COTM 119 Korea Regent - Final Spoiler - Game Submitted

Più Freddo

From space, earth is blue
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This is the thread where you tell us how you did - win, lose or retire.

Only read or post in this thread when your game is ended and successfully submitted.
 
Enter the Middle Ages in 530BC. Still no oversea contacts.
Free scientific tech is Feudalism. Begin to search Military Tradition
at full research speed.

In 630BC Mausoleum of Mausollus completes. To trigger Golden Age, The Great Lighthouse
completes in 350bc. At this point 6 galleys sails in east coast to search for the AI.
One galley survives and makes contacts. Nothing to trade. More important was the fact
that there is "safe" passage for galleys. Thanks to TGLH I can travel through sea
to AI continent for one turn in ocean. So I don't need Navigation/Magnetism. But a large
number of galleys.

I should have made more libraries as those are cheap. Military Tradition in around 10AD.
Full campaign to conquer the AI begins. First I send a horde of Horsemen, and soon
Cavalry. They have no chance. Conquest victory in 400AD. Jason ~12000.
 
the fact
that there is "safe" passage for galleys. Thanks to TGLH I can travel through sea
to AI continent for one turn in sea. So I don't need Navigation/Magnetism. But a large
number of galleys.

I hope what you mean to say is that the Galleys need to spend at least one turn in an Ocean tile for each crossing to the other continent? By chaining Galleys it is of course possible to leave such Galleys empty and still transport units across.

Alan and I have tried to ascertain that there are at least five tiles of Ocean in every path between the two continents.
 
Più Freddo;14113817 said:
I hope what you mean to say is that the Galleys need to spend at least one turn in an Ocean tile for each crossing to the other continent? By chaining Galleys it is of course possible to leave such Galleys empty and still transport units across.

Yes. I mean galleys need to be one turn in ocean tile.
 
I tried the Western Passage for many, many attempts - of course I didn't find such tiles...

Domination 740 AD
Firaxis Score: 5178
Jason Score: 10.886
 
Enter the Middle Ages in 530BC. Still no oversea contacts.
Free scientific tech is Feudalism. Begin to search Military Tradition
at full research speed.

In 630BC Mausoleum of Mausollus completes. To trigger Golden Age, The Great Lighthouse
completes in 350bc. At this point 6 galleys sails in east coast to search for the AI.
One galley survives and makes contacts. Nothing to trade. More important was the fact
that there is "safe" passage for galleys. Thanks to TGLH I can travel through sea
to AI continent for one turn in ocean. So I don't need Navigation/Magnetism. But a large
number of galleys.

I should have made more libraries as those are cheap. Military Tradition in around 10AD.
Full campaign to conquer the AI begins. First I send a horde of Horsemen, and soon
Cavalry. They have no chance. Conquest victory in 400AD. Jason ~12000.



wow, conquest in 400ad, while mine is in 1170ad. Didnt user horsemen though, only cavalries and ancient cavalries (at the start).
 
Game status: Domination Victory for Korea
Game date: 1170 AD
Firaxis score: 4291
Jason score: 9903
Time played: 07:59:10

MA entered around 5-10 turns before 170ad
Free tech is Feud.
Curragh reach the other island through west (Around 10 or more curraghs? Im not sure)
Find all civs, no really good trades.
Automate
Rushed to caravels and then MilTrad.
Raxes and cavalries.
Someone finished TGLH before me, swtiched to colosus
Someone got colosus switched to knights templar
Someone got knights switched to Leonardos Workshop
Conquest
Use port for ROP, MA, and trading 1 of his lux.
Jap
Maya
1st Army
Triggered GA by a wonder, I forgot what wonder it is because im bulding every wonder already.
Persia
Reached Industrial Age, going for factories, scientific method, to hoover damn. was thinking tanks.
Russia
2nd Army
Inca
Game Crash after "f4"
Game Crash "f4"
accidentally destroyed city instead of conquering
Ottoman
Game Crash "f4"
Didnt destory Port because of dom victory already exactly after ottoman

*All conquered cities to temple and then workers.
 
UN victory in 690ad. Jason something over 10k.

750 reach MA.

Draw Mono
710 meet Russia. Gift them up. They get Feud.
630 meet Ottos, who still do not know Alpha :eek:
They get Eng and I can trade for it. Still not for Russia´s Feud though.
MoM in capital.
510 FP in 1st ring town
My GA plan was not very elaborate… it should have come in somewhere here…
430 5th pop factory in place. So much room to settle…
370 finally meet Persia
270 meet Maya
170 finish Col (and also cope´s) and start my GA!

230ad end of GA. Reach IA. Can trade for Med+draw Steam. I have got coal, but could not yet save iron.
280 VERY closely manage ELE in 4 turns… suffered from a 2nd huge barb invasion from a SINGLE uncovered tile!
Connect incense+iron from other continent via harbour
290 still need 10% lux 
330 finally meet Portugal!
420 last settler brought into position
680 everything set up for Modern Age. 2 get Fission, i can trade for it and change prebuild to UN.
Forgot to check who was the other to vote… but still made it with 6 out of 8. i allied everyone agains Japan the turn before, except for the Ottos who did still not know them.

E vics
IIII

a last pic:
attachment.php


was the other continent supposed to symbolize something as well? if yes, i could not make it out...

i thought i may have a chance to break the 600ad record for a COTM game, but in the end (and I of course knew it long before) failed miserably. things would have needed to work out absoluty perfect (one free tech more in MA and IA, earlier crossing of the ocean and thus trading for 1-2 more techs than i did).

t_x
 

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No, the other continent was just a generated continent from the editor, cut back a bit on the coastline so as to ensure five-tile ocean crossings.

No one seems to have enjoyed using the early H'wacha?
 
i built a few and shipped them over for my only colony. but i never fought a real war, so i did not "need" them. and as a trigger for the GA they would habe been to insecure and complicated to use. that would have been different with another AI on the own continent of a safe passage I guess... but in General i would find the UU more useful if it came earlier and in the way you changed it, of course.
t_x
 
Well, yet another poor showing by me, compared to T_X ! ;)

Result:
Diplo-vic in 1405 AD

Post mortem:
Should have expanded faster and fully colonised my continent earlier, instead of faffing about with Wonder-building (it's so much fun at Regent though!).

Blahblah:
Researched all the way through the Ancient and Mid-Age on my own, at 4-5T per tech and a healthy income for most of both. I'd already built MoM after the Rep-sling, so I beelined -- sort of -- to Econ for Smiths (partly for my GA, partly for the maintenance-free Markets+Harbours). Didn't actually contact the other continent until I had Galleons (lost a few Galleys and Caravels looking for a clear sea-lane, gave up) -- only to find once I got there that I was so far ahead of the 6 remaining AICivs (the Ottomans were already dead), that they had nothing to offer me. I'd forgotten how useless Regent-level AICivs are -- even had to clear some Marsh to build a Harbour-town over there, just to ship my Luxes to them.

(Never managed to get more than 1 Lux back though -- I only ever saw Spices up for sale in CAII, and Henry took his own sweet time putting those on the market. Took a good while -- and a lot of moolah -- to get Iron as well. Maybe I should have fomented more wars to break up the inter-AI trades...).

I went Industrial (got Nationalism as my freebie) at least half an age ahead of everyone else, so didn't really feel like squandering that lead to the SCI-Civs. Smiths completed just after I got Industry, so I used the GA to build Factories (and Wonder prebuilds) in the 1st-ring, Unis in the 2nd, and Libs+Markets in the 3rd. I only went for mandatory techs in the Industrial (managed 5-6T per tech at a little better than break-even, took AtomTheory and Electronics for ToE), because I wanted to build the Spaceship.

Got Fission as my freebie in the Modern Age, then went for Computers -- research had gone up to ~8T per tech even with substantial deficit-spending, and I wanted to bring that back down again (I had prebuilds going for SETI and Internet, but I got no real use from the former, and didn't get as far as Miniaturisation). After getting Rockets I then discovered that as well as all the Iron, and most of the Luxes, and all the Rubber, and all the Uranium, PF had also put all the Alu on the Other Side :cry:

So in order to build my Ship, I would have had to either gift the Incas and/or the Persians -- who were already the most advanced AICivs -- up to the Modern Age so that I could buy the Spaceship StratRes from them, or I would have to start multiple overseas war(s) to steal them -- initially using only Rambos, TOWs and the very few Cavs I'd upgraded. But I was getting close to the submission-deadline, and also a little :rolleyes: with this map/game, so I gave up on Space and defaulted to bribery and corruption. I'd already (pre)built the UN in 1350, partly to do something with the high SPT from my core (with no military action anticipated, I was grabbing Wonders rather than building units), and partly as a fallback option. I could probably have got myself elected then, but that was still before I got Rocketry-and-no-Alu.

Pacha had planted Atico (in a stupid place) on my northern coast before I'd managed to close it off, so I'd already decided that if necessary, he was going to become Public Enemy No. 1. In 1400 I sold Luxes (for a pittance) and gifted techs to almost everyone but Pacha, but that wasn't enough for universal Graciousness. So in 1405, I DoW'd Pacha (breaking a GPT-payment in his favour), made MAs with Toku and the Jerk (Cathy and Henry were too vulnerable to getting overrun, Smoke had just been killed the previous turn), fought a single rSpear to take Atico -- my only military action of the entire gam, vs. an AICiv! -- and won a near-unanimous election (needless to say, Pacha voted for himself).

And then the game crashed at the victory-screen :mad: (If anyone was wondering) I had to reload the 1405 save several times before I could get to 1410 and make a post-vic savegame...
Più Freddo;14114897 said:
Did anyone notice the shape of the Korean island?
Yes I did, around Turn 35 or 40, and I posted an oblique comment about it in the Pregame-discussion thread...
 
Più Freddo;14132595 said:
No one seems to have enjoyed using the early H'wacha?
I only used them for sinking barb-galleys...
 
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