4000 BC: (1) Okay. Moving one west means getting 3 food a turn rather than 2 out of the center due to being Agricultural; add in the wheat, and add in being able to actually irrigate that wheat and the grassland from a river otherwise stuck in hills and mountains, and finally the 50% defensive bonus, and it adds us to there being no question. 1 west is the way to go.
The worker moves onto the wheat to get it irrigated, and maybe we'll get a Settler factory out of our first city. Wouldn't that be nice?
3950 BC: (2) Found
Entremont. We seem to be on the eastern edge of a 3-thick mountain range. The river we're on seems to only exist in the mountains, but there's another one to the north going through forest. I expect that'll be our best place to expand, as the river will make our people more fecund. I guess bathing leads to more palatable mating or something.
I tell our scientists to start looking into Alphabet; we have no real need for military units. If we're lucky, we might be able to get to Philosophy first. Even with everyone working on it, it'll take 50 turns, so I put in the minimum 20%, and we're making 2 gpt.
Entremont begins to build... hm. A warrior would be nice for exploration, but I already know which general direction we'll be expanding in. Besides, there's a hut in expansion range, and if we have no units when we expand (which is *after* we'd build a warrior), it won't pop barbarians. Add to this that we're using the wheat, and I start building a Settler.
Worker begins to irrigiate the wheat. We like our gruel watery, apparently.
3900 - 3800 BC (3-5) Catch up on sleep.
3750 BC: (6) Worker finishes irrigating; turns to building a road to our massive gruel factories.
3700 BC: (7) Grow to 2 pop. Lux to 20% makes Entremont stable. No amount of science helps our research

, so we'll keep it at minimum. Settler due in 12, growth in 5.
3650 BC (8): Continue to enjoy population fecundity. And the word 'fecund'- it sounds dirty.
3600 BC (9): Finish Wheat Avenue. Worker moves west to mine the SG. Reveal more SG. Woot!
3550 BC (10): Begin mining the SG.
I know it's been a thrilling, action-packed series of turns,

but now it's time to pass it over to
AndrewN, who will get a settler and will find out what's in surprise hut #1! As I said- find a place on the river directly north of us. Close placement may help us as we're trying to amass total culture, so feel free to set up the next city within 1 square of that forest 2 north of Entremont.
Roster:
Corrado
AndrewN [up now!]

andvruss [on deck]
Kaiser_Berger
Greebley
a space oddity
Go forth and be fecund!
I gotta stop using that word.