justinian999
Chieftain
Civ Cafe? Sounds great!
More a than a corp. though
EDIT: Welcome to the forums, justinian999
Thank you for the welcome.
I have been thinking of the whole corporation and resource concept and am totally fascinated by it, I think Firaxis could capitalize on a whole new add-on pack being based on corporate finance, culture and diplomacy. I am not negating militarism but for a different game play based on finance and espionage using governments and corporations and a new unit, the Corporate Spy and a new resource, Opium. If a MOD can be built for this I would love it!
Interesting point, there are no corps for spices, dyes, silk and Incense.
my idea requires a new resource, Opium, the red poppy plantations will look great on the map. (and maybe hiding them in jungle terrains from rival eyes until Stealth/Satellites Technology etc.. but I digress). How Opium is rated as a resource I don't quite know, lots of gold, some health and possibly unhappiness - especially for rivals.
Why Opium has never been included in Civilization IV as a resource considering its use and abuse through history by governments, especially imperialist ones beats me. I do remember "Civilization A Call to Power" on the Mac that did have Opium and Tobacco as resources and allowed corporate spys and terrorists, it also allowed you to see rival trade routes as colored lines on the map if required so Privateers and Spys could be more effective at disruption or pillaging the trade routes.
Corporation: Pharmaceuticals Inc, (or whatever... Civ Drugs?)
Resources needed: Opium, Dyes, Spices, Incense and Gold. (will compete with Civ Jewelers and Mining Inc for gold).
Science: requires Medicine and the Red Cross Wonder and Great Person Science.
Allows: Building of Corporate Intelligence office in founding city only of Pharmaceuticals Inc, must be built by GP Spy, new option appears once great spy is moved into founding city of Pharmaceuticals Inc.
Corporate Intelligence Agency built allows Corporate Spy to be built who can:
1. Infiltrate other rival corps and steal resources, money.
2. See rival Corp Spy's and capture them and x% of creation of Double Agent - i.e. Double Agent who has greater XP's and greater success only in rival civs cities of creation at espionage and is harder to detect by rival.
3. Can sell drugs illegally and cause unhappiness x 2Pts x turns in rival city, or when in rival city corp spy to have the option to build a crime network selling drugs and causing unhappiness x turns in rival city. You lose spy in building of network and success depends on espionage points etc. To remove crime network rival civ has to capture corp spy of yours or other civ and move into affected city and neutralize unhappiness effect, lose corp spy in removal process.
4. Can destroy or damage production of other Spys and Science/Culture buildings with greater success.
What do you think? I know I haven't worked out the idea completely but do you think it has merit and are other gamers interested in a game of this type?
thanks Justinian999