Commander Bello
Say No 2 Net Validations
The situation:
Playing on a huge archipelago map. Being at war with the Egypts, being located on another continent. Already in the modern ages, so all my cities are connected via railroads. Current empire size: >70 cities; > 380 units
At the northern edge of my home continent, there are 4 Galleons waiting for refreshment to be shipped to my bridgeheads at 'Egypteria'
Now, what happens each and every turn?
Each turn, there are some 4 - 8 Cavalries, Infantries and Guerillas produced. As I am to lazy to send them individually across the map, I've set a continental rally point in front of my northern harbor.
---- but, the units show up there AFTER all other units have been managed!
So, I have to make all fighting units at 'Egypteria' (being only three sea tiles away - so I can ship and unload my troops in one turn) wait, then I have to manage all units (some 80+ workers) at my home territory, then I have to make wait all my Galleons, until finally, the new troops arrive at the rally point. <spit>
As they are produced at the very beginning of the turn, and don't pop up in their home town anyway, this makes my turns last almost double the time it should be.
I think, auto-movement to the rally points should be executed as soon as the production queue has been calculated. Then, it would be possible to make use of the units exactly where you want to make use of them, without to have to do everything else before. This becomes even more urgent, as the result of the fights might influence your decisions about what to produce in your homeland cities. The later would slow down the whole turn even more, in case that you either accomplish your goals or suffer a severe defeat.
So, I plea for this to be patchend urgently!
Playing on a huge archipelago map. Being at war with the Egypts, being located on another continent. Already in the modern ages, so all my cities are connected via railroads. Current empire size: >70 cities; > 380 units
At the northern edge of my home continent, there are 4 Galleons waiting for refreshment to be shipped to my bridgeheads at 'Egypteria'

Now, what happens each and every turn?
Each turn, there are some 4 - 8 Cavalries, Infantries and Guerillas produced. As I am to lazy to send them individually across the map, I've set a continental rally point in front of my northern harbor.
---- but, the units show up there AFTER all other units have been managed!

So, I have to make all fighting units at 'Egypteria' (being only three sea tiles away - so I can ship and unload my troops in one turn) wait, then I have to manage all units (some 80+ workers) at my home territory, then I have to make wait all my Galleons, until finally, the new troops arrive at the rally point. <spit>
As they are produced at the very beginning of the turn, and don't pop up in their home town anyway, this makes my turns last almost double the time it should be.
I think, auto-movement to the rally points should be executed as soon as the production queue has been calculated. Then, it would be possible to make use of the units exactly where you want to make use of them, without to have to do everything else before. This becomes even more urgent, as the result of the fights might influence your decisions about what to produce in your homeland cities. The later would slow down the whole turn even more, in case that you either accomplish your goals or suffer a severe defeat.
So, I plea for this to be patchend urgently!