lost momentum after my long trek. I started to reserch writing at max research with the aim of getting Philosophy first, and then either going for monarchy or republic all after how my techtree looked when I got there(I believe you can get polytheims from goody huts?).
I discovered the Babylonians in 2550. They gave me Bronze, W.Code and 10G for Alph and Pottery. Then shortly after I meat the Sumerians in 2430 who only could give us 10G for Alphabet. No trade done here.
I claimed 11 goodyhuts in this game, and here is the list when I popped them of what they yielded:
1 - 3500BC: An advanced Sarbadar joined us to form the town of Tarsus. 8 tiles away to the NW of our capitol.(This would be a welcome source of workers to faster improve the terrain around Hattusas).
2 - 3300BC: Maps of the area.
3 - 2850BC: Maps of the area.*sigh*
4 - 2630BC: A friendly Maryuan tribe gave us even more maps of their area.
5 - 2590BC: A friendly Bactrian Settler joined us!!
![Party [party] [party]](/images/smilies/partytime.gif)
I had a very hard time deciding where to send him. He could go N towards our capitols area, or east to fertile lands with Incence and many floodplains. Or he could go to the closest area of opportunity that was by a jungle with gems in it, 5 tiles away from our new settler. I decided on the latter, All though I new I could probably gain three lux resources in total, I needed to be sure as soon as possible that I would actually get them and not have to go to war to get them.
6 - 2490BC: Warrior.(Still no techs).
7 - 2390BC: Warrior.
8 - 2230BC: Masonry.

9 - 2190BC: Mysticism.

10 - 2150BC: Even more useless maps of the Mauryans areas.
11 - 1725BC: Wheels.
What I noticed was that many of the huts where untouched close to the Sumerian and Babylonian borders. They obviously feared barbarians or something....
I finished my granary in 2630

(never been that late before). Before I had time to get my first settler out, I settled Ugarth next to the gems in the south with the free settler I got from the goody hut. My first settler where finished in 2030, just as my capitol grew to size 5(I would keep this ratio and climb to 4-6-4 after I got republic and irrigated my grass). And he settled Haram on the silks 4 tiles SW of my capitol 5 turns later. I made a barracks in Hattusas, and between my settlers I would pump out veteraned warriors to quell any barbarians or hostile neighbors that might cloud my future.
By 1000BC I had 7 cities, a settler, 12 workers and 15 warriors. Both my scouts where disbanded after I scouted as much of our great continent as possible. I where 3 turns away from philosophy and republic. My settler where on his way to the floodplains/incence in the SW, wher I had hooked up the incence, and where in the process of hooking up the iron. All my core cities would build a granary first to get the fast growth. I managed to deny the arabs the iron, but they also denied me my horses. So I couldn't go for my UU. Just as well, since I really loathe an early GA compared to a more mature empires bonuses from it. Not a brilliant start, but with quite much energy stored for a good expansion rate later.
After getting Republic I had to endure 3 rounds of anarchy, my second go at gov change when I finished the round with the bigger picture and F1 screen gave me a better time than the initial 4 rounds. I decided to upgrade my forces as soon as possible. My small towns gave me some financial worries in republic, as my crew where heavily taxated from the national treasury instead of the bigger cities.
In 875 my worker hooked up the gems in the south. I honestly don't think waiting that long to do it was very clever, as I would've benefitted more from it from the moment I went into anarchy. But it coincided nicely with my entry to the republic goverment. I got polytheism from Babylon in 800BC, besides that I had to do all the research on my own. As I would've expected on Regent difficulty.
In 590 I hurried a suicide galley in Tarsonis. It would serve a purpose by uncovering the hidden lands in the northwest behind the arabian frontier. But is sank after it's three first moves away from the coastline in 370BC. That would be the only suicide galley I got around to build in the AA. Sumeria tried to muscle mapmaking to themself without paying for it. I saw through their empty threats though. Simply because my sizeable swordsman military could whoop his little band of unique warriors anytime.
I got a nice message saying that the sumerian capitol of Ur built the Pyramids in 310BC, that will be a nice loot once in the future. The arabs built the slightly useless oracle in 230BC in their capitol of Mecca.
By 150BC I got tired of oogling the horses right across the Arabian borders, and they also had spices that could proove to be a nice addition of luxury on Hittian tables

So I did the inevitable and declared war. But not before I traded away republic so that he would have his fair rounds of unhealthy anarchy while my troops penetrated his lands. By 110AD he only had two cities left, and the second last one would fall in that round. I also ended my research of horseback riding in 90AD. So my ancient age had come to an end. As has this post in this spoiler thread.
I will edit my post a bit later with pictures and notes on my progress. But for now I'm dead tired and should've been in bed a long time ago. I will leave with this picture of my world in 70AD just as my smiling military advisor tells me that we've captured bagdad.
Edit:
I think my decision to move my settler that far northeastwards was a success compared to the games I've read of the ones that settler on or next to start position. The large desert in the SE would cripple half your low corruption cities, and at the same time you open up more expansion possibilities for the arabs in the north. Potentially risking giving them iron as well. It's a bit harder to compare the advantage of settling SE by the floodplains, more settlers for sure. But a worse zone of corruption in the far NW.
I might've gone a bit 'overboard' with building granaries in every city. But the slow worker actions and the huge area to expand to would warrant a healthy bin of food among my cities produce bothe workers and settlers.
It seems that I've been able to snag all the iron from the sumerians. I'm not dead sure here, but I think only the small empire of the babylonians will be able to upgrade to 2. tier units in the beginning of the middleage(unless Sumer attacks Babylon for the iron they've got).
Research was sooooo slow. I think that I would've been better off with 50 turn minimum science writing research. Haven't counted the rounds I took to get it though. Republic before 10AD is all nice and well, but often the sheer number of troops and lack of improved tiles and small towns give you quite a financial 'headache' in the start. I decided to limp forward with high taxes while I half waited for the AI to research maths before me. They didn't, and only Babylon managed to give me poly late in the AA.
My military was slightly weak, not in veterancy. But my early republic didn't exactly encourage me to fill every barracks in my empire with warriors. And the missing horses also dissuaded me from an early military buildup.
The C3C worker tasks is still a bit new to me. I tried to use the forestry actions to get early granaries, but I also found myself counting franticly to time the deforestation round with settlements. I remember one time where I had to stop 4 workers from chopping off 4 different tiles a round before I would've settled my town

I had a healthy number of workers in my early years. Often twice the number of my towns. In the end however I found that I still could use more workers to optimize my growtrate and roadbuilding. At least twice, maybe three times the towncount would've been better. But then we have that annoying(for now) republic upkeep of units with mostly < size6 towns.
The middle ages look promising with my status at the end of the AA, and my main aim will be to quickly dispatch with the sumerians, and box in babylon untill I can deal with them. Then I need the big religious wonders of the MA to secure my empires mood in my industrial era
All in all a nice game for me though.