Okay, so in moving to C3C, the programmers decided to strip the Celts of their "militaristic" trait. Let's take that to the extreme, shall we?
Size: Large
Land: Random
Barbarians: Sedentary
Climate: Normal
Temperature: Temperate
Age:4 billion
Difficulty: Emperor
All victory except Wonder conditions are on and cultural conversions are on
Civ: Celts
C3C: 1.15
Variant rules:
* Standard LDK rules- no ROP Rape, no Palace Jump, no buying of workers before 1000 BC.
* We are unmilitaristic: we may not build barracks or city walls. Militaristic wonders such as The Great Wall and Sun Tzu's Academy are right out, as are the small wonders The Military Academy and The Pentagon.
* We are pacifists: we may not start a war, nor may we engage in any condition that might start a war, such as planting spies, re-negotiating Peace Treaties, or joining a Military Alliance. We may enter enemy lands, but must retreat if asked. We may join MPPs, but must follow war rules as stated below.
* If we ever end up in a war, we must prosecute it entirely defensively: our units may not leave our own lands unless going into a territory we have an MPP with in order to assist them. However, we may demand territory for peace.
Sound interesting? I'm looking for 4-5 more players. Standard 24/48.
Current roster:
Corrado
AndrewN
andvruss
Kaiser_Berger
Greebley
a space oddity
Interested in joining? Mitsho has started up a shadow game!
Size: Large
Land: Random
Barbarians: Sedentary
Climate: Normal
Temperature: Temperate
Age:4 billion
Difficulty: Emperor
All victory except Wonder conditions are on and cultural conversions are on
Civ: Celts
C3C: 1.15
Variant rules:
* Standard LDK rules- no ROP Rape, no Palace Jump, no buying of workers before 1000 BC.
* We are unmilitaristic: we may not build barracks or city walls. Militaristic wonders such as The Great Wall and Sun Tzu's Academy are right out, as are the small wonders The Military Academy and The Pentagon.
* We are pacifists: we may not start a war, nor may we engage in any condition that might start a war, such as planting spies, re-negotiating Peace Treaties, or joining a Military Alliance. We may enter enemy lands, but must retreat if asked. We may join MPPs, but must follow war rules as stated below.
* If we ever end up in a war, we must prosecute it entirely defensively: our units may not leave our own lands unless going into a territory we have an MPP with in order to assist them. However, we may demand territory for peace.
Sound interesting? I'm looking for 4-5 more players. Standard 24/48.
Current roster:
Corrado
AndrewN
andvruss
Kaiser_Berger
Greebley
a space oddity
Interested in joining? Mitsho has started up a shadow game!