Corporation "consumes" resource - what does it mean?

Has this been tested? Considering that some corps compete with each other, it doesn't make sense to me that all the headquarters can be in the same city...
Of course, you can't have competing corporations in the same city. So no, it's not possible to have all 7 corporate headquarters in the same city. But the odds that you're going to be able to found all 7 corporations are not terribly good anyway.

EvilTheMonkey said:
The key is to accumulate as many raw materials as possible for the maximum benefit. And if some one could do a mod that includes a clothing corp that uses silk and dye, the system would be nigh on perfect.
An earlier corporation such as the East India Company, that requires a naval tech such as Astronomy, would be nice. It might take resources such as Banana, Spices, etc., and return cash and/or culture. Corporations existed long before railroads. :)
 
so, after reading everything above, let me see if I get it right.

If I found a corporation which demands "coal, ie, as a prerequisite, does it mean that coal vanishes?

In other words. Assume I have only 1 coal source in my empire (no imports) and I build this corporation, then as a result I can no longer build railroads in my empire as a consequence, for instance?

:sad:
 
That's why "consume" is the totally wrong word. It should be "utilize", as in "making *additional* use of".
 
OK. Thnx. I was afraid of that... of depleting my resources as corporations were founded/enhanced

So, in other words it means that if you need coal to get aluminum, AFTER founding the corp you still have:
1) the original coal resource
PLUS
2) free aluminum
PLUS
3) some extra benefits (such as hammers, culture, money, etc etc)????

Another question: can this "free aluminum" be traded to another civ, for instance?
 
No, the exact opposite. Corporations do NOT change the availability of your resources in any way.

Hmmm, but wait...

Before I understood how these worked, I built the Ironworks in a city that had access to coal and iron? (think that's the other resource that adds bonus from this wonder).

Later, without thinking, I built a corporate outpost that used coal and iron, and I was pretty sure the bonus production of the ironworks went away. (I am not sure on this...purely from memory)

So while I could still built units that needed coal/iron, I assumed the corporation "consuming" the resource in that city stopped Ironworks bonuses, and removed the health hit from coal in factories there.

Any know if that's true?
 
So, in other words it means that if you need coal to get aluminum, AFTER founding the corp you still have:
1) the original coal resource
PLUS
2) free aluminum
PLUS
3) some extra benefits (such as hammers, culture, money, etc etc)????

Yes.

Another question: can this "free aluminum" be traded to another civ, for instance?

No.
 
Long time lurker here.

So if we spread our corporation to other civs using our executives, then we receive gold from them, but the other civs reap the benefits right? So no Ethanol and Aluminum Corp for them. :sad:
 
Another question: can this "free aluminum" be traded to another civ, for instance?
No, and in fact it is limited to being used in the cities with the corporation.
Later, without thinking, I built a corporate outpost that used coal and iron, and I was pretty sure the bonus production of the ironworks went away. (I am not sure on this...purely from memory)
2 possibilities, if you are right:
Did you have the national park in that city? That wonder DOES deny the city any use of coal.
Or, this is a bug related to resource using buildings due to an earlier implementation of corporations.

So if we spread our corporation to other civs using our executives, then we receive gold from them, but the other civs reap the benefits right? So no Ethanol and Aluminum Corp for them.
Right. Unless they already have them, anyway, then there is no harm in giving one more.
 
Is spamming corporations into other civ's recommended? What's the effect?

I'm finally in a position to get some corporations running in my game, and I just don't know if the benefits are worth the maintainance cost.

At what point would you all say the payoff is worth it?
 
Spamming corporations into other civ's cities can be very dangerous, unless it's a special case like Aluminum Co or Standard Ethanol in a civ that already has access to these resources. +5 income per city is usually not worth giving your opponents the substantial advantages that corporations offer.

Putting as many corporate HQ's as you can in the city with Wall Street really makes a difference, as does running Free Market. Mining Inc is certainly worth putting in your highest-production cities, and it comes early enough to make a difference. Sid's Sushi is also a good choice, providing culture and food bonuses; this is one you may want to spread to as many cities as you can afford. Civ Jewelers is very nice as it's the only coporation you might not lose money on, but it comes very late and competes with Mining Inc.

In my current game, I have 8 cities; I have Sid's Sushi in all the cities, Mining Inc in the 4 best production cities, and Civ Jewelers in the rest. I also founded Aluminum Co, just to keep it out of the hands of my chief rival Persia (who doesn't have aluminum). Just for fun I spread Sid's Sushi into one nearby Persian city, and Darius promptly spread it to absolutely every one of his cities. So my Wall Street/Corp HQ city has an income of 580, and I'm easily able to run at 90-100% research.
 
I think by "Consume" the civ team were trying to explain how you could trade other civs for additional resources even if you have access to the resources itself.
 
I spammed some corporations. And I was pleased generally. The civ's I was spamming them to were down the list, not a threat, and cautious or better. I like that they spam them all over on their own.

What I didn't like was when Catherine decided to switch to State Property, and suddenly found myself unable to spam Sid's Soushi into her territory, and lost all the income from Mining Inc. being in all her cities.

Very powerful really.

Hollywood, Rock n' Roll, and Broadway are more important than ever now. Build them, and then peddle all the :) resources to boost the output of corporations. With mining Inc, you can have some wicked production kicking for the space race. And Sid's Soushi feeding specialists.

I don't know if I like the fact that each additional resource I acquire increases maintainance cost. I don't really understand the concept of that.
 
So the compete part just prevents you from building that corporation in a city with a competeing corporation?

if thats so then Firaxis missed the oportunity to give us more corporations, like automobile ones for each culture group, then race to try and build them everywhere... (thinking mod....)
 
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