This map script is a reworked version of Tectonic by @Haftetavenscrap and @N.Core. Like the original map, it is based on simulating tectonic plates and their movement. The worlds generated by it are similar to a mix of Continents, Fractal and Archipelago maps. Many settings are available to customize the map.
Key changes compared to Tectonic:
Thanks to @N.Core for the permission to modify the map!
Key changes compared to Tectonic:
- Several changes were made to reduce the randomness of the map generation. In particular, the amount of land generated is now much less random
- The total amount of land is reduced. When standard settings are used the number of land tiles is somewhere between the typical values for Continents and Fractal maps and those for Communitas
- An option 'Land Cohesion' was added: This option controls how much continents cluster, i.e. whether the maps tend to have several smaller continents or few larger ones
- An option "Ocean Rifts" was added. If enabled, the maps are guaranteed to have at least two landmasses separated by deep ocean rifts, making it necessary to be able to cross deep ocean to meet all civs
- Reduced amount of land generated in polar regions
- Increased the number of atolls and lakes
Spoiler Example Maps (Standard size, all map settings on the default value) :
Spoiler Example Maps (Standard size, all settings on "Random") :
Thanks to @N.Core for the permission to modify the map!