S3rgeus
Emperor
those errors may be because someone "made" or reshaped the unit via nifskope instead of blender. A lot of cool leaderheads like Amra were donefor civ4 that way.
What you make have to do is unassign the mesh from the skeleton and delete the bones altogether in nifskope then re-rig it (assign bones) to the civ5 template you are using.
I'm looking into what's involved in this now and unfortunately I cannot work out how to unassign the mesh in nifskope. I can remove stuff with right click -> block -> remove, but straight up removing the skeleton in nifskope seems to remove the association between the mesh and the texture.
