Fish Man
Emperor
- Joined
- Feb 20, 2010
- Messages
- 1,545
This thinking is also a bit flawed. In the early game your main goal is expansion. A city building something that only helps the city itself get productive contributes nothing at all to expansion. It is basically a delay until the city can contribute to your main goal. Fish city needs to invest 30 hammers more than pigs city until it can be of any help at all. Again, I haven't played this map myself, but I find it hard to believe that there is nothing useful to build this early in the game. Putting hammers into barracks is often a good idea if you plan to war somewhat early. Sets up a nice 2 pop whip for later. More warriors are always welcome for more fogbusting and later as MP. I don't think you are running into the free unit limit just yet. And as someone mentioned, you could start on the workboat that later is used to improve fish.
If you improve pigs immediately, it will take the city only 6 turns to reach pop 2. Then it can continue growing or maybe start on a worker, while also helping capital grow cottages. This is where it really starts pulling ahead of fish city. Fish takes much longer until it can contribute anything meaningful.
Edit: Xpost. Well said @krikav
After a bit of thinking I do realize that you are right. If expansion mattered most then pigs city definitely is better than any seafood city. With my current position only my cap is really in a state to produce workers/settlers. But with pigs city if I got AH before fishing, it would've been a great worker/settler pump.
My issue with that, then, is that we might not need that many workers/settlers during this stage of the game? At this point in the game I'd take a short settling break at 4 cities (3 expo + cap), which doesn't require too much production/food - what are your thoughts on this?