Brimstone
Chieftain
What I'm looking for here are ideas to cook maps to make them more fun to play, or more interesting anyway. I find most of the standard maps lacking, and plus maps are the same, just with the CS's move to the edges. Completely not worth buying btw, but that's a different rant.
I find a great many of the maps types just giant blobs with very few interesting features or choke points. I mostly play Domination, with a fall back of a Science victory if I find a nut too tedious to crack. Culture, Time & Diplomatic victories are fun....once.
For a while, I found that small continents, with low sea-level worked out pretty good, and got the idea from watching one of the Youtube peeps videos' a year ago or so. But I find that the map doesn't always generate in an interesting way, and sometimes just end up with the 'continents' map model, of two big blobs next to each other.
So, here is what I hit upon a few weeks ago.
Standard Size (I would prefer large/huge, but we all know how that plays out on Civ V)
Ice Age (I know, sounds horrible)
Narrow Continents
Raging Barbs
CS's dropped to about 5 or 6 on Standard Size, or none! (completely un-fun mechanic and mostly worthless, but again, that's a different rant)
AI's up by 2 or 3 to cover lost ground to less CS's
That's it. Looks simple, but it creates some very 'strategic' maps. Loads of choke points, ocean/seas with maybe one only one entrance, or maybe none (landlocked by ice). Hard scrabble land, very few 'lush' grasslands, but lots of hills and mining opportunities.
Short portages during war and 'island' hoping. Large portions of straight up ice that will continually need to be barb swept. Also puts good pressure on AI's and all the free units they get. Helps keep them from running away by mass expansion; they will have to do it the hard way by conquering.
I've attached my last game a few turns before win as an example. This map was slightly different in that it mostly worked out as a Pangaea, but that is not typical. It's also not uncommon for an AI to be conquered in the ancient era by another AI like France did to umm, I forget, the guy next to him before I had my 2nd city up, that I used to block France with. Makes for very exciting Ancient era fights, and land grabbing.
Anyway, that's what I have found as fun as a conquering bastard. How do you cook your maps for fun?
Specifics please, examples a plus. No tiny island/Polynesia suggestions, I'm not cooking for ease.
I find a great many of the maps types just giant blobs with very few interesting features or choke points. I mostly play Domination, with a fall back of a Science victory if I find a nut too tedious to crack. Culture, Time & Diplomatic victories are fun....once.
For a while, I found that small continents, with low sea-level worked out pretty good, and got the idea from watching one of the Youtube peeps videos' a year ago or so. But I find that the map doesn't always generate in an interesting way, and sometimes just end up with the 'continents' map model, of two big blobs next to each other.
So, here is what I hit upon a few weeks ago.
Standard Size (I would prefer large/huge, but we all know how that plays out on Civ V)
Ice Age (I know, sounds horrible)
Narrow Continents
Raging Barbs
CS's dropped to about 5 or 6 on Standard Size, or none! (completely un-fun mechanic and mostly worthless, but again, that's a different rant)
AI's up by 2 or 3 to cover lost ground to less CS's
That's it. Looks simple, but it creates some very 'strategic' maps. Loads of choke points, ocean/seas with maybe one only one entrance, or maybe none (landlocked by ice). Hard scrabble land, very few 'lush' grasslands, but lots of hills and mining opportunities.
Short portages during war and 'island' hoping. Large portions of straight up ice that will continually need to be barb swept. Also puts good pressure on AI's and all the free units they get. Helps keep them from running away by mass expansion; they will have to do it the hard way by conquering.
I've attached my last game a few turns before win as an example. This map was slightly different in that it mostly worked out as a Pangaea, but that is not typical. It's also not uncommon for an AI to be conquered in the ancient era by another AI like France did to umm, I forget, the guy next to him before I had my 2nd city up, that I used to block France with. Makes for very exciting Ancient era fights, and land grabbing.
Anyway, that's what I have found as fun as a conquering bastard. How do you cook your maps for fun?
Specifics please, examples a plus. No tiny island/Polynesia suggestions, I'm not cooking for ease.