Tomice
Passionate Smart-Ass
The main problem about contact victory: After you activated the beacon, there is literally nothing left to do, except to wait. It doesn't matter if your whole empire crumbles to dust, as long as the beacon stands, you've won after 30 turns.
This would be less of an issue if anyone would react and try to keep you from completing it, but they don't. At least in my game, noone cared, not even my direct neighbour who hated me the whole game (and had a border 3 tiles from my beacon).
Also, even if you had to fight, you can use your whole empire as buffer. Given the predictability (and inability) of the AI, there is nothing to fear.
It might be similar for other victory conditions, but at least you need to actively settle the earthlings in the purity victory. The other victories are also a bit more active than "build 3 wonders, then wait for ages doing nothing at all".
After the beacon was active, I automated my workers and explorers, klicked anywhere for the trade routes to go, built whatever I clicked on first, ignored my spies, ignored the quests and didn't renew diplomatic contracts if it involved more than a click.
The "consumes all surplus energy" part is also laughable. You can adjust things so you aren't dependent on surplus gold for 30 turns (because the only relevant use for energy is rush-buying defensive units after this point).
To not only complain, my suggestion would be this:
You actually need to fill a huge pool of energy for the beacon to transmit its message. Not only the initial 1000, but maybe additional 10000 energy or more. This is done by taking your surplus gold, but also takes the cash energy you have ready into account. So if you amassed 6000 from your "lost" energy per turn and have 4000 cash left, you win.
TLDR: Contact is extremely boring after beacon activation if you don't have to defend (and you rarely fight for your life at this point).
This would be less of an issue if anyone would react and try to keep you from completing it, but they don't. At least in my game, noone cared, not even my direct neighbour who hated me the whole game (and had a border 3 tiles from my beacon).
Also, even if you had to fight, you can use your whole empire as buffer. Given the predictability (and inability) of the AI, there is nothing to fear.
It might be similar for other victory conditions, but at least you need to actively settle the earthlings in the purity victory. The other victories are also a bit more active than "build 3 wonders, then wait for ages doing nothing at all".
After the beacon was active, I automated my workers and explorers, klicked anywhere for the trade routes to go, built whatever I clicked on first, ignored my spies, ignored the quests and didn't renew diplomatic contracts if it involved more than a click.
The "consumes all surplus energy" part is also laughable. You can adjust things so you aren't dependent on surplus gold for 30 turns (because the only relevant use for energy is rush-buying defensive units after this point).
To not only complain, my suggestion would be this:
You actually need to fill a huge pool of energy for the beacon to transmit its message. Not only the initial 1000, but maybe additional 10000 energy or more. This is done by taking your surplus gold, but also takes the cash energy you have ready into account. So if you amassed 6000 from your "lost" energy per turn and have 4000 cash left, you win.
TLDR: Contact is extremely boring after beacon activation if you don't have to defend (and you rarely fight for your life at this point).