Conquests features comprehensive survey

Originally posted by Patroklos
Any word on removing th infinate movement of railroads, god knows of all the things we complain about that one has to be on top.
Yes, there is word. No, still infinite.
 
Firaxis likes infinite rails. It is their game after all.
 
If only they made a way to allow you to add your own worker improvements
 
Well, thats a good example of ignoring your fan base if I have ever seen one, but we can't have everything.

What about adding new terrains?
 
Well how can you justify having Cavalry moving further than Infantry in one turn on railways? That wouldn't make sense. Infinite is just the easiest way to even the field between units of different movement. That being said there is still something to say to noninfinite movement too
 
Originally posted by warpstorm
Firaxis likes infinite rails. It is their game after all.

The reason for this is nothing more than it makes AI pathfinding easier in the end game, helping to speed it up...

I'll be surprised if this ever changes...
 
Originally posted by Patroklos
Well, thats a good example of ignoring your fan base if I have ever seen one, but we can't have everything.

What about adding new terrains?

Volcanoes and Marches included, IIRC.

And they may not be ignoring. Perhaps they had it under consideration but decide to keep it as it is due to the incredible amout of programing they would have to do because of it (infinite saves a lot of problems and to put a maximum would make it much more complex and would multiply Bugs!)

So, don't be that way...

I bet it is because of that, and not for other obscure reason.

Specially now, that they come to CFC and Poly so often :D
 
They cant just make a copy of the roads program and have a 10 instead of a three as a multiplier. Or for the standard game with infinite moves make the modifier 100. Okay so I'm not a programmer but it looks like a math calculation and roads already do that through the editor.
 
<edit> I hadn't clarified, this is in regards to RCP. </edit>

I've never used this tactic to a 'T' or ever tried to be close. Still I imagine most players are consious of distance effect on corruption.
I wonder though how they are going to 'fix' this?
Personally, I wouldn't even consider it an exploit. More like micromanagement. That is unless i'm missing something.
 
For me, my BIGGEST problems with infinite RR's has been twofold!
Firstly, though I have no problem with infinite movement on RR's, I feel that it could be tweaked to make it a little less....'all powerful'! There are two possible ways to do this. One is to make it that if you enter a city from a railroad square-you use up either 1 MP or ALL MP's (to represent disembarkment, etc, from the rail transport)! The second is that, if a unit ends its movement on a RR square, it may not initiate an attack on another unit, only defend against attack!
My other problem with infinite RR is that it makes industrial and modern age naval units way too weak, in movement terms, by comparison! This could be solved, as has been suggested elsewhere, by giving naval units a 'rebasing' ability between friendly cities that have the appropriate improvement! In addition, if you added a 'naval base' terrain improvement, which would function in a similar fashion to an airbase, then naval units would have an ability to move very rapidly within their wn territory-whilst still retaining the very important, strategic element of naval combat!
If either, or better yet, both of these suggestions were implemented into the game (either C3:C, or a future patch/XP) then I for one would abandon any call for removing infinite RR from the game!!

Yours,
Aussie_Lurker.
 
Ekmek : sorry, updated.

You are right, I should have used "bold" for most recent stuff. But now that I have place pbs in the post I cannot really do it (I have to cut parts to fit in new things).
 
My apologies if this has already been discussed. Just took a look back over The Byzantines review at gamespot.
"the Byzantines are considered a seafaring and scientific civilization. They start the game with bronze working and alphabet ..."
doesn't that seem like odd technologies for their respective traits?
 
Bronze working has been tied to scientific since Civ3 came out. Of the first tier techs it is the closest to physics IMNSHO.

I assume that alphabet is tied to alphabet because of the Phoenicians. Their seafaring spread their alphabet across the Med. It really isn't that different than is in current usage. In addition, it is one of the requirements to get to mapmaking which will give you better ships.
 
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