It's a common knowledge that the starting location and first city placement matters.
At the same time there is a substantial luck factor involved in where you begin your adventure.
On some occasions Sid Meier spawns you in a really nice location and your civilization's dream about future prosperity has a big chance to come true. And on some others there's literally nothing around you - you're at the edge of a desert, one luxury resource to grab, almost non existing hills and fertile tiles, everybody else has got marble or salt, and your promised land is just 3 tiles way.
It is quite frustrating in single player games, but you can either treat it as additional challenge and handicap on top of the difficulty level, or waste your time on reloading your game with all the 100 mods installed.
In multiplayer games though it is very unfair if only one player starts with such a challenge, and (assuming you all agree) restarting the game takes sooo much time.
This mod is for those of you who want to avoid the luck accusations in MP, or just more flexibility in SP.
After applying this mod your starting settler (and only the starting settler) will have the following perks for the 1st (and only 1st turn of the game):
- Air Recon promotion, so that you can immediately assess your starting conditions and tiles around you and not be limited by the mountains
- 4 moves, so that you can actually move from the crappy starting place and still settle on 1st turn
- Ignore Terrain Cost, so that this annoying jungle don't stop you
In order to block potential abuse of uncovering a lot of map on the expense of not founding 1st city immediately, the starting settler loses all his abilities after 1st turn.
This mod is fully compatible with all the other mods known to me, including:
- MPMPM
- all Mod Civilizations (including the ones replacing Settlers - tested on Haiti)
The only incompatibility appears when other mods remove the "Future Technology" from the game or when you don't start with a Settler.
Credits:
SushiSquid/Joe Danger for the original SuperSettler concept
Nutty - sql and lua coding
Serp - creative discussion
Steam workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=426714418
At the same time there is a substantial luck factor involved in where you begin your adventure.
On some occasions Sid Meier spawns you in a really nice location and your civilization's dream about future prosperity has a big chance to come true. And on some others there's literally nothing around you - you're at the edge of a desert, one luxury resource to grab, almost non existing hills and fertile tiles, everybody else has got marble or salt, and your promised land is just 3 tiles way.
It is quite frustrating in single player games, but you can either treat it as additional challenge and handicap on top of the difficulty level, or waste your time on reloading your game with all the 100 mods installed.
In multiplayer games though it is very unfair if only one player starts with such a challenge, and (assuming you all agree) restarting the game takes sooo much time.
This mod is for those of you who want to avoid the luck accusations in MP, or just more flexibility in SP.
After applying this mod your starting settler (and only the starting settler) will have the following perks for the 1st (and only 1st turn of the game):
- Air Recon promotion, so that you can immediately assess your starting conditions and tiles around you and not be limited by the mountains
- 4 moves, so that you can actually move from the crappy starting place and still settle on 1st turn
- Ignore Terrain Cost, so that this annoying jungle don't stop you
In order to block potential abuse of uncovering a lot of map on the expense of not founding 1st city immediately, the starting settler loses all his abilities after 1st turn.
This mod is fully compatible with all the other mods known to me, including:
- MPMPM
- all Mod Civilizations (including the ones replacing Settlers - tested on Haiti)
The only incompatibility appears when other mods remove the "Future Technology" from the game or when you don't start with a Settler.
Credits:
SushiSquid/Joe Danger for the original SuperSettler concept
Nutty - sql and lua coding
Serp - creative discussion
Steam workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=426714418