Conspiramod: Development Thread

Robo Magic Man said:
- Why the gameboard pieces? Wouldn't a mad scientist actually running aroud look better than a cardboard square with a face on it? I'd even help with unit skins if you wanted to use 3d people...

Quick mass production. I'd need a lot of new 3D models and I don't want to rely on other to do them. Plus, the models I'd need are pretty exclusive to this mod, thus not really in high demand. Who else would want a "Lee Harvey Oswald" or "Freemason" unit?

Keep in mind, I'm not going traditional civ here... more of a "board gamey" feel. I wanna go outside the box... the nice, warm box.

Robo Magic Man said:
- I think it'd be cood to have some sort of rebel faction to fight off the conspirators, or maybe a group of paranoid, aluminum foil beanie-clad soldiers defending their strongholds from the grips of the all-seeing conspirator factions.

Sounds like a good random event.

Robo Magic Man said:
- Also, a unit suggestion: Sattelites used for spying and/or shooting lasers at their enemies (I once saw a guy in Washington, D.C. standing outside the Capitol building handing out sheets describing the mysterious sattelites that "invisibly penetrate walls and hurt every part of my body".)

Yeah... I hate when that happens. Yes, Satellites are already in (check the tech tree, there's a satellite tech). As for function, I think they'll have uber-mind control abilities (i.e. bombarding city defenses from above... like a bomber?). Thanks for the interest and the ideas :)



@Padmewan
Looks good... that's what I had in mind. I haven't had time to work much on this lately. As for terrian, I'm still not sure about using terrain or buildings for production... I'm kind of waving back and forth :goodjob:
 
I think AG abandoned this to work on something else and to concentrate on school. It's most likely available to be continued by anyone.
 
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