Corporations

Agreed, this is not a very good game mechanism if every game with Corps ends up ruining the economy, or forcing the player into State Property. If only inflation was an ACTUAL part of the game and not some mysterious, unmanageable game mechanism. The game might as well say "a random, unknown force, that you have NO control over, has arbitrarily ruined your economy". Cause that is what it feels like.

I dunno...I started a Corp. that increased Culture. Placed 3 branches only, in my 3 cultural cities, and it helped me push for the win much faster. I never altered Economics, and the cost, while slightly high, wasn't overwhelming, and won me the game.

Meanwhile, the AI was a bit too slow, but he started spreading his corp to my cities which started to hurt me, but the game finished too soon for it to matter.

I dunno...I like the Corporations so far, and I do think the AI has some idea that they can be used offensively to hurt another's economy too.
 
I dunno...I like the Corporations so far, and I do think the AI has some idea that they can be used offensively to hurt another's economy too.
I like them too, and they were a great boon to my civilization. It is the rapidly increasing inflation that is ruining my economy, not the corporations themselves. Maintenance was manageable when I was spreading corps, but became unmanageable late (how was I to know?).
The only way I see out of this, without resorting to State Property, is to spam my corps to other civs. I had been doing this sparingly, but now it may be time to pick up the pace.
 
if the ai had a clue about these problems they wouldnt spam them after i set up one corp office in their territory. the ai must have a coded reaction to the player spamming these corps but not to themselves doing it.

as it is ive only made 12 execs and put 5 overseas but i have at least 25 overseas offices now.
 
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