[SPOILER]<Civ4UnitInfos xmlns="x-schema:Mountie_CIV4UnitSchema.xml">
<UnitInfos>
<UnitInfo>
<Class>UNITCLASS_CAVALRY</Class>
<Type>UNIT_CANADA_MOUNTIE</Type>
<UniqueNames> <UniqueName>TXT_KEY_UNIQUE_NAME_A_DIVISION_CAPITAL</UniqueName>
<UniqueName>TXT_KEY_UNIQUE_NAME_O_DIVISION_ONTARIO</UniqueName>
<UniqueName>TXT_KEY_UNIQUE_NAME_C_DIVISION_QUEBEC</UniqueName>
<UniqueName>TXT_KEY_UNIQUE_NAME_K_DIVISION_ALBERTA</UniqueName>
<UniqueName>TXT_KEY_UNIQUE_NAME_E_DIVISION_BC</UniqueName>
<UniqueName>TXT_KEY_UNIQUE_NAME_D_DIVISION_MANITOBA</UniqueName>
<UniqueName>TXT_KEY_UNIQUE_NAME_H_DIVISION_NOVA_SCOTIA</UniqueName>
<UniqueName>TXT_KEY_UNIQUE_NAME_F_DIVISION_SASKATCHEWAN</UniqueName>
<UniqueName>TXT_KEY_UNIQUE_NAME_J_DIVISION_NEW_BRUNSWICK</UniqueName>
<UniqueName>TXT_KEY_UNIQUE_NAME_B_DIVISION_NEWFOUNDLAND</UniqueName>
<UniqueName>TXT_KEY_UNIQUE_NAME_L_DIVISION_PEI</UniqueName>
<UniqueName>TXT_KEY_UNIQUE_NAME_M_DIVISION_YUKON</UniqueName>
<UniqueName>TXT_KEY_UNIQUE_NAME_G_DIVISION_NWT</UniqueName>
<UniqueName>TXT_KEY_UNIQUE_NAME_V_DIVISION_NUNAVUT</UniqueName>
<UniqueName>TXT_KEY_UNIQUE_NAME_DEPOT_DIVISION_ACADEMY</UniqueName>
</UniqueNames>
<Special>NONE</Special>
<Capture>NONE</Capture>
<Combat>UNITCOMBAT_MOUNTED</Combat>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Invisible>NONE</Invisible>
<SeeInvisible>NONE</SeeInvisible>
<Description>TXT_KEY_UNIT_CANADA_MOUNTIE</Description>
<Civilopedia>TXT_KEY_UNIT_CANADA_MOUNTIE_PEDIA</Civilopedia>
<Strategy>TXT_KEY_UNIT_CANADA_MOUNTIE_STRATEGY</Strategy>
<Advisor>ADVISOR_MILITARY</Advisor>
<bAnimal>0</bAnimal>
<bFood>0</bFood>
<bNoBadGoodies>0</bNoBadGoodies>
<bOnlyDefensive>0</bOnlyDefensive>
<bNoCapture>0</bNoCapture>
[B]<bQuickCombat>0</bQuickCombat>[/B]
<bRivalTerritory>0</bRivalTerritory>
<bMilitaryHappiness>1</bMilitaryHappiness>
<bMilitarySupport>1</bMilitarySupport>
<bMilitaryProduction>1</bMilitaryProduction>
<bPillage>1</bPillage>
[B]<bSpy>0</bSpy>[/B]
<bSabotage>0</bSabotage>
<bDestroy>0</bDestroy>
<bStealPlans>0</bStealPlans>
<bInvestigate>0</bInvestigate>
<bCounterSpy>0</bCounterSpy>
<bFound>0</bFound>
<bGoldenAge>0</bGoldenAge>
<bInvisible>0</bInvisible>
<bFirstStrikeImmune>0</bFirstStrikeImmune>
<bNoDefensiveBonus>1</bNoDefensiveBonus>
<bIgnoreBuildingDefense>1</bIgnoreBuildingDefense>
<bCanMoveImpassable>0</bCanMoveImpassable>
[B]<bCanMoveAllTerrain>0</bCanMoveAllTerrain>[/B]
<bFlatMovementCost>0</bFlatMovementCost>
<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
<bNukeImmune>0</bNukeImmune>
<bPrereqBonuses>0</bPrereqBonuses>
<bPrereqReligion>0</bPrereqReligion>
<bMechanized>0</bMechanized>
[B]<bSuicide>0</bSuicide>
<bHiddenNationality>0</bHiddenNationality>
<bAlwaysHostile>0</bAlwaysHostile>[/B]
<UnitClassUpgrades>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_GUNSHIP</UnitClassUpgradeType>
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
</UnitClassUpgrades>
<UnitClassTargets/>
<UnitCombatTargets/>
<UnitClassDefenders/>
<UnitCombatDefenders/>
[B]<FlankingStrikes>
<FlankingStrike>[/B]
[B]<FlankingStrikeUnitClass>UNITCLASS_CANNON</FlankingStrikeUnitClass> <iFlankingStrength>100</iFlankingStrength>
</FlankingStrike>
</FlankingStrikes>[/B]
<UnitAIs>
<UnitAI>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_PILLAGE</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
</UnitAIs>
<NotUnitAIs/>
<Builds/>
<ReligionSpreads/>
[B]<CorporationSpreads/>[/B]
<GreatPeoples/>
<Buildings/>
<ForceBuildings/>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<PrereqReligion>NONE</PrereqReligion>
[B]<PrereqCorporation>NONE</PrereqCorporation>[/B]
<PrereqBuilding>NONE</PrereqBuilding>
<PrereqTech>TECH_MILITARY_TRADITION</PrereqTech>
<TechTypes>
<PrereqTech>TECH_GUNPOWDER</PrereqTech>
<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
<PrereqTech>NONE</PrereqTech>
</TechTypes>
<BonusType>BONUS_HORSE</BonusType>
<PrereqBonuses/>
<ProductionTraits/>
<Flavors/>
<iAIWeight>0</iAIWeight>
<iCost>120</iCost>
<iHurryCostModifier>0</iHurryCostModifier>
[B]<iAdvancedStartCost>100</iAdvancedStartCost>[/B]
[B]<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>[/B]
<iMinAreaSize>-1</iMinAreaSize>
<iMoves>2</iMoves>
<bNoRevealMap>0</bNoRevealMap>
<iAirRange>0</iAirRange>
[B]<iAirUnitCap>0</iAirUnitCap>[/B]
<iDropRange>0</iDropRange>
<iNukeRange>-1</iNukeRange>
<iWorkRate>0</iWorkRate>
<iBaseDiscover>0</iBaseDiscover>
<iDiscoverMultiplier>0</iDiscoverMultiplier>
<iBaseHurry>0</iBaseHurry>
<iHurryMultiplier>0</iHurryMultiplier>
<iBaseTrade>0</iBaseTrade>
<iTradeMultiplier>0</iTradeMultiplier>
<iGreatWorkCulture>0</iGreatWorkCulture>
[B]<iEspionagePoints>0</iEspionagePoints>[/B]
<TerrainImpassables/>
<FeatureImpassables/>
[B]<TerrainPassableTechs/>
<FeaturePassableTechs/>[/B]
<iCombat>15</iCombat>
[B]<iCombatLimit>100</iCombatLimit>[/B]
<iAirCombat>0</iAirCombat>
<iAirCombatLimit>0</iAirCombatLimit>
<iXPValueAttack>4</iXPValueAttack>
<iXPValueDefense>2</iXPValueDefense>
<iFirstStrikes>0</iFirstStrikes>
<iChanceFirstStrikes>0</iChanceFirstStrikes>
<iInterceptionProbability>0</iInterceptionProbability>
<iEvasionProbability>0</iEvasionProbability>
<iWithdrawalProb>30</iWithdrawalProb>
<iCollateralDamage>0</iCollateralDamage>
<iCollateralDamageLimit>0</iCollateralDamageLimit>
<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
<iCityAttack>0</iCityAttack>
<iCityDefense>0</iCityDefense>
<iAnimalCombat>0</iAnimalCombat>
<iHillsAttack>0</iHillsAttack>
<iHillsDefense>0</iHillsDefense>
<TerrainNatives/>
<FeatureNatives/>
[B]<TerrainAttacks/>[/B]
<TerrainDefenses/>
[B]<FeatureAttacks/>[/B]
<FeatureDefenses/>
<UnitClassAttackMods>
<UnitClassAttackMod>
<UnitClassType>UNITCLASS_CANNON</UnitClassType>
<iUnitClassMod>50</iUnitClassMod>
</UnitClassAttackMod>
</UnitClassAttackMods>
<UnitClassDefenseMods/>
<UnitCombatMods/>
<UnitCombatCollateralImmunes/>
<DomainMods/>
<BonusProductionModifiers/>
<iBombRate>0</iBombRate>
<iBombardRate>0</iBombardRate>
<SpecialCargo>NONE</SpecialCargo>
<DomainCargo>NONE</DomainCargo>
<iCargo>0</iCargo>
<iConscription>0</iConscription>
<iCultureGarrison>8</iCultureGarrison>
<iExtraCost>0</iExtraCost>
<iAsset>4</iAsset>
<iPower>13</iPower>
<UnitMeshGroups>
<iGroupSize>3</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>3</iMeleeWaveSize>
<iRangedWaveSize>3</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>3</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_CANADA_MOUNTIE</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
[B]<FormationType>FORMATION_TYPE_DEFAULT</FormationType>[/B]
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<FreePromotions/>
<LeaderPromotion>NONE</LeaderPromotion>
<iLeaderExperience>0</iLeaderExperience>
</UnitInfo>
</UnitInfos>
</Civ4UnitInfos>[/SPOILER]