I changed Magyars(hungarian) to be playable, and went some tries if it is possible to win the game or not, or even if not how far it can stretch the empire.
So, some things i discovered about it:
- magyars, despite being a horse nomadic tribe when coming to central europe have not even horsback riding, and later they can't develop knights (and for that reason i never research the christian tree)
- there is Belgorod, placed in the location now called Moldova, which is very far from the capitol, so corruption is just 95%. There is a number of swordsman,workers, and a king unit in that city, which is useless there. In later games i make contact with the germans asap, and give this city to them. This way the workers teleport to Pest, and can be used immediately (in 2nd turn or so) to improve the wheat tile below. Or another option to use these workers to join Pest, and speed up the settler production.
- key resource elements are the horse, and the wine, located west to Pest, near to the german border, there is always a rush for getting that position, so from starting the game, the first thing produced should always be a settler, and place it over the horse tile. This city is always in risk of cultural flip, so a temple must be raised asap, and watch unhappiness carefully.
-due to being a miner civ here, magyars main problem is limited territory, cultural flips by the neighours, and lack of technology in general, especially the lack of aqueducts, which limits the size of population even more, together with low commrece income, that makes research even slower etc. So i later found out that a lot of overlapping cities have to be built over the river danube. I make a city on the river coast in every second tile, that allows it, starting with the outer edges, to lock as much land as possible. These cities can grove above 7, and give the higher unit support, and also produce enough food to utilize the hills around.
- With the techs, i research Norse tradition first as a min research, and buy horseback riding, and others from the saved money. I developed the 2 viking techs needed until blacksmith myself, but these can be bought. Fortunately the Danes are always in need of iron, and the terrain around the Magyars have 3 iron sources, easily captureable.
- other civs, especially the cordovans/castilians send several settlers to the north-east corner of the map, to build cities in that uninhabited region. I usually capture these settlers and utilize them as slaves
Conquests can be made with either swordsman, or horseman. Against the poles, lot of horsemen seems to be better, because there is a larger area to cover, and horseman go over it faster, they can also withdraw from lost battles, which makes them ideal city stormer. Against the bulgars, swordsman are more effective, because there is a lot of hill/mountain in that area, where enemy units get a defense bonus enough to hamper horseman low attack value. On the plains, horseman are also effective, here the problem is that horsemen are less capable of defending against counterattack.
I usually struggle to get medieval inf, and that's about the last tech that can be researched, since magyars fall back in tech, exchanging is impossible, and after the conquests, the army consumes all commerce in the empire. To counter that, i usually set the conquered cities to produce lots of food, then set up some scientiest that feed on that. It can alleviate the corruption levels here, specialists and food production is not affected by that.
i usually could conquer bulgars, and poland, and some portions of germany, but that's all, time or victory points run out until that