COR1: The un-Militaristic Celts.

I am almost positive that Portugals research secret is that they also know the Siamese [Sumeria]. The Siamese [Sumeria] had the GLib so they would have been able to keep up in tech. I suspect they are also fairly strong and researching rapidly. Since we haven't met Siam [sumeria], what we are seeing is both Siam's [Sumeria's] and Portugals research combined.
The reason I am almost sure of this was that Portugal went from willing to pay full price for theology to having it in one turn.

We want to meet Siam [Edit: I mean Sumeria :crazyeye: ]
ASAP. Portugal is getting the huge benefit of knowing both of us but us and Siam not knowing each other which is giving them the opportunity to sell known techs for full price.

The Portuguese ships appeared near Glevem (NorthWest).

I would switch Glevem to a boat and try to get across to the west (toward Portugal). Maybe even rush it. We are leaking gold to the Siamese otherwise.

It is likely there is a crossover we can use there as Portugal showed up before Astronomy with the GLighthouse. I am guessing that Siam and portugal are close, so explore the Portuguese continent. The other boat to the S will handle the case that they are elsewhere.

Not defending the poaching settler was an error on my part. At least we got a Golden Age out of it. Guess they have strong anti-poaching laws in China :D

I think JSB is a good idea. Getting shakespeares would be really cool too. If we built that in Alesia and allowed it to get to max size, it would be very strong indeed.

Andvruss, I would also pursue culture in towns that don't have it. Definitely get Cathedrals in all towns as that is +6 happiness. I would consider building Universities too in towns with cathedrals, markets, and aquaducts, though intersperse some units for defense (i.e. muskets).
 
Preturn: I dont see a reason to have 10% luxes. Lower it to 0%, Research to 60% to get Banking in 2 with +53gpt.

IBT: Entremont uni-musket
ratae Coritanum court-aqueduct
Isca market-cathedral
Babylon start Cop's
Portugal starts Magellans
Sumerian city of Lagash completes Cop's :(

660:
Alesia switches to a uni at a loss of 70 shields
Banking in 1 at 104 gpt.

IBT: We learn banking-music theory
Alesia uni-bank (prebuild)
camudolum musket-bank
Cataractonium settler-colsseum

670: Glanum rush market.
Grr Portugal got Banking the same turn we did :(

IBT: Our furs for dyes deal ends with Portugal. I renew it for dyes, 262 gold, and 8 gpt for furs and WM. No I see the world :D.
Burdigala colosseum-market
Glanum market-colosseum

newworld.JPG


680: Switch Camulodunum. Our galley exploring can find the Zulu and Sumerians, and the new carvel can find the Hitties and Ottomons.

IBT: Entremont musket-bank
Camulodunum caravel-bank
Axima market-aqueduct
Lezoux musket-colosseum

690: Found Alesia (?) 2 tiles east of Tver to put pressure there

IBT: Lugdunum cathedral-colosseum
Lapurnum market-court

700: move around

IBT: Russia asks we leave. But of course......
We laern music theory-PP due in 4
Ratae aqueduct-colosseum
Nemausus musket-colosseum

710: rush temple in Alesia
we contact the zulu. They have 3 luxes up on us, but no iron. we aer up at least music theory, banking, and astromony on them. Trade astronomy for incense
Alesia (FP) changes to Bach's, due in 16. I wont trade anyone music theory to anyone for a fear of a cascade.
Create an embassy with Zulu. Zimbabwe is getting 22spt, 16 units ranging from longbows to impis. They have all improvements, and are currently on wealth :p

IBT: Zulus ask we leave. Never...........just kidding.
Our GA ends :( :(
Verulainum uni-bank
Banaville musket-court
Deva aqueduct-harbor
Alesia temple-court
Portugal starts Smiths

720: We contact Sumeria. They are up chivalry, economics, and navigation, and we are up Music theory
Embassy: Sumer is size 12, 30spt, bank due in 1 turn, 7 muskets, a few crusaders and 5 luxes

IBT: Sumeria asks we leave. Sure.....

730: stuff

IBT: Babylon ask us to leave :|
Glevum market-aqueduct
Emerita completes Magellans

740: move ships around


Printing Press is due in 2 with +13 gpt.
Caravel is to contact the Ottomons in a few turns, as well as our galley.
 
Preturn- We’re looking good.

IT- Lindum-cathedral-market
Axima-aqueduct-cathedral
Sumerian are building Bach’s

Turn 1

I move the caravel and we contact the Hittites. We’re up Theology and gunpowder on them. They have silks for sale, so I decide to give them a bargain deal of silks, chivalry, and 15 g for Theology and gunpowder.
Try to adjust sliders but can’t reduce research at all. PP still due in 1.

IT- Hittites request we leave. Indeed we shall.
Printing Press comes in. I pick Democracy for the time being.
Babylonians are building Smith’s.
Portuguese are building Bach’s

Turn 2

Move Caravel towards Ottoman waters.

Oh boy…we’re the only ones with Printing press and Contact trading ability. Can you say massive trading?

PP and contact with all on our continent and Aztecs to Sumeria for Chemistry, 82g, and 11gpt.
Chivalry to Korea for 22g and contact w/Ottomans
Contact w/Aztecs, 237g and 12gpt to Portugal for Navigation.
PP and Music Theory to Babylon for Economics.

We’re at tech parity, and the rest of the world is pretty much broke. I can’t much of anything else. Ended up being not so massive after all.

IT- Augustodurum-Uni-Bank

Turn 3

Seeing as we know everyone, I begin to move our “grand” navy home to be decommissioned.

IT- Lezoux-closseum-market

Turn 4

Nothing major, just worker actions.

IT- zzz

Turn 5

Zzz

IT- Entremont-bank-trebuchet
Richborough-Uni-bank

Turn 6

Alls quiet.
Theres no use sitting on our extra dyes, so I sell one to Sumeria for 80g and 7gpt.

IT- The Koreans offer an alliance against the Ottomans. How dare they, thinking that we would stoop so low as to blatantly defile the Ottoman stake to existence.

Camulodunum-Uni-granary
Glevum-aqueduct-Uni

Turn 7

I rush a library along the Chinese border. Nothing else.

IT- Burdigala-market-uni
Lapurdum-court-uni
Monguntiacum-library-cathedral

Turn 8

Nothing much.
Portugal has Metallurgy. Looks like we’ll manage to have a monopoly on Democracy, unless Sumeria does it first.
Sell spices to Sumeria for 50g, 14gpt, and WM.

IT- Entremont-trebuchet-trebuchet
Durocortorum-temple-harbor

Turn 9

I move the trebuchet to our border with the Chinese. I’d suggest having at least one in each border town.
I establish embassies with Ottomans and Hittites. Hittites are in anarchy.

IT- Isca-aqueduct- uni
Deva-harbor-cathedral

Turn 10

Nothing major to report. I decide to take another turn to get us back on track with the years.

IT- We learn Democracy. Research set to Free Artistry for the time being.
I decide not to revolt yet, as I’m not sure what the team thinks about this. I leave it up to you guys. Personally, I wouldn’t even be considering a revolt unless we were religious.

Agedincum-uni-bank
Tolosa-market-cathedral
Glanum-colosseum-cathedral
Axima-cathedral-uni

Turn 11

Nothing major.

The Portuguese are offering BIG money for democracy. I leave it up to the next brave soul to decide if we trade now or hold out a little longer.




SAVE
 
Excellent turn Kaiser_Berger, nice set of trading :D

Only one thing I can say, revolt. Normally I never bother even researching democracy, but as we have it and we are not warlike then I can't see a down side.

I'm not sure what techs are available (I can't open the save at work) but the monoply on democracy should get us a stack of cash and the remaining techs to get us into the industrial age. Greebley should have a bit of fun as well :cool:

We do have a slight problem. Steam power is comming up (my recommendation for the first research in the new age) but IIRC we are light on the worker front for railing and we have no guest workers. It might be worth while going round and poping a worker or two out of all our cities.
 
A few notes:

#1: More pre-builds! I don't see that we're working on Smith's, and we're already behind on that since Babylon started it. Lezoux is one of our most productive cities, and almost finished with its market, so it would make an acceptable pre-build, so switch it! We're fighting for 6 Wonders- Shakes, Bach, Smith, Newton, Sufferage, and ToE, and we need to get pre-builds up and running if we want to beat the big dogs of Sumer and Portugal.

So: Switch Lezoux to Smith's, start a pre-build for Shakes, and get ready for a Newton pre-build if it looks like we're going to get lucky and grab Smith's and Shakes. I suggest Shakes goes into one of our cities on the northern border with Russia- the culture boost to one of those cities could *finally* get some culture-flipping going on.

#2: Not sure on Democracy. The down side is that it actually hurts us, economically- we have very little corruption due to happiness and the FP, so the loss of any unit support at all easily outweighs the tiny anti-corruption bonus Democracy would give us. It would also give us a bonus in shields for lack of corruption, but we'd lose 1-2 turns of production in anarchy, so that's not worth it, either. The only real advantage is that it gets us faster workers, which as AndrewN points out, we're going to need.

#3: Our culture is slipping. We used to be huge; we're still leading, but our lead isn't nearly as big. From the graph, it looks like Sumer is outpacing us, culture-wise. If we want 100K, we have to get our cities pumping out more culture, because we're unlikely to get more cities. Wonders will help, but we need to make sure that a ctiy has the gamut of temple-cathedral-library-university-colesseum before it starts pumping out a military.

#4: I think trading Democracy around for every penny we can squeeze is a good thing.
 
Pros and cons on Democracy:

Pro: if we are short on workers then the faster speed will help

Con: You don't generate culture in Anarchy - fortunately, our is short.

Mixed: Are we sure unit cost is more under Domocracy? While it has no unit support, as far as I could tell, it only has a cost of 1 per unit (the civopedia doesn't mention double unit cost like in Republic). Depending on our army size, Democracy can be cheaper.

I will look things over when I play, but I am inclined toward Demo.

Also I would probably place shakespeares in Alesia if I can (or perhaps the capitol). Remember the huge advantage of shakespeares, the city can grow past size 12. If we go for it, I will put it in our best city.
 
I can't recall the exact numbers from looking at the save last night, but I believe we're getting 50 free units in support and paying 22 gpt for the excess; switching to a Democracy would mean we pay ~60 gpt in support, which is a difference of 40 gpt.

What we gain is some unknown amount of corruption lessening (no more than 50, as that's the full extent of our corruption, IIRC) and the value of not having to support even more workers. If we have 40 workers in the field, for example, Democracy gives us the equivalent of 20 more, which would costs us 40gpt in a Republic.

My thinking is that it's not necessarily worth it, but it's not necessarily a bad choice, either- it's pretty neutral without strong tones. If you want to switch, go ahead.
 
As a note- I'll be out of town 3/12-3/15. On the off chance I come up again in this game, please skip me and keep going.
 
Preturn: Lots to decide:

Do we want Democracy?
Our corruption is 151 total. I am unsure how much that would change if we switch. We also gain shields as well as gold, and in general I value shields more.

Under democracy our units would cost 48 more gold, though that will go down by one for every unit we build. We have 29 workers.

So gold would be a bit less in democracy, but we make that up in shields. We would gain the equivalent of 15-20 workers without the pop loss, so I think we should go to Democracy at some point.

However, there is the wonder question. We are NOT going to get both JSB and Smiths. Every civ on the planet is going for them. We have a good chance of getting one with Alesia. I think Smiths is the better choice. We also have a fallback with Shakespeares, so we won't waste the shields (we can switch to Palace briefly if need be). I think my order of preference is Smiths, Shakespeare, JSB. We might be able to get Shakespeare as well as Smith.

I ajust Alesia to slowly grow. Otherwise if it lost a food it would instantly starve. We still get Smiths in 10.

In any case, I am not going to switch to Democracy until the wonder question is resolved, which probably means I will not switch on my turns. I think it would be worth it before we get steam.

I switch Alesia to Smiths. Isca isn't growing and has an aquaduct. I MM it for food (one trick to help to remember to do this is whenever you complete an aquaduct, choose zoom to city and adjust right away ).

Camulodunum would be a decent second choice city for Shakespeare, so I switch it to JSB(31). There is a decent risk of losing the 1-9 turns of shields, but it would be nice to get both Smiths and Shakespeare.

I keep doing a double-take when I see no barracks in towns. It's so... unnatural :lol:

IBT:
Entremont: Trebuchet->Worker (its size 12)
Lezoux: Market->Settler (for another attempt at some fine swamp)
NovioMagus: Cathedral->Library

860 AD: Going to do the trading now:
Ottomans: Astronomy for 96 gold, 7 gpt.
Some old techs (theology, Currency!) and world maps for smaller change.
Portugal: Democracy for Metallurgy, world map, 144 gpt, 30 gold
Babylon: (I hold off on Democracy at 32 gpt) Dyes for 8 gpt, 40 gold

So Portugal has Demo now but at a good price for us.

Science raised to 90% Free Artistry in 3. + 10 gpt.

I use the gold to hurry culture on the borders.

IBT:
Entremont: Worker->Cannon
Veralamium: Bank->Granary
Nemausus: Colosseum->Aquaduct (Whoops should have switched that; Colosseum before Cathedral or Bank or Aquaduct?)
Segusio: Cathedral->Courthouse
Arausio: Library->Courthouse
Alesia: Library->Cathedral

870 AD: I switch Cataractonium to a bank and Deva (only city that is at risk of unhappiness) to Market

IBT: I renew the furs of Dye deal with Portugal

880 AD:
Notice another town building Colosseum before Cathedral. Remember that Cathedrals are half cost. So a cathedral is 40 less shields, makes 4 more people happy, and is one more culture per turn than colosseums. Build those first! I go through each town and change anthing that makes sense to me (including a new change of Unis before Banks since our science rate is now high).

I can trade Ottomans Chemistry for Gems. Chem is outdated enough I do the deal. The gems will give more cities WLTKD which will reduce corruption. Also trade chem for 11 gpt and 30 gold from Zulu. Democracy is starting to spread so I sell it to Babylon for 48 gpt and 60 gold.

IBT: Free Artistry complete I start physics.
Ratae: Market->Cathedral
Covernum: Uni->Granary
Lezoux: Settler->Uni

890 AD: Science to 100%; Physics in 4 turns.
I am going to risk putting the Capitol on Shakespeare with physics only 4 turns away. We may waste some shields...

IBT:

900 AD: I am sending a spear to the guard the settler this time for swamp town.

IBT:
Budigala: Harbor->University
We lose our supply of Incense.

910 AD: Swamp spot cleared off

IBT:

920 AD: Build Gergovia. More trading of older techs, get minor gpt, 80 gold, incense and a chinese worker.

IBT:
Veralumium: Granary->Musket
Augustodurum: Bank->Worker
Lindum: Market->Worker
Glanum: Aquaduct->Cathedral

930 AD: We get physics and start Theory of Gravity (in 5 at 90% sci)
Portugal will pay a good price for Physics (mil trad & 54 gpt), but am going to hold off to try to get a lead on the next techs.

IBT:
Augustodorum: Worker->Granary
Namausus: Aquaduct->Harbor

940 AD: Decide to MM Theory of Gravity down to 3 turns. Some cities have scientists now that can go away when we get TOG.

We have Smith's for sure (1 turn).

IBT:
Alesia (FP): Smiths->Colosseum
Lindum: Woker->Uni
Sumer completes JSB! I think this will kill the cascade unless someone got Free Art.

950 AD: Portugals price for Physics is starting to drop. I am going to trade it around.
Babylon: Physics for Mil Trad, 68 gpt, 11 gold
Sumer: Mil Trad for 39 gpt and 60 gold
Otto: 13 gpt, 68 gold for Economics
Portugal: 63 gpt, 205 gold for Physics.

We are now researching at 100% and are at +222 gpt :D

Notes:
One thing I did not do (but wanted to) was build defensive units like Muskets. We really need muskets in each town. AI's love to attack us when we are clearly ahead. With good defenses, we won't care.

Camulodunum has been switched to Palace. When we get theory of Gravity, it is not a bad town to switch to Newton. Shakepeares in the Capitol will allow it to grow large early making our capitol a real powerhouse.

Some civs are still on Bach's, so the cascade has not yet totally ended. If one of those civs gets Free Artistry this turn, they may be able to switch. Most likely this will not happen.

We need more workers. I switched several stacks away from clearing jungle as we still had a lot of work to do that was faster.

We may want to go to Democracy right after we get Theory of Gravity.in 2 turns.We really could use the worker speed. We still have tons of jungle. There was so much to do that few workers are clearing jungle at the moment (it is better to do the faster stuff before the jungle, in general). Unit support should not be a problem. We have excess gold.

I would use the excess cash to rush culture.

If we can keep ahead in Tech we can continue to research at 100 while still bringing in cash for rushing stuff.

Here is a picture of our world (not that much has changed):

Cor1_AD950.JPG


The Save
 
Good work, Greeb.

We need to start thinking about what victory we're going to go for here. Conquest is impossible by our war conditions. In theory, we could dominate through war-time propaganda, but I doubt we're strong enough to actually accomplish that. Hell, we haven't even had any neighbors flip yet, and we've been putting incredible cultural pressure on them for generations.

So, the big three then are Cultural, Spaceship, or Diplomatic. Given our lack of war and our good trade rep, Diplomatic looks like the easiest to accomplish, but I've always found election results a crapshoot, so I'd prefer to leave that as a last option (not that we shouldn't work as hard as we can to build the U.N. ourselves, of course). Cultural would seem to be the best option, but we're neck-and-neck with Sumeria for culture, and we can't conquer our enemies in order to get more cities for an easy 100K. (Do we still have to have double the runner-up's culture to win, or am I misremembering that?)

So I think we need to focus on getting the Spaceship. That means that, even though we aren't the largest civ on the block, we're going to have to be the best researchers and/or the best producers in order to get our ship up.

We'll see how matter pull out, but for now, we need to focus on staying in the tech and culture lead.

a space oddity? You're up. If you can get to it today or tonight, I should be able to take my turn late tonight; otherwise, I'll need to be skipped this go-round, as I'll be out of town until Tuesday.
 
Thats some high quality trading action :goodjob: Nice turns!

I was thinking about our victory as well, and I think Space is probably the best idea. Diplo is very possible, but doesn't seem to be as challenging to me personally. With a space race, we might actually be able to get some competition if Portugal eats some more territory and can research decently.
 
Corrado,
Space said he was going to be gone a week which is tomorrow. Unless he chimes in otherwise, why don't you go ahead and play. You and he can switch places this round.

-----------------------

I strongly agree with going for a space victory.

100K Culture:In conquests it is much harder to stay ahead of the AI in culture, and yes, we do have to have double the next competitor. I think that victory will be impossible for us. We still want a good bit in case there is one monster size AI. Such an AI might threaten to double our culture, but not if we are far enough ahead.

For the UN, since we cannot ally anyone vs our competitor, I agree that getting the victory very chancy. We could probably do it by lavishing the other civs with gifts, but I don't find that a satisfying win, and I don't want to "probably" win when we are this strong.

Domination and conquests I would both judge as impossible.

[Edit: read first post. No wonder victory ]
Actually, we may be able to get a wonder victory if that is enabled. We would have to be far enough ahead to get SDI before AI launches for that though. Is this condition enabled?
 
Okay, so I'll play ten turns here. a space oddity- take my place, and then AndrewN will go. If no one hears from oddity by Sunday, then AndrewN should go ahead and take it anyways.

Pre-turn: Tech-wise, we're in the lead, though only by Free Artistry. ToG comes in 2 turns, though, and we'll be first or nearly first.

The question is, where to plan for Shake's and where to plan for Newton's. I'd prefer Shakes to be near the front lines- 8 culture per turn is a lot to throw out for a possible flip. Unfortunately, the city where that would be most effective- Lapurdum- would take 40 turns to build it, which is way too long. Second best- Verulamium- will take 39, so it looks like out pre-build in Entremont stays.

Newton, given the science bonus, should go into one of our best commerce cities. Camulodunum isn't in the top five, and is nearly 30c below Alesia, so we'll leave it building a Palace for switching to US or ToE later.

960 AD (1): Alesia Cathedral->Worker.

Huh. We have Alesia (FP) and a second Alesia. That'll be confusing. Rename Alesia to Dyfed.

With ToG due in 1, put some scientists back to work.

IBT: Portugese offer to trade WM; we play hard-nosed and get their WM+2 gold. Whee!

970 AD (2): We discover the Theory of Gravity. Stuff falls! Who'da thunk? With no other possible choice, begin to research Magnetism, due in 4.

Sumerians begin Shake's. Crap. There's no way to get Newton in Alesia, now, as once we finish Shake's, Sumer will cascade, and we don't have enough pre-build in Alesia. So we'll switch Entremont to Newton's (it has the 2nd best commerce) and Camulodunum to Shake's. Both are now due in 15 nail-biting turns.

Since Sumer has Free Artistry, I check to see what prices on it would be. However, our previous trades seem to have broken the economies of all the other civs. Shucks.

Hurry an Aqueduct in Monguntiacum.

IBT: Russia now asks for our World Map, which we give to get their WM+10 gold. Drips and drabs.

980 AD (3) Richborough Bank->Harbor. Curovernum Granary-> Musketman. Monguntiacum Aqueduct-> Marketplace.

Bab and Port begin Shake's.

Rush University in Lapurdum.

990 AD (4) Verulamium Musket->Musket. Ratae Cathedral->Cavalry.

1000 AD (5) Augustodurum Granary->Cavalry. Rutupiae Courthouse->Library. Dyfed Worker->Granary.

Quick check: our culture- 20062, Sumer 16598.

IBT: Sumer wishes to renegotiate our Dye sale. We now up our price to 16 gpt, 150 gold, and their WM. They happily agree.

1010 AD (6) Industrial Age arrives! Great cheers throughout the land, followed by horrible hacking coughs from breathing in too much smokestack output. Our workers nearly all have spiffy new clothes, though they seem to have been working out in the sun a bit long.

Needless to say, we finished Magnetism. Steam Power is next on the agenda; we can't get ToE or US without it, and rails are good. (Knowing where coal is is even better). Due in 7.

1020 AD (7) Alesia (FP) Colesseum->Cavalry. Cataraconium University->Aqueduct.

IBT: Sumer now wishes to negotiate our Spice deal. Unfortunately, having spent all of their money on our Dyes, they can only pay 15 gold. I hold off in order to see whom else might pay us for Spices.

1030 AD (8) Zulus, a bit late, join the Shake's rush.

Trade Monarchy to the Aztecs for 20 gold. And pity.
Trade Spices to Korea for 6 gpt+30+WM.
Portugal would give us 141 gpt +30 for ToG, but that's less than it's worth. Babylon would give 63 gpt, which is even more less. Or less more. You know what I mean. Anyways, I'll hold off until we can get more money.

Hurry Temple in Gergovia. Change Monguntiacum to Cathedral and hurry it. Hurry Courthouse in Segusio.

1040 AD (9) Segusio Courthouse->University. Monguntiacum Cathedral->University. Gergovia Temple->Library.

Portugal now offers us 145 gpt+190, which is all the money they have. Still not quite enough; we'll see if that's a badly lost opportunity.

1050 AD (10) Richborough Harbor->Colosseum. Verulamium Musket->Musket. Tolosa Cathedral->Courthouse. Nemausus Harbor->Granary. Glevum University->Colosseum. Axima University->Colosseum.

Okay, that was pretty simple.

Notes for space or AndrewN:

*It's your choice whether to trade away Theory of Gravity or not; I don't think we're in any position to lose Newton's, given how close we are to finishing it. Portugal is offering us a lot of money for it, and we can turn that money into buildings or keeping up our insanely high tech rate. Of course, building up Portugal keeps the tech race tighter, so it's not an obvious must-do. Also, consider trading Military Tradition to the Ottomans. They can't offer us much for it, but if we can get them running Siphai across the other continent, maybe that'll preoccupy Sumer and Portugal... :devil2:

*Also, consider what we want to research after we get Steam Power. I lean towards Industrialization so that we can start US and get some factories up and running for faster troop production. I don't see any reason to go up the Nationalism tree, yet- we're not going to go for Communism or Fascism as governments, and Espionage isn't something we're going to need for a while. While Riflemen are nice, since we can't upgrade, I think we're better off focusing on getting Replacable Parts and Infantry ASAP.

*We need more workers, we need more units, we need 2 pre-builds for US and ToE, and we need to keep pumping culture buildings. Juggle these as you see fit. :D

*Be wary of China and Russia. China's pissy at us and has units on our side of the border. Russia is falling massively behind in techs, and may decide to make a strike at us to catch up.

Oh, and of course, The Save
 
Hmm, nice :D. I like rails, but do we have enough workers?

Anyhoo, according to Space's sig he is out until the 14th. I can take it and play tonight if that is OK with everybody?
 
OK, as nobody else has commented I'll take it now. Look for the report in a couple of hours.
 
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