iamjooish
Chieftain
- Joined
- Apr 27, 2007
- Messages
- 76
Tier 4 (units) looks like the cure for all the elven offensive ills.
tier 3 divine spells are particularly nasty for sieging cities... like earthquake, for example.
Actually, I never use(d) chariot or Catapults to begin with. Siege stuff is WAY too slow for me, so I normally go with melee. I think people really under-estimate how general-purpose and versatile a melee unit is when it's raked in a lot of experience... melees that are on parity with the enemy's tech and weapon types can STEAMROLL a city with many fortifications (as if it weren't even there) with the both City Raiders promos, and at least one unit type specific promo. Enchanted blade (or poisoned blade for the assassin units), followed by bless, flaming arrows, (possibly) mutation, and shield of faith only add to that advantage.
Although, at higher difficulties, you may have specialize your rolls a bit as the AI civs will have better toys to use.

Actually, I never use(d) chariot or Catapults to begin with. Siege stuff is WAY too slow for me, so I normally go with melee. I think people really under-estimate how general-purpose and versatile a melee unit is when it's raked in a lot of experience... melees that are on parity with the enemy's tech and weapon types can STEAMROLL a city with many fortifications (as if it weren't even there) with the both City Raiders promos, and at least one unit type specific promo. Enchanted blade (or poisoned blade for the assassin units), followed by bless, flaming arrows, (possibly) mutation, and shield of faith only add to that advantage.
Although, at higher difficulties, you may have specialize your rolls a bit as the AI civs will have better toys to use.