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Corporation Overhaul: The WASP mod

Discussion in 'Rhye's and Fall Modmods' started by NerfCothons, Jul 17, 2009.

  1. NerfCothons

    NerfCothons Warlord

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    Denver, CO
    Biggest thing is significant changes to the early two guilds. The importance of the HQ is reduced and most medival spawning civs spawn with a guildsman. I've also spent some time tinkering with the stability code but I'll release those changes separately.

    I've also made a couple changes to improve Catholicism's early game longevity.
     
  2. Cosmos1985

    Cosmos1985 King

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    Iirc the HQ of Jewelers Guild and the other early one only gives 1g pr. city with the corp - how on earth can you nerf that? :)
    (.. nerf... hahaha.. nerf.. ok.. sorry..)
     
  3. CellKu

    CellKu Emperor

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    Did you take down the file? Filefront says "no file available"? Could you upload it again (the version for BTS RFC 1.186)?
     
  4. gazius

    gazius Warlord

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    I get the same error, was looking forward to trying this.
     
  5. Cosmos1985

    Cosmos1985 King

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    Seems like OP had gone Awol for the time being, does anybody have the files on their harddisk, and is able to upload them somewhere?
     
  6. variousletters

    variousletters Chieftain

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    This mod seems to address a bunch of issues I've had with RFC for a long time.

    OP, pleeeease come back and fix the link, pleeeeease!
     
  7. NerfCothons

    NerfCothons Warlord

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    Oh hi. OK so there is no new version of WASP because I was hoping that Protestantism would be updated and it wasn't. However it appears to be moot since Civ V is coming out so soon. I expect to be implementing capitalism into Civ V assuming it's accessible to the modding community. However, I will gladly re-post 1.2. Someone should explain to me how to use the Civfanatics site to host something because I sure can't figure it out, nor care to spend the time.
     
  8. variousletters

    variousletters Chieftain

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    Thanks for reposting the file! I've been looking forward to a corp. overhaul for a long time :)
     
  9. Cosmos1985

    Cosmos1985 King

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    Is 1.2 compatible with the latest RFC patch?
    And well, a lot of us are for sure staying here, even when Civ V is coming out, but if you're leaving that's of course your choice :king:
     
  10. MrBanana

    MrBanana Prince

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    Umm, what is with the name? WASP? Its like releasing an Italy mod and calling it "Gino 1.0".
     
  11. CellKu

    CellKu Emperor

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    NerfCothons, thanks for uploading the mod again! :)
     
  12. NerfCothons

    NerfCothons Warlord

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    It is not, if I start playing Civ 4 again I may update it but I love Panopticon's protestantism mod so much that to think of playing my own mod without protestantism doesn't entice me much.
     
  13. NerfCothons

    NerfCothons Warlord

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    To anyone who's offended by the name, I really couldn't care less.
     
  14. Cosmos1985

    Cosmos1985 King

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    It's really a shame - your mod is the only thing existing (to the best of my knowledge) that makes the rush for resources make sense. I really really miss it :)
     
  15. Tlönitte

    Tlönitte Prince

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    Oh for the return of 20th Century Oil Wars!!
     
  16. Cethegus

    Cethegus King

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    Yes. It's strange given that how easily corporations could be utilized as means of imperialism, WASP's the only one to make a gameplay quirk of them. Especially in a mod in which Trading Companies should be running ablaze colonizing everything.
     

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