Inheretied turn.
The water discussed is fresh so there is no point in building a canal city in the choke. However there is a plains cattle that can be reached if we settle the other forest.
As Greebly said and I had already worked out, in towns that get 1 shield, when the population increases we can then pop rush the cheep temples. I swap Richborough, Augustodurum, Verulamium, Gergovia and Agedincum to temples.
Lux tax was a bit high so I set it to 10%. It will need to go up next turn when Entremont grows.
We have 9 cities and only 15 units, 1 settler, 6 workers, 6 warriors, 1 spearman and a curragh.
Diplo check:
China(cautious) - level tech, no money, 6 cities and horses
Russia(cautious) - up HBR, 85g, 6 cities and spices (1 extra)
Babylon(annoyed) - Down alpahbet, 20g, 5 cities and spices (2 extra)
There are also Chinese warriors next to Gergovia.
IBT
The chinese pull back.
1) 1475BC
Workers work, warriors explore.
IBT
Another russian settler spotted, currently behind Yarosavl' but coming our way.
Lugdunum Spearman -> Spearman
The russians start the Pyramids.
2) 1450BC
Some of the workers finish their jobs so I start to join them into groups of three.
Goody hut spotted
No new techs, but Russia have a new town.
I spot a worker clearing jungle on its own down near Gergoiva. Not very efficient so I stop that and move him somewhere useful.
Pop-rush temple in Verulamium
IBT
Alesia Spearman -> Spearman
Verulamium Temple -> worker
3) 1425BC
Pop-rush Temple in Camulodunum
Pop hut and get barbs
IBT
Entremont settler -> settler
Camuldounum temple -> Spearman
4) 1400BC
Attack and kill one of the barbs for no damage. More iron spotted.
IBT
The barbs attach us and we promote to elite

The Russians start the Colossus
5) 1375BC
Annoying. One of the sites I marked as a fishing village turns out to be fish

. We could build a fishing village on the hills nearby and also get the cow that is currently out of range of all our cities.
Babylon get alphabet. We are level on tech with everybody except Russia who are up HBR
IBT
Lugdunum Spearman -> Spearman
6) 1350BC
Zzzz.
7) 1325BC
Pop-rush temple in Richborough
IBT
Entremont settler -> settler
Alesia Spearman -> spearman
Richborough temple -> worker
8) 1300BC
Pop-rush temple in Gergovia
Pop-rush temple in Augustodurum
IBT
Gergovia temple -> worker
Augustodurum temple -> worker
9) 1275BC
Zzzz.
IBT
Lugdunum Spearman -> spearman
Chinese start the Pyramids
10) 1250BC
Eboracum founded, set to temple

Hut spotted, for the next person

Pop-rush temple in Agedincum
Notes to next player:
In all new towns grow to size two and pop-rush the temple.
There is a goody hut near China on mountains that might have something nice inside.
Keep MMing Entremont. I think we need another mine because the AI dosen't always put the worker on the forest when it grows.
Keep the workers in stacks of three, roads finish in 1, mines in 2 that way.
Settler in north to settle on or near the dyes. Settler in south to settle between iron and fruit. Either in the jungle or on the hills.
Currently our culture is more than twice the next best (that we know about)
Save...
Edit: sorry, my bad. andvruss, your up next