Constricting Specific Resources

krinndnz

Chieftain
Joined
Jan 11, 2009
Messages
18
Location
San Francisco, CA, USA
I'm getting my feet wet with Python and XML by modifying existing files, gently nudging Civ and FFH around. Here's what I'm trying to do: I want to control the amount of bonus resources that spawn on the map with granularity. I want to have a map where I can put into the script "there will initially be X copper, Y bananas, and Z fur in the world." Unfortunately, I haven't been able to figure this out by reading through the existing mapscripts or searching around here. What's a good way to accomplish this?


Thanks for your time.
 
Never used it nor looked at it, but I hear that Full of Resources Mapscript lets you control a ton of things. Relatively certain I remember someone saying you can specify how many of each resource will appear (and/or how many per player)
 
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