This pull system sounds fantastic.. who'll mod it?In a pull system, the services corporations provide would be so desirable that countries would agree to pay money to have those corporations come into those cities and provide services.
Say for example Aluminum Co. Say you are playing as the Greeks and have no aluminum. But the Russians built Aluminum Co. So you go to corporations screen or something and ask Aluminum Co. to build an office in one of your main production cities. You pay that corporation money each turn to provide that city with aluminum (you can set amount based on corporation and make sure it's high enough/low enough based on the benefits of the corporation). The nation that hosts the HQ gets tax revenue for that (say the same 5 gold that it is now).
This would solve the nonsense system of using corporations to try to bankrupt other countries, while corporations' benefits are reduced to random side effect. The system that results would be driven by demand for the corporation's goods and services, just as it is in the real world. And the nation that is host to the corporate headquarters would benefit in form of tax revenue.

The inflation was prolly increased to stop the rich civs from getting even richer in the late game. A different way to implement this would be to not tie inflation-% to turns played, but instead to the amount of gold in your Fort Knox at the time. So spending money decreases inflation, while hoarding gold increases inflation. Make sense, no?
(oops, sorry about being off topic)
