unpossible251
Warlord
- Joined
- Mar 8, 2016
- Messages
- 241
My first thread, please be kind
I'd love to see corporations brought back from Civ 4 into 6. They were a fantastic late game addition, and I feel that Corporations would go a long way in spicing up the somewhat sagging mid-late game eras. Indeed, corporate victory would be a great new mechanic.
I'm posting here, rather than in the quieter "ideas & suggestions" page because I'd like to hear more about how people felt about civ4's Corporations rather than nuts & bolts about how the mechanics might work.
but to get the ball rolling, heres roughly how the game team (or a particularly good modder) might begin, starting from industrial era:
A Great General can establish Private Military Contractors, inc. in an Encampment, which gives bonuses to encampments and campuses.
A Great Admiral can establish Global Logistics, inc. in a harbour or aerodrome, which provide trade bonuses.
A Great Engineer establish Skyscrapers United, which are active in IZ's and aqueducts, or Global Motors in IZ's and neighbourhoods.
A Great Merchant can be used to found Worldwide Circus in CZ's or EC's for amenities, or Fast Food Global in CZ's and neighbourhoods for food.
A Great Writer creates News Print Worldwide in a TS, which provides not only diplomatic visibility but also TS and neighbourhood bonuses.
Great Artists can be used for Electronic Gaming, buffing TS's and spaceports in some way.
Musicians create Worldwide Media, which provide tourism benefits to TS's and EC's.
Great Scientists, finally, give you Space inc., which work in campuses and spaceports.
The mechanics would largely follow those of the religious game, and the value comes from matching your corporation to whatever district you have a lot of, as well as what your neighbour has. So, if you've got News Print but your neighbour has Electronic Gaming, you're both going to be desperate to spread into TZ heavy France, and only one of you can dominate.
So. Whad'ya think?
I'd love to see corporations brought back from Civ 4 into 6. They were a fantastic late game addition, and I feel that Corporations would go a long way in spicing up the somewhat sagging mid-late game eras. Indeed, corporate victory would be a great new mechanic.
I'm posting here, rather than in the quieter "ideas & suggestions" page because I'd like to hear more about how people felt about civ4's Corporations rather than nuts & bolts about how the mechanics might work.
but to get the ball rolling, heres roughly how the game team (or a particularly good modder) might begin, starting from industrial era:
A Great General can establish Private Military Contractors, inc. in an Encampment, which gives bonuses to encampments and campuses.
A Great Admiral can establish Global Logistics, inc. in a harbour or aerodrome, which provide trade bonuses.
A Great Engineer establish Skyscrapers United, which are active in IZ's and aqueducts, or Global Motors in IZ's and neighbourhoods.
A Great Merchant can be used to found Worldwide Circus in CZ's or EC's for amenities, or Fast Food Global in CZ's and neighbourhoods for food.
A Great Writer creates News Print Worldwide in a TS, which provides not only diplomatic visibility but also TS and neighbourhood bonuses.
Great Artists can be used for Electronic Gaming, buffing TS's and spaceports in some way.
Musicians create Worldwide Media, which provide tourism benefits to TS's and EC's.
Great Scientists, finally, give you Space inc., which work in campuses and spaceports.
The mechanics would largely follow those of the religious game, and the value comes from matching your corporation to whatever district you have a lot of, as well as what your neighbour has. So, if you've got News Print but your neighbour has Electronic Gaming, you're both going to be desperate to spread into TZ heavy France, and only one of you can dominate.
So. Whad'ya think?