Preturn: I set even more cities to Mass Transit (for pollution) I also let rocketry go to the AI. We are so far ahead, one tech won't matter. We now have +151 gpt and 11k. I spend nearly 6k to buy police stations in cities on the other continent to reduce corruption (to try to accelerate our research rate).
IBT: Build a goodly number of police stations. We get satallite and start nuclear power.
1750 AD: 100% science only gets us Nuclear power in 5 so I raise it even more (our science goes to 11). I do this by hiring scientists until we get it in 4 turns (this doesn't always work, but it often can reduce by a turn). I choose builds based on whatever resarch building is next on the queue. Towns on the home continent build Mech Inf if they have finished everything else.
IBT:
1752 AD: Switch towns around so none are starving.
IBT:
1754 AD: I compare culture from two turns ago and it appears we are going to go over 100k shortly. It won't be a culture win as another civ has 61k. Rush the reasarch buildings until we are around 1000 gold
1756 AD: Towns that build research buildings start courthouses next. Trade Ecology for 336 gpt
IBT: We gain Nuclear Power and start Lasers which is in 4. We also get a scientific great leader - the first I have gotten.
Increasing research does not actually work, so I will save him.
1758 AD: Not much to do. I will save the Science Great leader for the last space ship part.
IBT: Mass transit is helping we are catching up on Pollution Patrol
1760 AD:
1762 AD: We have caught up on pollution cleanup. Irrigate so we can afford more scientists (I don't irrigate the best towns though - I want the shields).
IBT: Portugal and china sign peace.
1764 AD:
IBT: We get Laser and start synthetic fibers.
1766 AD: I try to MM Robotics down to 4 but could not do it. I leave things maximized for science. I trade Miniturization for 269 gpt. I would rather win sooner than deprive the AI of tech.
IBT: Sumeria declare war on the Chinese
Zululand declares war on Sumeria
1768 AD: Rush a few buildings.
IBT:
1770 AD: Finis
Notes:
We are building lots of Mech Inf to make sure our cities were secure. Feel free to switch to wealth or something else; it won't really matter.
Bananaville and Entremont are on prebuilds for the two parts for synthetic fibers. Put Bananaville on the exterior casing as that is the expensive one.
We have a scientific leader for the last part He is in Entremont
This game will last 6-8 turns more, so Space will be the last player (post a save of the game right before launch). Seems appropriate. (we have 2 turns for Synth and the 4 or 5 for Robotics.
Here is a picture of our nearly final territory for any Lurkers:
The Save
IBT: Build a goodly number of police stations. We get satallite and start nuclear power.
1750 AD: 100% science only gets us Nuclear power in 5 so I raise it even more (our science goes to 11). I do this by hiring scientists until we get it in 4 turns (this doesn't always work, but it often can reduce by a turn). I choose builds based on whatever resarch building is next on the queue. Towns on the home continent build Mech Inf if they have finished everything else.
IBT:
1752 AD: Switch towns around so none are starving.
IBT:
1754 AD: I compare culture from two turns ago and it appears we are going to go over 100k shortly. It won't be a culture win as another civ has 61k. Rush the reasarch buildings until we are around 1000 gold
1756 AD: Towns that build research buildings start courthouses next. Trade Ecology for 336 gpt
IBT: We gain Nuclear Power and start Lasers which is in 4. We also get a scientific great leader - the first I have gotten.
Increasing research does not actually work, so I will save him.
1758 AD: Not much to do. I will save the Science Great leader for the last space ship part.
IBT: Mass transit is helping we are catching up on Pollution Patrol
1760 AD:
1762 AD: We have caught up on pollution cleanup. Irrigate so we can afford more scientists (I don't irrigate the best towns though - I want the shields).
IBT: Portugal and china sign peace.
1764 AD:
IBT: We get Laser and start synthetic fibers.
1766 AD: I try to MM Robotics down to 4 but could not do it. I leave things maximized for science. I trade Miniturization for 269 gpt. I would rather win sooner than deprive the AI of tech.
IBT: Sumeria declare war on the Chinese
Zululand declares war on Sumeria
1768 AD: Rush a few buildings.
IBT:
1770 AD: Finis
Notes:
We are building lots of Mech Inf to make sure our cities were secure. Feel free to switch to wealth or something else; it won't really matter.
Bananaville and Entremont are on prebuilds for the two parts for synthetic fibers. Put Bananaville on the exterior casing as that is the expensive one.
We have a scientific leader for the last part He is in Entremont
This game will last 6-8 turns more, so Space will be the last player (post a save of the game right before launch). Seems appropriate. (we have 2 turns for Synth and the 4 or 5 for Robotics.
Here is a picture of our nearly final territory for any Lurkers:
The Save