IanDC
Prince
Connected fine this morning, had to do my turn again though.
Well, I'll start working on a new scenario with a better map.
Then I'll email it to the current players and post it to Civfanatics.
If the current game doesnt look like its going to get more competitive, we can try to patch the game and see if the save still works with the patched mod.
If not, then we start the new scenario.
Hows that sound?
What's the status on this?![]()
I have found a map that I like. Since one of the advantages of doing a pitboss is that you can make the map HUGE, I think I want to start with a larger map this time.
Also, I am going to upload the scenario to CivFanatics and let people take a look at it before starting and I may revise it based on the feedback.
I am thinking for the game start, we just let people login and grab a civ, first come-first served when it goes live.
I'll wait for 12 hours to give everyone a chance to pick civs, then make my pick. I will take the last one left if all the rest get picked, lol.
Johnhs, you are more than welcome and anyone else also.
Everyone should let me know what they think about these things and see where the discussion goes.
The Earth thing was neat, but without everyone getting claimed, and with the natural clumpage of nations and unbalanced starts... it was more neat that fair.![]()
And the no razing cities was very weird... and made me not want to kill the Egyptians when I could (and maybe should) have in their stupid runt city.
What kind of a massive map are you thinking? And how many players this time around?
@Arckon: Tks vm.
This might be self-evident to most but I think it should be re-itterated. Players must not enter into a HUGE map game if they are not absolutely certain their hardware can handle such a game.
Very frustarting if players start dropping out just when things get interesting.
Can't connect just now.
I'd be against galley passages to the Americas, if your doing that leave out the Americas & enlarge the rest of the map.
Can't connect just now.
I'd be against galley passages to the Americas, if your doing that leave out the Americas & enlarge the rest of the map.
And realistically, the Caravel+Explorer+Missionary style early contact is not unreasonable anyway.
As to the galley thing, why do you feel this way? Is it historical realism? Play balance?
Both really![]()
The historical side -
Egyptians/ Polynesians/ Pheonecians - might have got there but since they don't appear to have returned & tell anyone it doesn't count as contact - "if you don't write it down it never happened"
Chinese - this looks totally unsupported but is 1421 anyway.
Vikings - The best made case of them all but still looks like 10th/11th century.
None of these support a historical case for having meaningful contact with the americas before the invention of a decent ocean going ship.
Play balance -
All civs in this scenario have their unique problems (some more than others) & benefits, the americas have space to develop & security on the plus side the down side is slower tech since they have no early contacts to bring the tech price down. If you give them the contacts from the start they will have space, security & tech.
I can see they can be slow to play which is why I'd say my solution is to cut the americas out of the map - west from Europe/Africa brings you to the Indies (as per the original mission plan) you can then widen the remains of the map to balance things better & either play it with 21 civs or place 3 extras if you want to keep 24.
I think you should also avoid putting those barbarian cities here and there in the map. They just help the civs near them by giving free cities and promotions to the units.
I think you should also avoid putting those barbarian cities here and there in the map. They just help the civs near them by giving free cities and promotions to the units.
I agree with that too.
You could turn on normal (or even raging!) barbarians, for the few spots where they'll be able to pop up. But since there's no city razing, it makes it much more deterministic where your next city sites will be.
And furthermore Arckon - obviously the game of Civ is abstracted... so a few Polynesian outrigger canoes, or Viking longboats, or a single Chinese exploration mission does not constitute the scale of operation of a settler+galleon. The game dynamics don't prevent someone from beelining to get caravels to make the contact.![]()
And I think we should randomize who gets what Civ.That way you can feel cheated by random numbers, but not by a first come first served strategic situation. Give everyone a random number, and then that's the slot from the top that they're assigned by you.
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I thought since I just died, (as the Aztec`s), and I have the mod and old version running, that it would be no problem to take another civ.