Conquests: Middle Ages strategy/tip thread

Be byzantium and remake rome. only those damn arabs will put up a fight
 
I'm now starting with the turks (Emperor).. any suggestions on them??
I chose them just because a half-turk friend of mine just got back from a holiday in Turkey :) .. and because they are at an edge of the map (almost picked the Celts)

I see blacksmith is an important improvement, and plan on getting myself swapped in libraries, build the Sun-Tzu lookalike wonder, and expand.
North or south is undecided yet, but I can see I'd better build a granary or 2 for settlers production...
Oh, and I think I'm going for domination instead of trying to hold some spots of land in various locations.

Also, should I plan anything for the plague era (except some loss of population) ?
 
In general, go S. There are some luxuries (Wines, Spices) and Quarry. On Emperor, you should have no problems grabbing them before the AI. Oh, and there are some nice spots for your initial Settlers, don't hesitate to walk a couple of turns (Wheat, Horses).
The N is fine, since the AI Settler diarhoe will give you lots of weakly defended settlements to add to your empire.

The Plague...nothing you can do. Just keep your Armies out of cities.

Good luck on domination. Turks seem indeed the best choice for that (in reality, Danes are better), but I never managed it.

This scenario isn't about holding spots, it's mostly about killing stuff. And capturing the huge abbasid cities...
 
old topic

i tried to use the Byzantine's draft so, that i draft Medieval Infantrys. At least help stated that the draft units are the spearman, medieval infantry, and pikeman as appropriate tech is at hand
But actually medieval doesn't come up with draft, because it is not a descendant of spearman, and while i have medieval infantry to draft, i also have spearman, and the engine is written so, that the older one is drafted

or it is simply a bug, i checked the scenario biq, medieval infantry is marked as draft
 
I changed Magyars(hungarian) to be playable, and went some tries if it is possible to win the game or not, or even if not how far it can stretch the empire.

So, some things i discovered about it:
- magyars, despite being a horse nomadic tribe when coming to central europe have not even horsback riding, and later they can't develop knights (and for that reason i never research the christian tree)

- there is Belgorod, placed in the location now called Moldova, which is very far from the capitol, so corruption is just 95%. There is a number of swordsman,workers, and a king unit in that city, which is useless there. In later games i make contact with the germans asap, and give this city to them. This way the workers teleport to Pest, and can be used immediately (in 2nd turn or so) to improve the wheat tile below. Or another option to use these workers to join Pest, and speed up the settler production.

- key resource elements are the horse, and the wine, located west to Pest, near to the german border, there is always a rush for getting that position, so from starting the game, the first thing produced should always be a settler, and place it over the horse tile. This city is always in risk of cultural flip, so a temple must be raised asap, and watch unhappiness carefully.

-due to being a miner civ here, magyars main problem is limited territory, cultural flips by the neighours, and lack of technology in general, especially the lack of aqueducts, which limits the size of population even more, together with low commrece income, that makes research even slower etc. So i later found out that a lot of overlapping cities have to be built over the river danube. I make a city on the river coast in every second tile, that allows it, starting with the outer edges, to lock as much land as possible. These cities can grove above 7, and give the higher unit support, and also produce enough food to utilize the hills around.

- With the techs, i research Norse tradition first as a min research, and buy horseback riding, and others from the saved money. I developed the 2 viking techs needed until blacksmith myself, but these can be bought. Fortunately the Danes are always in need of iron, and the terrain around the Magyars have 3 iron sources, easily captureable.

- other civs, especially the cordovans/castilians send several settlers to the north-east corner of the map, to build cities in that uninhabited region. I usually capture these settlers and utilize them as slaves

Conquests can be made with either swordsman, or horseman. Against the poles, lot of horsemen seems to be better, because there is a larger area to cover, and horseman go over it faster, they can also withdraw from lost battles, which makes them ideal city stormer. Against the bulgars, swordsman are more effective, because there is a lot of hill/mountain in that area, where enemy units get a defense bonus enough to hamper horseman low attack value. On the plains, horseman are also effective, here the problem is that horsemen are less capable of defending against counterattack.

I usually struggle to get medieval inf, and that's about the last tech that can be researched, since magyars fall back in tech, exchanging is impossible, and after the conquests, the army consumes all commerce in the empire. To counter that, i usually set the conquered cities to produce lots of food, then set up some scientiest that feed on that. It can alleviate the corruption levels here, specialists and food production is not affected by that.

i usually could conquer bulgars, and poland, and some portions of germany, but that's all, time or victory points run out until that
 
the maygars are fun to play as, but i have a mac now so i cant play as the unplayable civs anymore :/. Castile and the celts are also a unique experience (castile can build knights).
 
meanwhile i made 2 runs in "evil" mode

i mean, i switched the government back to despotism, raze most conquered cities, and then use the slaves to hurry production of soldiers

i did it once with sweden, which was ultimately fun, i could easily overrun the danes, then celt, english, then i skipped that game because it was mostly boring after a while

here i could hurry Berserk from the workers, step-by-step first hurry a cheap unit, then add another worker to the city, then a more expensive unit or building etc until the berserk is ready, it took 4 workers though, 10 shields are wasted, but it's really a useful unit for this purpose, and taken population is at hand

i also did this with magyars, actually that game went through, and i won it (on emperor level) because one of the artifacts luckily fell into my hands, and i could crush the byzantine, abbasids were previously crushed by the byzantine or someone else, so there were no big fight in Jerusalem

I don't think i could repeat that anytime soon :)
Here i used the forced labour for producing archers/spearman first, then with medieval infantry it perfectly worked, i had even less waste with the first shield to be produced into the unit, so i could utilize 39 shields from 2 worker, instead of the 19shields from an archer or spearman

in this match i kept Belgorod, and used it to hurry up an archer/spearman army, that was the northern attack group agains the bulgarian capitol, and another one, mostly produced swordsman from the west

unfortunalty, since these are modified maps, it doesn't count to the hall of fame :(
 
I know what you mean as the bulgars i won by the time limit after taking over the byzantines, maygars, germans and pols, but since I had no relic to bring to Jerusalem my score fell way short of my german score 60000 something by bringing all 4 relics back. It would have been a great accomplishment to see bulgar get some recognition on the HoF
 
Hello,

can the non-Christian civs (Viking or Arab or non-playable minor) capture holy relics and bring them to Jerusalem for the 10,000 VPs? Is that possible?

Maybe non-related here but can that be done by the American Indian tribes in Age of Discovery scenario, too? Suppose Aztecs brought treasure to Tenochtitlan. Does that count as 1,000 VP?
 
I'm not completely sure about the holy relics, but I would expect that any nation can get the VPs for them.

I have played the Aztecs in AoD a while ago and I can confirm, that captured as well as "home-grown" treasures provide VPs (and gold), when you bring them to Tenochtitlan. Quite interesting was the following fact: if you have a treasure-producing building in Tenochtitlan, the treasure is not automatically converted into VPs/gold the moment it is produced, but you first have to move it outside of Tenochtitlan and then back in, in order to convert it... ;)
 
Yes... capturing relics is the easy way to win (especially with Vikings) in the Middle Ages Scenario. Destroyed Danes and Norway, took England's relic in Chip., smacked France- moving to Paris to take theirs. Off to Jerusalem.

You can even look at my recent 'story' in this Civ3 section as Sweden.
 
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