Preturn: Lux is too high - probably from when we bigger and then built the worker. I lower it..
IBT: Build the warrior
2510 AD: I send the warrior S to explore.
2470 AD: Zzz
2430 AD: Finish a road which helps and I can lower Lux rate.
2390 AD: Zzz
IBT:
Entremont: Settler->Settler
2350 AD: Realize I cannot follow the dot map as there is a hut on the square I want to settle. I will settle direct on the dyes. This has the additional benefit of not requiring us to road jungle. It will change the dot map though.
2270 AD: Settler has arrived but I delay settling a turn so the worker can run if the give us barbs.
IBT:
Alesia: Temple->Warrior
2230 AD: Settle Lugdunum on the Dyes, this will greaty improve the high unhappiness (roads finish too to help).
The Hut gives us Warrior Code
IBT:
Entremont: Settler->Settler
2190 AD: Move settler NE - It will not reach its destination, so the next player gets to decide where we want it.
2150 AD: Zzz.
Notes:
When Alesia's borders expand in two turns, we will definitely want to MM it. It will go from 1 shield to 4 as it can use a cow and a BG.
For anyone not familiar with settler factories, our current one says the settler is in 5 turns at the start. When we grow to size 6, it gets 2 bonus shields and so will say grow and build in 2 as we want. Don't forget to adjust it every time it grows - otherwise it will take 3 turns to grow (Lux rate too). You want to move a citizen off the forest to get back to 5 food. We could around 12 cities by 1000BC if we do things right.
No contact with other civs. That will make this variant easier as we seem to have our own piece of land. (Of course we haven't explored much either), so they could certainly be out there.
With sedentary barbs and no contact with other civs, I did not worry much about military. However, our two non-capitol towns are building warriors, I think we should switch to Barracks before long though.
The lands to the S look poor in the short term but will be good in the long term (jungle and marsh mostly).
We really need to send a warrior to explore north and one to explore east.
I included a tenative dot map in my picture. The non-filled bigger circles means I wasn't sure where was best due to lack of knowledge of the area, but that I felt a town belonged there. A few of my filled circles might also change as we drive back the darkness. I thought it would make a good start for discussion, since I couldn't follow the previous one due to the hut blocking it.
The Save
[Edit: Space, it looks like you are up next. ]